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AngularIntegrator Class Reference

Pure virtual base class for physical modeling. More...

#include <angularIntegrator.h>

Inheritance diagram for AngularIntegrator:

BaseIntegrator ReferenceCount AngularEulerIntegrator List of all members.

Public Member Functions

virtual ~AngularIntegrator (void)
 destructor

void integrate (Physical *physical, pvector< PointerTo< AngularForce > > &forces, float dt)
 high-level integration.

int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.


Static Public Member Functions

TypeHandle get_class_type ()
void init_type ()

Protected Member Functions

 AngularIntegrator (void)
 constructor

const pvector< LMatrix4f > & get_precomputed_linear_matrices (void) const
const pvector< LMatrix4f > & get_precomputed_angular_matrices (void) const
void precompute_linear_matrices (Physical *physical, const pvector< PointerTo< LinearForce > > &forces)
 effectively caches the xform matrices between the physical's node and every force acting on it so that each PhysicsObject in the set held by the Physical doesn't have to wrt.

void precompute_angular_matrices (Physical *physical, const pvector< PointerTo< AngularForce > > &forces)
 effectively caches the xform matrices between the physical's node and every force acting on it so that each PhysicsObject in the set held by the Physical doesn't have to wrt.


Private Member Functions

virtual void child_integrate (Physical *physical, pvector< PointerTo< AngularForce > > &forces, float dt)=0

Static Private Attributes

const float _max_angular_dt

Detailed Description

Pure virtual base class for physical modeling.

Takes physically modelable objects and applies forces to them.

Definition at line 39 of file angularIntegrator.h.


Constructor & Destructor Documentation

AngularIntegrator::AngularIntegrator void   )  [protected]
 

constructor

Definition at line 33 of file angularIntegrator.cxx.

AngularIntegrator::~AngularIntegrator void   )  [virtual]
 

destructor

Definition at line 45 of file angularIntegrator.cxx.

References _max_angular_dt, and child_integrate().


Member Function Documentation

virtual void AngularIntegrator::child_integrate Physical physical,
pvector< PointerTo< AngularForce > > &  forces,
float  dt
[private, pure virtual]
 

Implemented in AngularEulerIntegrator.

Referenced by ~AngularIntegrator().

TypeHandle ReferenceCount::get_class_type void   )  [inline, static, inherited]
 

Reimplemented in AnimBundle, AnimBundleNode, AnimChannel< SwitchType >, AnimChannelBase, AnimChannelFixed< SwitchType >, AnimChannelMatrixXfmTable, AnimChannelScalarTable, AnimControl, AnimGroup, MovingPart< SwitchType >, MovingPartBase, MovingPartMatrix, MovingPartScalar, PartBundle, PartBundleNode, PartGroup, Character, CharacterJoint, CharacterJointBundle, CharacterSlider, ComputedVertices, CollisionEntry, CollisionHandler, CollisionHandlerEvent, CollisionHandlerFloor, CollisionHandlerPhysical, CollisionHandlerPusher, CollisionHandlerQueue, CollisionNode, CollisionPlane, CollisionPolygon, CollisionRay, CollisionSegment, CollisionSolid, CollisionSphere, CRGraphicsStateGuardian, CRSavedFrameBuffer, AnalogNode, ButtonNode, ClientAnalogDevice, ClientBase, ClientButtonDevice, ClientDevice, ClientDialDevice, ClientTrackerDevice, DialNode, MouseAndKeyboard, TrackerNode, VirtualMouse, DataNode, GraphicsChannel, GraphicsLayer, GraphicsPipe, GraphicsStateGuardian, GraphicsWindow, HardwareChannel, SavedFrameBuffer, CylindricalLens, FisheyeLens, ProjectionScreen, PSphereLens, DXGraphicsStateGuardian7, DXSavedFrameBuffer7, wdxGraphicsPipe7, wdxGraphicsWindow7, DXGraphicsStateGuardian8, DXSavedFrameBuffer8, wdxGraphicsPipe8, wdxGraphicsWindow8, EggAnimData, EggBin, EggBinMaker, EggComment, EggCoordinateSystem, EggCurve, EggData, EggExternalReference, EggFilenameNode, EggGroup, EggGroupNode, EggGroupUniquifier, EggMaterial, EggNamedObject, EggNameUniquifier, EggNode, EggNurbsCurve, EggNurbsSurface, EggObject, EggPoint, EggPolygon, EggPoolUniquifier, EggPrimitive, EggSAnimData, EggSurface, EggSwitchCondition, EggSwitchConditionDistance, EggTable, EggTexture, EggVertex, EggVertexPool, EggXfmAnimData, EggXfmSAnim, Event, EventStoreValueBase, EventStoreValue< Type >, RefCountProxy< Base >, RefCountObj< Base >, ThatThingie, ThisThingie, WhatAThingie, Thread, TypedReferenceCount, VirtualFile, VirtualFileComposite, VirtualFileSimple, WindowFramework, GLGraphicsStateGuardian, GLSavedFrameBuffer, glxGraphicsPipe, glxGraphicsStateGuardian, glxGraphicsWindow, dDrawable, Geom, GeomLine, GeomLinestrip, GeomPoint, GeomPolygon, GeomQuad, GeomSphere, GeomSprite, GeomTri, GeomTrifan, GeomTristrip, ImageBuffer, Lens, Material, MatrixLens, OrthographicLens, PerspectiveLens, PixelBuffer, Texture, GraphicsStateGuardianBase, Lerp, AutonomousLerp, LerpBlendType, EaseInBlendType, EaseOutBlendType, EaseInOutBlendType, NoBlendType, LerpFunctor, SimpleLerpFunctor< value >, SimpleQueryLerpFunctor< value >, MultiLerpFunctor, BoundingHexahedron, BoundingLine, BoundingSphere, BoundingVolume, FiniteBoundingVolume, GeometricBoundingVolume, OmniBoundingVolume, ClassicNurbsCurve, CubicCurveseg, HermiteCurve, NurbsPPCurve, ParametricCurve, PiecewiseCurve, RopeNode, AlphaTestAttrib, AmbientLight, BillboardEffect, Camera, ClipPlaneAttrib, ColorAttrib, ColorBlendAttrib, ColorScaleAttrib, ColorWriteAttrib, CompassEffect, CullBin, CullBinAttrib, CullBinBackToFront, CullBinFixed, CullBinFrontToBack, CullBinUnsorted, CullFaceAttrib, DecalEffect, DepthOffsetAttrib, DepthTestAttrib, DepthWriteAttrib, DirectionalLight, Fog, FogAttrib, GeomNode, LensNode, Light, LightAttrib, LightLensNode, LightNode, LODNode, MaterialAttrib, ModelNode, ModelRoot, NodePathComponent, PosLerpFunctor, HprLerpFunctor, ScaleLerpFunctor, ColorLerpFunctor, PosHprLerpFunctor, HprScaleLerpFunctor, PosHprScaleLerpFunctor, ColorScaleLerpFunctor, PandaNode, PlaneNode, PointLight, RenderAttrib, RenderEffect, RenderEffects, RenderModeAttrib, RenderState, SelectiveChildNode, SequenceNode, ShowBoundsEffect, Spotlight, SwitchNode, TexMatrixAttrib, TextureApplyAttrib, TextureAttrib, TransformState, EventStoreTransform, TransparencyAttrib, PGButton, PGEntry, PGItem, PGMouseWatcherBackground, PGMouseWatcherGroup, PGMouseWatcherParameter, PGMouseWatcherRegion, PGTop, PGWaitBar, ActorNode, AngularForce, AngularVectorForce, BaseForce, ForceNode, LinearCylinderVortexForce, LinearDistanceForce, LinearForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, LinearVectorForce, Physical, PhysicalNode, PhysicsObject, BamReaderParam, ButtonEventList, FactoryParam, Person, Parent, Child, TypedWritableReferenceCount, WritableParam, RIBGraphicsWindow, RIBGraphicsStateGuardian, CasterShader, OutlineShader, PlanarReflector, ProjtexShader, ProjtexShadower, Shader, FrustumShader, SpheretexHighlighter, SpheretexReflector, SpheretexShader, SpotlightShader, TextFont, TextNode, ButtonThrower, DriveInterface, MouseWatcher, MouseWatcherGroup, MouseWatcherRegion, Trackball, Transform2SG, VrpnAnalogDevice, VrpnButtonDevice, VrpnClient, VrpnDialDevice, VrpnTrackerDevice, wcrGraphicsWindow, wglGraphicsPipe, wglGraphicsStateGuardian, wglGraphicsWindow, WinGraphicsPipe, WinGraphicsWindow, AnimChannel< ACScalarSwitchType >, AnimChannel< ACMatrixSwitchType >, MovingPart< ACScalarSwitchType >, MovingPart< ACMatrixSwitchType >, SimpleLerpFunctor< LPoint3f >, SimpleLerpFunctor< LVecBase3f >, and SimpleLerpFunctor< LVecBase4f >.

Definition at line 66 of file referenceCount.h.

const pvector< LMatrix4f > & BaseIntegrator::get_precomputed_angular_matrices void   )  const [inline, protected, inherited]
 

Definition at line 40 of file baseIntegrator.I.

Referenced by AngularEulerIntegrator::~AngularEulerIntegrator().

const pvector< LMatrix4f > & BaseIntegrator::get_precomputed_linear_matrices void   )  const [inline, protected, inherited]
 

Definition at line 29 of file baseIntegrator.I.

References BaseIntegrator::_precomputed_angular_matrices, and INLINE.

Referenced by LinearEulerIntegrator::~LinearEulerIntegrator().

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

void ReferenceCount::init_type void   )  [inline, static, inherited]
 

Reimplemented in AnimBundle, AnimBundleNode, AnimChannel< SwitchType >, AnimChannelBase, AnimChannelFixed< SwitchType >, AnimChannelMatrixXfmTable, AnimChannelScalarTable, AnimControl, AnimGroup, MovingPart< SwitchType >, MovingPartBase, MovingPartMatrix, MovingPartScalar, PartBundle, PartBundleNode, PartGroup, Character, CharacterJoint, CharacterJointBundle, CharacterSlider, ComputedVertices, CollisionEntry, CollisionHandler, CollisionHandlerEvent, CollisionHandlerFloor, CollisionHandlerPhysical, CollisionHandlerPusher, CollisionHandlerQueue, CollisionNode, CollisionPlane, CollisionPolygon, CollisionRay, CollisionSegment, CollisionSolid, CollisionSphere, CRGraphicsStateGuardian, CRSavedFrameBuffer, AnalogNode, ButtonNode, ClientAnalogDevice, ClientBase, ClientButtonDevice, ClientDevice, ClientDialDevice, ClientTrackerDevice, DialNode, MouseAndKeyboard, TrackerNode, VirtualMouse, DataNode, GraphicsChannel, GraphicsLayer, GraphicsPipe, GraphicsStateGuardian, GraphicsWindow, HardwareChannel, SavedFrameBuffer, CylindricalLens, FisheyeLens, ProjectionScreen, PSphereLens, DXGraphicsStateGuardian7, DXSavedFrameBuffer7, wdxGraphicsPipe7, wdxGraphicsWindow7, DXGraphicsStateGuardian8, DXSavedFrameBuffer8, wdxGraphicsPipe8, wdxGraphicsWindow8, EggAnimData, EggBin, EggBinMaker, EggComment, EggCoordinateSystem, EggCurve, EggData, EggExternalReference, EggFilenameNode, EggGroup, EggGroupNode, EggGroupUniquifier, EggMaterial, EggNamedObject, EggNameUniquifier, EggNode, EggNurbsCurve, EggNurbsSurface, EggObject, EggPoint, EggPolygon, EggPoolUniquifier, EggPrimitive, EggSAnimData, EggSurface, EggSwitchCondition, EggSwitchConditionDistance, EggTable, EggTexture, EggVertex, EggVertexPool, EggXfmAnimData, EggXfmSAnim, Event, EventStoreValueBase, RefCountProxy< Base >, RefCountObj< Base >, ThatThingie, ThisThingie, WhatAThingie, Thread, TypedReferenceCount, VirtualFile, VirtualFileComposite, VirtualFileSimple, WindowFramework, GLGraphicsStateGuardian, GLSavedFrameBuffer, glxGraphicsPipe, glxGraphicsStateGuardian, glxGraphicsWindow, dDrawable, Geom, GeomLine, GeomLinestrip, GeomPoint, GeomPolygon, GeomQuad, GeomSphere, GeomSprite, GeomTri, GeomTrifan, GeomTristrip, ImageBuffer, Lens, Material, MatrixLens, OrthographicLens, PerspectiveLens, PixelBuffer, Texture, GraphicsStateGuardianBase, Lerp, AutonomousLerp, LerpBlendType, EaseInBlendType, EaseOutBlendType, EaseInOutBlendType, NoBlendType, LerpFunctor, SimpleLerpFunctor< value >, SimpleQueryLerpFunctor< value >, MultiLerpFunctor, BoundingHexahedron, BoundingLine, BoundingSphere, BoundingVolume, FiniteBoundingVolume, GeometricBoundingVolume, OmniBoundingVolume, ClassicNurbsCurve, CubicCurveseg, HermiteCurve, NurbsPPCurve, ParametricCurve, PiecewiseCurve, RopeNode, AlphaTestAttrib, AmbientLight, BillboardEffect, Camera, ClipPlaneAttrib, ColorAttrib, ColorBlendAttrib, ColorScaleAttrib, ColorWriteAttrib, CompassEffect, CullBin, CullBinAttrib, CullBinBackToFront, CullBinFixed, CullBinFrontToBack, CullBinUnsorted, CullFaceAttrib, DecalEffect, DepthOffsetAttrib, DepthTestAttrib, DepthWriteAttrib, DirectionalLight, Fog, FogAttrib, GeomNode, LensNode, Light, LightAttrib, LightLensNode, LightNode, LODNode, MaterialAttrib, ModelNode, ModelRoot, NodePathComponent, PosLerpFunctor, HprLerpFunctor, ScaleLerpFunctor, ColorLerpFunctor, PosHprLerpFunctor, HprScaleLerpFunctor, PosHprScaleLerpFunctor, ColorScaleLerpFunctor, PandaNode, PlaneNode, PointLight, RenderAttrib, RenderEffect, RenderEffects, RenderModeAttrib, RenderState, SelectiveChildNode, SequenceNode, ShowBoundsEffect, Spotlight, SwitchNode, TexMatrixAttrib, TextureApplyAttrib, TextureAttrib, TransformState, EventStoreTransform, TransparencyAttrib, PGButton, PGEntry, PGItem, PGMouseWatcherBackground, PGMouseWatcherGroup, PGMouseWatcherParameter, PGMouseWatcherRegion, PGTop, PGWaitBar, ActorNode, AngularForce, AngularVectorForce, BaseForce, ForceNode, LinearCylinderVortexForce, LinearDistanceForce, LinearForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, LinearVectorForce, Physical, PhysicalNode, PhysicsObject, BamReaderParam, ButtonEventList, FactoryParam, Person, Parent, Child, TypedWritableReferenceCount, WritableParam, RIBGraphicsWindow, RIBGraphicsStateGuardian, CasterShader, OutlineShader, PlanarReflector, ProjtexShader, ProjtexShadower, Shader, FrustumShader, SpheretexHighlighter, SpheretexReflector, SpheretexShader, SpotlightShader, TextFont, TextNode, ButtonThrower, DriveInterface, MouseWatcher, MouseWatcherGroup, MouseWatcherRegion, Trackball, Transform2SG, VrpnAnalogDevice, VrpnButtonDevice, VrpnClient, VrpnDialDevice, VrpnTrackerDevice, wcrGraphicsWindow, wglGraphicsPipe, wglGraphicsStateGuardian, wglGraphicsWindow, WinGraphicsPipe, WinGraphicsWindow, AnimChannel< ACScalarSwitchType >, AnimChannel< ACMatrixSwitchType >, MovingPart< ACScalarSwitchType >, MovingPart< ACMatrixSwitchType >, SimpleLerpFunctor< LPoint3f >, SimpleLerpFunctor< LVecBase3f >, and SimpleLerpFunctor< LVecBase4f >.

Definition at line 69 of file referenceCount.h.

References INLINE.

Referenced by ConfigureFn(), and ThatThingie::get_class_type().

void AngularIntegrator::integrate Physical physical,
pvector< PointerTo< AngularForce > > &  forces,
float  dt
 

high-level integration.

API.

Definition at line 57 of file angularIntegrator.cxx.

void BaseIntegrator::precompute_angular_matrices Physical physical,
const pvector< PointerTo< AngularForce > > &  forces
[protected, inherited]
 

effectively caches the xform matrices between the physical's node and every force acting on it so that each PhysicsObject in the set held by the Physical doesn't have to wrt.

Definition at line 124 of file baseIntegrator.cxx.

References BaseIntegrator::_precomputed_angular_matrices, NodePath::get_mat(), nassertv, and NULL.

Referenced by AngularEulerIntegrator::~AngularEulerIntegrator().

void BaseIntegrator::precompute_linear_matrices Physical physical,
const pvector< PointerTo< LinearForce > > &  forces
[protected, inherited]
 

effectively caches the xform matrices between the physical's node and every force acting on it so that each PhysicsObject in the set held by the Physical doesn't have to wrt.

Definition at line 66 of file baseIntegrator.cxx.

References BaseIntegrator::_precomputed_linear_matrices.

Referenced by LinearEulerIntegrator::~LinearEulerIntegrator().

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().


Member Data Documentation

const float AngularIntegrator::_max_angular_dt [static, private]
 

Initial value:

  config_physics.GetFloat("default_max_angular_dt", 1.0f / 30.0f)

Definition at line 45 of file config_physics.cxx.

Referenced by ~AngularIntegrator().


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:47:18 2003 for Panda by doxygen1.3