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ProjectionScreen Class Reference

A ProjectionScreen implements a simple system for projective texturing. More...

#include <projectionScreen.h>

Inheritance diagram for ProjectionScreen:

PandaNode TypedWritable Namable BoundedObject ReferenceCount TypedObject List of all members.

Public Types

enum  BoundingVolumeType { BVT_static, BVT_dynamic_sphere }

Public Member Functions

 ProjectionScreen (const string &name="")
virtual ~ProjectionScreen ()
virtual PandaNodemake_copy () const
 Returns a newly-allocated Node that is a shallow copy of this one.

virtual bool has_cull_callback () const
 Should be overridden by derived classes to return true if cull_callback() has been defined.

virtual bool cull_callback (CullTraverser *trav, CullTraverserData &data)
 If has_cull_callback() returns true, this function will be called during the cull traversal to perform any additional operations that should be performed at cull time.

void set_projector (const NodePath &projector)
 Specifies the LensNode that is to serve as the projector for this screen.

const NodePathget_projector () const
 Returns the NodePath to the LensNode that is to serve as the projector for this screen, or empty if no projector is associated.

 PT (GeomNode) generate_screen(const NodePath &projector
void regenerate_screen (const NodePath &projector, const string &screen_name, int num_x_verts, int num_y_verts, float distance)
 Removes all the children from the ProjectionScreen node, and adds the newly generated child returned by generate_screen().

 PT (PandaNode) make_flat_mesh(const NodePath &camera)
void set_invert_uvs (bool invert_uvs)
 Some OpenGL graphics drivers are known to invert the framebuffer image when they copy it to texture.

bool get_invert_uvs () const
 Returns whether this screen is compensating for a graphics driver inverting the framebuffer image.

void set_vignette_on (bool vignette_on)
 Specifies whether vertex-based vignetting should be on.

bool get_vignette_on () const
 Returns true if vertex-based vignetting is on, false otherwise.

void set_vignette_color (const Colorf &vignette_color)
 Specifies the color the screen will be painted at the portions outside of the lens' frustum; i.e.

const Colorfget_vignette_color () const
 Returns the color the screen will be painted at the portions outside of the lens' frustum.

void set_frame_color (const Colorf &frame_color)
 Specifies the color the screen will be painted at the portions outside of the lens' frustum; i.e.

const Colorfget_frame_color () const
 Returns the color the screen will be painted at the portions outside of the lens' frustum.

void recompute ()
 Recomputes all the UV's for geometry below the ProjectionScreen node, as if the texture were projected from the associated projector.

const UpdateSeqget_last_screen () const
 Returns an UpdateSeq corresponding to the last time a screen mesh was generated for the ProjectionScreen.

void recompute_if_stale ()
 Calls recompute() only if the relative transform between the ProjectionScreen and the projector has changed, or if any other relevant property has changed.

virtual TypeHandle get_type () const
virtual TypeHandle force_init_type ()
virtual bool safe_to_flatten () const
 Returns true if it is generally safe to flatten out this particular kind of PandaNode by duplicating instances, false otherwise (for instance, a Camera cannot be safely flattened, because the Camera pointer itself is meaningful).

virtual bool safe_to_transform () const
 Returns true if it is generally safe to transform this particular kind of PandaNode by calling the xform() method, false otherwise.

virtual bool safe_to_modify_transform () const
 Returns true if it is safe to automatically adjust the transform on this kind of node.

virtual bool safe_to_combine () const
 Returns true if it is generally safe to combine this particular kind of PandaNode with other kinds of PandaNodes, adding children or whatever.

virtual bool safe_to_flatten_below () const
 Returns true if a flatten operation may safely continue past this node, or false if it should drop all attributes here and stop.

virtual bool preserve_name () const
 Returns true if the node's name has extrinsic meaning and must be preserved across a flatten operation, false otherwise.

virtual int get_unsafe_to_apply_attribs () const
 Returns the union of all attributes from SceneGraphReducer::AttribTypes that may not safely be applied to the vertices of this node.

virtual void apply_attribs_to_vertices (const AccumulatedAttribs &attribs, int attrib_types, GeomTransformer &transformer)
 Applies whatever attributes are specified in the AccumulatedAttribs object (and by the attrib_types bitmask) to the vertices on this node, if appropriate.

virtual void xform (const LMatrix4f &mat)
 Transforms the contents of this PandaNode by the indicated matrix, if it means anything to do so.

virtual PandaNodecombine_with (PandaNode *other)
 Collapses this PandaNode with the other PandaNode, if possible, and returns a pointer to the combined PandaNode, or NULL if the two PandaNodes cannot safely be combined.

virtual ConstPointerTo< TransformStatecalc_tight_bounds (LPoint3f &min_point, LPoint3f &max_point, bool &found_any, const TransformState *transform) const
 This is used to support NodePath::calc_tight_bounds().

virtual bool has_selective_visibility () const
 Should be overridden by derived classes to return true if this kind of node has some restrictions on the set of children that should be rendered.

virtual int get_first_visible_child () const
 Returns the index number of the first visible child of this node, or a number >= get_num_children() if there are no visible children of this node.

virtual int get_next_visible_child (int n) const
 Returns the index number of the next visible child of this node following the indicated child, or a number >= get_num_children() if there are no more visible children of this node.

virtual bool has_single_child_visibility () const
 Should be overridden by derived classes to return true if this kind of node has the special property that just one of its children is visible at any given time, and furthermore that the particular visible child can be determined without reference to any external information (such as a camera).

virtual int get_visible_child () const
 Returns the index number of the currently visible child of this node.

PointerTo< PandaNodecopy_subgraph () const
 Allocates and returns a complete copy of this PandaNode and the entire scene graph rooted at this PandaNode.

int get_num_parents () const
 Returns the number of parent nodes this node has.

PandaNodeget_parent (int n) const
 Returns the nth parent node of this node.

int find_parent (PandaNode *node) const
 Returns the index of the indicated parent node, if it is a parent, or -1 if it is not.

int get_num_children () const
 Returns the number of child nodes this node has.

PandaNodeget_child (int n) const
 Returns the nth child node of this node.

int get_child_sort (int n) const
 Returns the sort index of the nth child node of this node (that is, the number that was passed to add_child()).

int find_child (PandaNode *node) const
 Returns the index of the indicated child node, if it is a child, or -1 if it is not.

void add_child (PandaNode *child_node, int sort=0)
 Adds a new child to the node.

void remove_child (int n)
 Removes the nth child from the node.

bool remove_child (PandaNode *child_node)
 Removes the indicated child from the node.

bool replace_child (PandaNode *orig_child, PandaNode *new_child)
 Searches for the orig_child node in the node's list of children, and replaces it with the new_child instead.

bool stash_child (PandaNode *child_node)
 Stashes the indicated child node.

void stash_child (int child_index)
 Stashes the indicated child node.

bool unstash_child (PandaNode *child_node)
 Returns the indicated stashed node to normal child status.

void unstash_child (int stashed_index)
 Returns the indicated stashed node to normal child status.

int get_num_stashed () const
 Returns the number of stashed nodes this node has.

PandaNodeget_stashed (int n) const
 Returns the nth stashed node of this node.

int get_stashed_sort (int n) const
 Returns the sort index of the nth stashed node of this node (that is, the number that was passed to add_child()).

int find_stashed (PandaNode *node) const
 Returns the index of the indicated stashed node, if it is a stashed child, or -1 if it is not.

void add_stashed (PandaNode *child_node, int sort=0)
 Adds a new child to the node, directly as a stashed child.

void remove_stashed (int n)
 Removes the nth stashed child from the node.

void remove_all_children ()
 Removes all the children from the node at once, including stashed children.

void steal_children (PandaNode *other)
 Moves all the children from the other node onto this node.

void copy_children (PandaNode *other)
 Makes another instance of all the children of the other node, copying them to this node.

void set_attrib (const RenderAttrib *attrib, int override=0)
 Adds the indicated render attribute to the scene graph on this node.

const RenderAttribget_attrib (TypeHandle type) const
 Returns the render attribute of the indicated type, if it is defined on the node, or NULL if it is not.

bool has_attrib (TypeHandle type) const
 Returns true if there is a render attribute of the indicated type defined on this node, or false if there is not.

void clear_attrib (TypeHandle type)
 Removes the render attribute of the given type from this node.

void set_effect (const RenderEffect *effect)
 Adds the indicated render effect to the scene graph on this node.

const RenderEffectget_effect (TypeHandle type) const
 Returns the render effect of the indicated type, if it is defined on the node, or NULL if it is not.

bool has_effect (TypeHandle type) const
 Returns true if there is a render effect of the indicated type defined on this node, or false if there is not.

void clear_effect (TypeHandle type)
 Removes the render effect of the given type from this node.

void set_state (const RenderState *state)
 Sets the complete RenderState that will be applied to all nodes at this level and below.

const RenderStateget_state () const
 Returns the complete RenderState that will be applied to all nodes at this level and below, as set on this node.

void clear_state ()
 Resets this node to leave the render state alone.

void set_effects (const RenderEffects *effects)
 Sets the complete RenderEffects that will be applied this node.

const RenderEffectsget_effects () const
 Returns the complete RenderEffects that will be applied to this node.

void clear_effects ()
 Resets this node to have no render effects.

void set_transform (const TransformState *transform)
 Sets the transform that will be applied to this node and below.

const TransformStateget_transform () const
 Returns the transform that has been set on this particular node.

void clear_transform ()
 Resets the transform on this node to the identity transform.

void set_draw_mask (DrawMask mask)
 Sets the hide/show bits of this particular node.

DrawMask get_draw_mask () const
 Returns the hide/show bits of this particular node.

CollideMask get_net_collide_mask () const
 Returns the union of all into_collide_mask() values set at CollisionNodes at this level and below.

virtual void output (ostream &out) const
 Outputs the Namable.

virtual void write (ostream &out, int indent_level) const
void ls (ostream &out, int indent_level) const
 Lists all the nodes at and below the current path hierarchically.

void set_bound (BoundingVolumeType type)
 Sets the type of the external bounding volume that is placed around this node and all of its children.

void set_bound (const BoundingVolume &volume)
 Resets the internal bounding volume so that it is the indicated volume.

void set_bound (BoundingVolumeType type)
 Sets the type of the bounding volume that will be dynamically computed for this particular node.

const BoundingVolumeget_bound () const
 Returns the node's external bounding volume.

const BoundingVolumeget_internal_bound () const
 Returns the node's internal bounding volume.

virtual bool is_geom_node () const
 A simple downcast check.

virtual Lightas_light ()
 Cross-casts the node to a Light pointer, if it is one of the four kinds of Light nodes, or returns NULL if it is not.

virtual void set_velocity (const LVector3f &vel)
 Indicates the instantaneous velocity of this node.

Children get_children () const
 Returns an object that can be used to walk through the list of children of the node.

ChildrenCopy get_children_copy () const
 Returns an object that can be used to walk through the list of children of the node.

virtual void write_datagram (BamWriter *manager, Datagram &dg)
 Writes the contents of this object to the datagram for shipping out to a Bam file.

virtual int complete_pointers (TypedWritable **p_list, BamReader *manager)
 Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().

virtual void finalize ()
 Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.

int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.

void set_name (const string &name)
void clear_name ()
 Resets the Namable's name to empty.

bool has_name () const
 Returns true if the Namable has a nonempty name set, false if the name is empty.

const string & get_name () const
bool mark_bound_stale ()
 Marks the current bounding volume as stale, so that it will be recomputed later.

void force_bound_stale ()
 Marks the current volume as stale and propagates the effect at least one level, even if it had already been marked stale.

bool is_bound_stale () const
 Returns true if the bound is currently marked stale and will be recomputed the next time get_bound() is called.

void set_final (bool flag)
 Sets the "final" flag on this BoundedObject.

bool is_final () const
 Returns the current state of the "final" flag.

int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.


Static Public Member Functions

TypeHandle get_class_type ()
void init_type ()
void register_with_read_factory ()
 Tells the BamReader how to create objects of type PandaNode.


Public Attributes

const string & screen_name
const string int num_x_verts
const string int int num_y_verts
const string int int float distance

Static Public Attributes

TypedWritable *const Null = (TypedWritable*)0L

Protected Types

typedef pmap< PandaNode *,
PandaNode * > 
InstanceMap

Protected Member Functions

 ProjectionScreen (const ProjectionScreen &copy)
virtual void propagate_stale_bound ()
 Called by BoundedObject::mark_bound_stale(), this should make sure that all bounding volumes that depend on this one are marked stale also.

virtual BoundingVolumerecompute_bound ()
 Recomputes the dynamic bounding volume for this object.

virtual BoundingVolumerecompute_internal_bound ()
 Called when needed to recompute the node's _internal_bound object.

void changed_internal_bound ()
 Should be called whenever you adjust the _internal_bound member, to force the external bounding volume to be recomputed.

virtual void parents_changed ()
 Called after a scene graph update that either adds or remove parents from this node, this just provides a hook for derived PandaNode objects that need to update themselves based on the set of parents the node has.

virtual void children_changed ()
 Called after a scene graph update that either adds or remove children from this node, this just provides a hook for derived PandaNode objects that need to update themselves based on the set of children the node has.

virtual void transform_changed ()
 Called after the node's transform has been changed for any reason, this just provides a hook so derived classes can do something special in this case.

void add_net_collide_mask (CollideMask mask)
 Adds the indicated bits into the net_collide_mask for this node.

virtual PointerTo< PandaNoder_copy_subgraph (InstanceMap &inst_map) const
 This is the recursive implementation of copy_subgraph().

virtual void r_copy_children (const PandaNode *from, InstanceMap &inst_map)
 This is called by r_copy_subgraph(); the copy has already been made of this particular node (and this is the copy); this function's job is to copy all of the children from the original.

void fillin (DatagramIterator &scan, BamReader *manager)
 This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new PandaNode.

const BoundingVolumeget_bound_ptr () const
 Returns the state of the _bound pointer.

BoundingVolumeset_bound_ptr (BoundingVolume *bound)
 Changes the _bound pointer.


Static Protected Member Functions

TypedWritablemake_from_bam (const FactoryParams &params)
 This function is called by the BamReader's factory when a new object of type PandaNode is encountered in the Bam file.


Protected Attributes

BoundedObject _internal_bound

Private Member Functions

void do_recompute (const NodePath &this_np)
 Starts the recomputation process.

void recompute_node (const WorkingNodePath &np, LMatrix4f &rel_mat, bool &computed_rel_mat)
 Recurses over all geometry at the indicated node and below, looking for GeomNodes that want to have new UV's computed.

void recompute_child (const WorkingNodePath &np, LMatrix4f &rel_mat, bool &computed_rel_mat)
 Works in conjunction with recompute_node() to recurse over the whole graph.

void recompute_geom_node (const WorkingNodePath &np, LMatrix4f &rel_mat, bool &computed_rel_mat)
 Recomputes the UV's just for the indicated GeomNode.

void recompute_geom (Geom *geom, const LMatrix4f &rel_mat)
 Recomputes the UV's just for the indicated Geom.

PandaNodemake_mesh_node (PandaNode *result_parent, const WorkingNodePath &np, const NodePath &camera, LMatrix4f &rel_mat, bool &computed_rel_mat)
 Recurses over all geometry at the indicated node and below, and generates a corresponding node hierarchy with all the geometry copied, but flattened into 2-d, as seen from the indicated camera.

void make_mesh_children (PandaNode *new_node, const WorkingNodePath &np, const NodePath &camera, LMatrix4f &rel_mat, bool &computed_rel_mat)
 Walks over the list of children for the indicated node, calling make_mesh_node() on each one.

 PT (GeomNode) make_mesh_geom_node(const WorkingNodePath &np
 PT (Geom) make_mesh_geom(Geom *geom
 PT (LensNode) _projector_node

Private Attributes

const NodePathcamera
const NodePath LMatrix4f & rel_mat
const NodePath LMatrix4f bool & computed_rel_mat
Lenslens
Lens LMatrix4f & rel_mat
NodePath _projector
bool _invert_uvs
bool _vignette_on
Colorf _vignette_color
Colorf _frame_color
PTA_Colorf _colors
LMatrix4f _rel_top_mat
bool _computed_rel_top_mat
bool _stale
UpdateSeq _projector_lens_change
UpdateSeq _last_screen

Static Private Attributes

TypeHandle _type_handle

Friends

class PandaNode::Children

Detailed Description

A ProjectionScreen implements a simple system for projective texturing.

The ProjectionScreen node is the parent of a hierarchy of geometry that is considered a "screen"; the ProjectionScreen will automatically recompute all the UV's on its subordinate geometry according to the relative position and lens parameters of the indicated LensNode.

This does not take advantage of any hardware-assisted projective texturing; nor does it presently support multitexturing. However, it does support any kind of lens, linear or nonlinear, that might be defined using the Lens interface, including fisheye and cylindrical lenses.

Definition at line 70 of file projectionScreen.h.


Member Typedef Documentation

typedef pmap<PandaNode *, PandaNode *> PandaNode::InstanceMap [protected, inherited]
 

Definition at line 206 of file pandaNode.h.


Member Enumeration Documentation

enum BoundedObject::BoundingVolumeType [inherited]
 

Enumeration values:
BVT_static 
BVT_dynamic_sphere 

Definition at line 58 of file boundedObject.h.


Constructor & Destructor Documentation

ProjectionScreen::ProjectionScreen const string &  name = ""  ) 
 

Definition at line 41 of file projectionScreen.cxx.

References _computed_rel_top_mat, and _stale.

Referenced by ProjectionScreen().

ProjectionScreen::~ProjectionScreen  )  [virtual]
 

Definition at line 60 of file projectionScreen.cxx.

References _computed_rel_top_mat, and _stale.

ProjectionScreen::ProjectionScreen const ProjectionScreen &  copy  )  [protected]
 

Definition at line 72 of file projectionScreen.cxx.

References ProjectionScreen().


Member Function Documentation

void PandaNode::add_child PandaNode child_node,
int  sort = 0
[inherited]
 

Adds a new child to the node.

The child is added in the relative position indicated by sort; if all children have the same sort index, the child is added at the end.

If the same child is added to a node more than once, the previous instance is first removed.

Definition at line 1090 of file pandaNode.cxx.

References PandaNode::_cycler, PandaNode::children_changed(), PandaNode::new_connection(), PT, and PandaNode::remove_child().

Referenced by PandaNode::replace_child(), and PandaNode::steal_children().

void PandaNode::add_net_collide_mask CollideMask  mask  )  [inline, protected, inherited]
 

Adds the indicated bits into the net_collide_mask for this node.

This is normally called only by CollisionNode::recompute_bound().

Definition at line 1071 of file pandaNode.I.

void PandaNode::add_stashed PandaNode child_node,
int  sort = 0
[inherited]
 

Adds a new child to the node, directly as a stashed child.

The child is not added in the normal sense, but will be revealed if unstash_child() is called on it later.

If the same child is added to a node more than once, the previous instance is first removed.

Definition at line 1406 of file pandaNode.cxx.

void PandaNode::apply_attribs_to_vertices const AccumulatedAttribs attribs,
int  attrib_types,
GeomTransformer transformer
[virtual, inherited]
 

Applies whatever attributes are specified in the AccumulatedAttribs object (and by the attrib_types bitmask) to the vertices on this node, if appropriate.

If this node uses geom arrays like a GeomNode, the supplied GeomTransformer may be used to unify shared arrays across multiple different nodes.

This is a generalization of xform().

Reimplemented in GeomNode, and TextNode.

Definition at line 687 of file pandaNode.cxx.

Light * PandaNode::as_light  )  [virtual, inherited]
 

Cross-casts the node to a Light pointer, if it is one of the four kinds of Light nodes, or returns NULL if it is not.

Reimplemented in LightLensNode, and LightNode.

Definition at line 1641 of file pandaNode.cxx.

ConstPointerTo< TransformState > PandaNode::calc_tight_bounds LPoint3f &  min_point,
LPoint3f &  max_point,
bool &  found_any,
const TransformState transform
const [virtual, inherited]
 

This is used to support NodePath::calc_tight_bounds().

It is not intended to be called directly, and it has nothing to do with the normal Panda bounding-volume computation.

If the node contains any geometry, this updates min_point and max_point to enclose its bounding box. found_any is to be set true if the node has any geometry at all, or left alone if it has none. This method may be called over several nodes, so it may enter with min_point, max_point, and found_any already set.

This function is recursive, and the return value is the transform after it has been modified by this node's transform.

Reimplemented in GeomNode, and TextNode.

Definition at line 807 of file pandaNode.cxx.

Referenced by NodePath::clear_depth_test().

void PandaNode::changed_internal_bound  )  [inline, protected, inherited]
 

Should be called whenever you adjust the _internal_bound member, to force the external bounding volume to be recomputed.

Definition at line 1054 of file pandaNode.I.

void PandaNode::children_changed  )  [protected, virtual, inherited]
 

Called after a scene graph update that either adds or remove children from this node, this just provides a hook for derived PandaNode objects that need to update themselves based on the set of children the node has.

Definition at line 1840 of file pandaNode.cxx.

Referenced by PandaNode::add_child(), and PandaNode::remove_child().

void PandaNode::clear_attrib TypeHandle  type  )  [inline, inherited]
 

Removes the render attribute of the given type from this node.

This node, and the subgraph below, will now inherit the indicated render attribute from the nodes above this one.

Definition at line 630 of file pandaNode.I.

Referenced by NodePath::clear_bin(), NodePath::clear_render_mode(), NodePath::has_texture(), and NodePath::set_texture_off().

void PandaNode::clear_effect TypeHandle  type  )  [inline, inherited]
 

Removes the render effect of the given type from this node.

Definition at line 703 of file pandaNode.I.

References PandaNode::_cycler, BoundedObject::get_bound(), and INLINE.

void PandaNode::clear_effects  )  [inline, inherited]
 

Resets this node to have no render effects.

Definition at line 819 of file pandaNode.I.

References PandaNode::_cycler, and INLINE.

void Namable::clear_name  )  [inline, inherited]
 

Resets the Namable's name to empty.

Definition at line 82 of file namable.I.

References Namable::_name, and INLINE.

void PandaNode::clear_state  )  [inline, inherited]
 

Resets this node to leave the render state alone.

Nodes at this level and below will once again inherit their render state unchanged from the nodes above this level.

Definition at line 769 of file pandaNode.I.

References PandaNode::_internal_bound.

void PandaNode::clear_transform  )  [inline, inherited]
 

Resets the transform on this node to the identity transform.

Definition at line 875 of file pandaNode.I.

Referenced by NodePath::get_transform().

PandaNode * PandaNode::combine_with PandaNode other  )  [virtual, inherited]
 

Collapses this PandaNode with the other PandaNode, if possible, and returns a pointer to the combined PandaNode, or NULL if the two PandaNodes cannot safely be combined.

The return value may be this, other, or a new PandaNode altogether.

This function is called from GraphReducer::flatten(), and need not deal with children; its job is just to decide whether to collapse the two PandaNodes and what the collapsed PandaNode should look like.

Reimplemented in CollisionNode, and GeomNode.

Definition at line 741 of file pandaNode.cxx.

Referenced by CollisionNode::xform().

int TypedWritable::complete_pointers TypedWritable **  p_list,
BamReader manager
[virtual, inherited]
 

Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().

Returns the number of pointers processed.

This is the callback function that is made by the BamReader at some later point, after all of the required pointers have been filled in. It is necessary because there might be forward references in a bam file; when we call read_pointer() in fillin(), the object may not have been read from the file yet, so we do not have a pointer available at that time. Thus, instead of returning a pointer, read_pointer() simply reserves a later callback. This function provides that callback. The calling object is responsible for keeping track of the number of times it called read_pointer() and extracting the same number of pointers out of the supplied vector, and storing them appropriately within the object.

Reimplemented in AnimBundleNode, AnimGroup, PartBundleNode, PartGroup, Character, CharacterJoint, CollisionNode, GeomSprite, PiecewiseCurve, ClipPlaneAttrib, FogAttrib, LensNode, LightAttrib, MaterialAttrib, RenderEffects, RenderState, TextureAttrib, Person, and Child.

Definition at line 94 of file typedWritable.cxx.

Referenced by RenderState::do_invert_compose().

void PandaNode::copy_children PandaNode other  )  [inherited]
 

Makes another instance of all the children of the other node, copying them to this node.

Definition at line 1546 of file pandaNode.cxx.

References NULL.

PointerTo< PandaNode > PandaNode::copy_subgraph  )  const [inherited]
 

Allocates and returns a complete copy of this PandaNode and the entire scene graph rooted at this PandaNode.

Some data may still be shared from the original (e.g. vertex index tables), but nothing that will impede normal use of the PandaNode.

Definition at line 1037 of file pandaNode.cxx.

References PandaNode::_cycler, PandaNode::get_num_stashed(), PandaNode::get_stashed(), PandaNode::get_stashed_sort(), nassertv, PT, and PandaNode::remove_stashed().

bool ProjectionScreen::cull_callback CullTraverser trav,
CullTraverserData data
[virtual]
 

If has_cull_callback() returns true, this function will be called during the cull traversal to perform any additional operations that should be performed at cull time.

This may include additional manipulation of render state or additional visible/invisible decisions, or any other arbitrary operation.

By the time this function is called, the node has already passed the bounding-volume test for the viewing frustum, and the node's transform and state have already been applied to the indicated CullTraverserData object.

The return value is true if this node should be visible, or false if it should be culled.

Reimplemented from PandaNode.

Definition at line 161 of file projectionScreen.cxx.

References DCAST, distance(), LensNode::get_class_type(), Lens::get_far(), LensNode::get_lens(), NodePath::get_mat(), Lens::get_near(), NodePath::is_empty(), TypedObject::is_of_type(), lens, nassertr, NodePath::node(), NULL, rel_mat, PointerToArray< Vertexf >::reserve(), and t.

void ProjectionScreen::do_recompute const NodePath this_np  )  [private]
 

Starts the recomputation process.

Definition at line 484 of file projectionScreen.cxx.

References _invert_uvs, and Vertexf.

Referenced by regenerate_screen().

void PandaNode::fillin DatagramIterator scan,
BamReader manager
[protected, inherited]
 

This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new PandaNode.

Reimplemented from TypedWritable.

Reimplemented in AnimBundleNode, PartBundleNode, Character, CollisionNode, ClassicNurbsCurve, CubicCurveseg, HermiteCurve, ParametricCurve, PiecewiseCurve, RopeNode, AmbientLight, Camera, DirectionalLight, Fog, GeomNode, LensNode, LightLensNode, LightNode, LODNode, ModelNode, ModelRoot, PlaneNode, PointLight, SequenceNode, Spotlight, and SwitchNode.

Definition at line 2580 of file pandaNode.cxx.

Referenced by SequenceNode::has_single_child_visibility(), GeomNode::output(), PlaneNode::register_with_read_factory(), LightNode::write(), and Fog::write_datagram().

void TypedWritable::finalize void   )  [virtual, inherited]
 

Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.

Reimplemented in PartBundle, RenderAttrib, RenderEffect, RenderEffects, RenderState, and TransformState.

Definition at line 112 of file typedWritable.cxx.

Referenced by BamReader::skip_pointer().

int PandaNode::find_child PandaNode node  )  const [inherited]
 

Returns the index of the indicated child node, if it is a child, or -1 if it is not.

Definition at line 1053 of file pandaNode.cxx.

Referenced by PandaNode::cull_callback(), PandaFramework::event_i(), PandaFramework::event_l(), and PandaNode::get_parent().

int PandaNode::find_parent PandaNode node  )  const [inline, inherited]
 

Returns the index of the indicated parent node, if it is a parent, or -1 if it is not.

Definition at line 350 of file pandaNode.I.

Referenced by PandaNode::cull_callback(), and PandaNode::has_selective_visibility().

int PandaNode::find_stashed PandaNode node  )  const [inherited]
 

Returns the index of the indicated stashed node, if it is a stashed child, or -1 if it is not.

Definition at line 1370 of file pandaNode.cxx.

Referenced by NodePath::clear_two_sided(), and PandaNode::cull_callback().

void BoundedObject::force_bound_stale  )  [inline, inherited]
 

Marks the current volume as stale and propagates the effect at least one level, even if it had already been marked stale.

Definition at line 188 of file boundedObject.I.

References BoundedObject::_cycler, BoundedObject::F_final, and INLINE.

Referenced by PandaNode::remove_child().

virtual TypeHandle ProjectionScreen::force_init_type void   )  [inline, virtual]
 

Reimplemented from PandaNode.

Definition at line 159 of file projectionScreen.h.

const RenderAttrib * PandaNode::get_attrib TypeHandle  type  )  const [inline, inherited]
 

Returns the render attribute of the indicated type, if it is defined on the node, or NULL if it is not.

This checks only what is set on this particular node level, and has nothing to do with what render attributes may be inherited from parent nodes.

Definition at line 587 of file pandaNode.I.

References PandaNode::_cycler, and INLINE.

Referenced by NodePath::get_bin_draw_order(), NodePath::get_bin_name(), NodePath::get_color(), NodePath::get_quat(), NodePath::has_bin(), NodePath::has_material(), NodePath::has_texture_off(), NodePath::set_mat(), and NodePath::set_material().

const BoundingVolume & PandaNode::get_bound  )  const [inline, inherited]
 

Returns the node's external bounding volume.

This is the bounding volume around the node and all of its children.

Reimplemented from BoundedObject.

Definition at line 1015 of file pandaNode.I.

const BoundingVolume * BoundedObject::get_bound_ptr  )  const [inline, protected, inherited]
 

Returns the state of the _bound pointer.

To be used only internally by derived classes.

This returns a const pointer only; the bounding volume should not be modified directly, because that might interfere with pipelining. Instead, create a new copy with make_copy(), modify the copy, and set_bound_ptr() with the copy.

Alternatively, if you have just called recompute_bound(), which is guaranteed to reset the pointer, just use the return value from that as a non-const BoundingVolume pointer.

Definition at line 318 of file boundedObject.I.

PandaNode * PandaNode::get_child int  n  )  const [inline, inherited]
 

Returns the nth child node of this node.

See get_num_children().

Definition at line 390 of file pandaNode.I.

References PandaNode::_cycler, INLINE, nassertr, and NULL.

Referenced by PandaFramework::event_i(), PandaFramework::event_l(), PandaNode::has_single_child_visibility(), PT(), and PandaNode::replace_child().

int PandaNode::get_child_sort int  n  )  const [inline, inherited]
 

Returns the sort index of the nth child node of this node (that is, the number that was passed to add_child()).

See get_num_children().

Definition at line 409 of file pandaNode.I.

References PandaNode::_cycler, INLINE, and nassertr.

Referenced by PandaNode::has_single_child_visibility(), and PandaNode::replace_child().

PandaNode::Children PandaNode::get_children  )  const [inline, inherited]
 

Returns an object that can be used to walk through the list of children of the node.

When you intend to visit multiple children, using this is slightly faster than calling get_child() directly on the PandaNode, since this object keeps the PipelineCycler open the whole time.

However, this object does not protect you from self-modifying loops (e.g. adding or removing children during traversal).

Definition at line 1103 of file pandaNode.I.

Referenced by CullTraverser::get_bounds_inner_viz_state(), NodePath::get_top_node(), SortByState::operator()(), PandaNode::preserve_name(), NodePath::set_transparency(), and DataGraphTraverser::traverse().

PandaNode::ChildrenCopy PandaNode::get_children_copy  )  const [inline, inherited]
 

Returns an object that can be used to walk through the list of children of the node.

Unlike get_children(), this function actually returns an object that protects you from self-modifying loops, because it makes and returns a copy of the complete children list.

Definition at line 1127 of file pandaNode.I.

TypeHandle ProjectionScreen::get_class_type void   )  [inline, static]
 

Reimplemented from PandaNode.

Definition at line 148 of file projectionScreen.h.

DrawMask PandaNode::get_draw_mask  )  const [inline, inherited]
 

Returns the hide/show bits of this particular node.

See set_draw_mask().

Definition at line 938 of file pandaNode.I.

Referenced by CullTraverserData::~CullTraverserData().

const RenderEffect * PandaNode::get_effect TypeHandle  type  )  const [inline, inherited]
 

Returns the render effect of the indicated type, if it is defined on the node, or NULL if it is not.

Definition at line 664 of file pandaNode.I.

References INLINE, and PandaNode::r_list_descendants().

const RenderEffects * PandaNode::get_effects  )  const [inline, inherited]
 

Returns the complete RenderEffects that will be applied to this node.

Definition at line 805 of file pandaNode.I.

References PandaNode::_cycler, and INLINE.

Referenced by CullTraverser::traverse().

int PandaNode::get_first_visible_child  )  const [virtual, inherited]
 

Returns the index number of the first visible child of this node, or a number >= get_num_children() if there are no visible children of this node.

This is called during the cull traversal, but only if has_selective_visibility() has already returned true. See has_selective_visibility().

Reimplemented in SelectiveChildNode.

Definition at line 941 of file pandaNode.cxx.

Referenced by CullTraverser::get_bounds_inner_viz_state().

const Colorf & ProjectionScreen::get_frame_color  )  const [inline]
 

Returns the color the screen will be painted at the portions outside of the lens' frustum.

See set_frame_color().

Definition at line 213 of file projectionScreen.I.

const BoundingVolume & PandaNode::get_internal_bound  )  const [inline, inherited]
 

Returns the node's internal bounding volume.

This is the bounding volume around the node alone, without including children.

Definition at line 1032 of file pandaNode.I.

bool ProjectionScreen::get_invert_uvs  )  const [inline]
 

Returns whether this screen is compensating for a graphics driver inverting the framebuffer image.

See set_invert_uvs().

Definition at line 87 of file projectionScreen.I.

References _vignette_on, and INLINE.

const UpdateSeq & ProjectionScreen::get_last_screen  )  const [inline]
 

Returns an UpdateSeq corresponding to the last time a screen mesh was generated for the ProjectionScreen.

Each time generate_screen() is called, this number is incremented; this allows other objects (like NonlinearImager) to know when they need to recompute themselves.

Definition at line 236 of file projectionScreen.I.

Referenced by NonlinearImager::~NonlinearImager().

const string & Namable::get_name  )  const [inline, inherited]
 

Definition at line 109 of file namable.I.

Referenced by ComputedVerticesMaker::add_normal(), GLGraphicsStateGuardian::begin_bind_clip_planes(), GLGraphicsStateGuardian::begin_bind_lights(), BuilderBucket::BuilderBucket(), EggVertex::clear_grefs(), AnimBundleMaker::create_xfm_channel(), SceneGraphReducer::do_flatten_siblings(), BuilderBucket::done_geom(), DXTextureContext8::DXTextureContext8(), PartGroup::find_child(), EggLoader::find_collision_geometry(), EggGroupUniquifier::get_category(), PartBundle::get_control_effect(), PartGroup::get_num_children(), EggMorph< Parameter >::get_offset(), AnimChannelBase::has_changed(), Namable::has_name(), EggMaterial::is_equivalent_to(), Texture::load(), EggLoader::make_node(), AnimBundleMaker::make_node(), FindApproxPath::Component::matches(), LineSegs::move_to(), MovingPartBase::MovingPartBase(), NodeMap::NodeMap(), EggMorph< Parameter >::operator<(), operator<<(), MouseWatcherRegion::output(), AnimGroup::output(), EggXfmSAnim::r_transform(), Texture::read(), MouseWatcherGroup::remove_region(), EggLoader::reparent_decals(), CRGraphicsStateGuardian::set_blend_mode(), NodePath::set_color(), GLGraphicsStateGuardian::set_draw_buffer(), AnimChannelScalarTable::set_table(), NodePath::set_transparency(), NodePathComponent::uncollapse(), Texture::unprepare(), TextNode::wordwrap_to(), MovingPartBase::write(), CollisionNode::xform(), and EggVertex::~EggVertex().

CollideMask PandaNode::get_net_collide_mask  )  const [inline, inherited]
 

Returns the union of all into_collide_mask() values set at CollisionNodes at this level and below.

Definition at line 954 of file pandaNode.I.

int PandaNode::get_next_visible_child int  n  )  const [virtual, inherited]
 

Returns the index number of the next visible child of this node following the indicated child, or a number >= get_num_children() if there are no more visible children of this node.

See has_selective_visibility() and get_first_visible_child().

Reimplemented in SelectiveChildNode.

Definition at line 964 of file pandaNode.cxx.

int PandaNode::get_num_children  )  const [inline, inherited]
 

Returns the number of child nodes this node has.

The order of the child nodes *is* meaningful and is based on the sort number that was passed to add_child(), and also on the order in which the nodes were added.

Definition at line 374 of file pandaNode.I.

Referenced by PandaFramework::event_l(), SelectiveChildNode::has_selective_visibility(), PandaNode::has_single_child_visibility(), PT(), and LODNode::xform().

int PandaNode::get_num_parents  )  const [inline, inherited]
 

Returns the number of parent nodes this node has.

If this number is greater than 1, the node has been multiply instanced. The order of the parent nodes is not meaningful and is not related to the order in which the node was instanced to them.

Definition at line 317 of file pandaNode.I.

References PandaNode::_cycler, INLINE, and nassertr.

Referenced by ParticleSystem::birth_litter(), DataNode::define_output(), Fog::output(), PandaNode::transform_changed(), and DataGraphTraverser::traverse().

int PandaNode::get_num_stashed  )  const [inline, inherited]
 

Returns the number of stashed nodes this node has.

These are former children of the node that have been moved to the special stashed list via stash_child().

Definition at line 508 of file pandaNode.I.

References PandaNode::_cycler, and INLINE.

Referenced by PandaNode::copy_subgraph().

PandaNode * PandaNode::get_parent int  n  )  const [inline, inherited]
 

Returns the nth parent node of this node.

See get_num_parents().

Definition at line 333 of file pandaNode.I.

References PandaNode::find_child(), INLINE, and PandaNode::stash_child().

Referenced by ParticleSystem::birth_litter(), and DataNode::define_output().

const NodePath & ProjectionScreen::get_projector  )  const [inline]
 

Returns the NodePath to the LensNode that is to serve as the projector for this screen, or empty if no projector is associated.

Definition at line 37 of file projectionScreen.I.

References _invert_uvs, _stale, and INLINE.

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

PandaNode * PandaNode::get_stashed int  n  )  const [inline, inherited]
 

Returns the nth stashed node of this node.

See get_num_stashed().

Definition at line 524 of file pandaNode.I.

References PandaNode::_cycler, and INLINE.

Referenced by PandaNode::copy_subgraph().

int PandaNode::get_stashed_sort int  n  )  const [inline, inherited]
 

Returns the sort index of the nth stashed node of this node (that is, the number that was passed to add_child()).

See get_num_stashed().

Definition at line 543 of file pandaNode.I.

References PandaNode::_cycler, and INLINE.

Referenced by PandaNode::copy_subgraph().

const RenderState * PandaNode::get_state  )  const [inline, inherited]
 

Returns the complete RenderState that will be applied to all nodes at this level and below, as set on this node.

This returns only the RenderState set on this particular node, and has nothing to do with state that might be inherited from above.

Reimplemented in PGItem.

Definition at line 749 of file pandaNode.I.

References BoundedObject::get_bound(), and INLINE.

Referenced by NodePath::do_billboard_point_eye().

const TransformState * PandaNode::get_transform  )  const [inline, inherited]
 

Returns the transform that has been set on this particular node.

This is not the net transform from the root, but simply the transform on this particular node.

Reimplemented in TrackerNode, and TextNode.

Definition at line 859 of file pandaNode.I.

Referenced by NodePath::do_billboard_point_world(), PandaNode::preserve_name(), NodePath::set_transform(), ActorNode::update_transform(), and CullTraverserData::~CullTraverserData().

virtual TypeHandle ProjectionScreen::get_type void   )  const [inline, virtual]
 

Reimplemented from PandaNode.

Definition at line 156 of file projectionScreen.h.

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

int PandaNode::get_unsafe_to_apply_attribs  )  const [virtual, inherited]
 

Returns the union of all attributes from SceneGraphReducer::AttribTypes that may not safely be applied to the vertices of this node.

If this is nonzero, these attributes must be dropped at this node as a state change.

This is a generalization of safe_to_transform().

Reimplemented in TextNode.

Definition at line 660 of file pandaNode.cxx.

const Colorf & ProjectionScreen::get_vignette_color  )  const [inline]
 

Returns the color the screen will be painted at the portions outside of the lens' frustum.

See set_vignette_color().

Definition at line 174 of file projectionScreen.I.

bool ProjectionScreen::get_vignette_on  )  const [inline]
 

Returns true if vertex-based vignetting is on, false otherwise.

See set_vignette_on().

Definition at line 135 of file projectionScreen.I.

References _frame_color, and _stale.

int PandaNode::get_visible_child  )  const [virtual, inherited]
 

Returns the index number of the currently visible child of this node.

This is only meaningful if has_single_child_visibility() has returned true.

Reimplemented in SequenceNode, and SwitchNode.

Definition at line 1016 of file pandaNode.cxx.

bool PandaNode::has_attrib TypeHandle  type  )  const [inline, inherited]
 

Returns true if there is a render attribute of the indicated type defined on this node, or false if there is not.

Definition at line 609 of file pandaNode.I.

References PandaNode::_cycler, INLINE, and RenderEffects::make_empty().

Referenced by NodePath::clear_material(), NodePath::get_hpr(), NodePath::set_hpr_scale(), and NodePath::set_sz().

bool ProjectionScreen::has_cull_callback  )  const [virtual]
 

Should be overridden by derived classes to return true if cull_callback() has been defined.

Otherwise, returns false to indicate cull_callback() does not need to be called for this node during the cull traversal.

Reimplemented from PandaNode.

Definition at line 120 of file projectionScreen.cxx.

bool PandaNode::has_effect TypeHandle  type  )  const [inline, inherited]
 

Returns true if there is a render effect of the indicated type defined on this node, or false if there is not.

Definition at line 686 of file pandaNode.I.

Referenced by NodePath::set_render_mode_wireframe().

bool Namable::has_name  )  const [inline, inherited]
 

Returns true if the Namable has a nonempty name set, false if the name is empty.

Definition at line 97 of file namable.I.

References Namable::get_name(), and INLINE.

Referenced by EggGroupUniquifier::EggGroupUniquifier(), Texture::read(), and Texture::Texture().

bool PandaNode::has_selective_visibility  )  const [virtual, inherited]
 

Should be overridden by derived classes to return true if this kind of node has some restrictions on the set of children that should be rendered.

Node with this property include LODNodes, SwitchNodes, and SequenceNodes.

If this function returns true, get_first_visible_child() and get_next_visible_child() will be called to walk through the list of children during cull, instead of iterating through the entire list. This method is called after cull_callback(), so cull_callback() may be responsible for the decisions as to which children are visible at the moment.

Reimplemented in SelectiveChildNode.

Definition at line 918 of file pandaNode.cxx.

References PandaNode::find_parent(), nassertr, and NULL.

Referenced by CullTraverser::get_bounds_inner_viz_state().

bool PandaNode::has_single_child_visibility  )  const [virtual, inherited]
 

Should be overridden by derived classes to return true if this kind of node has the special property that just one of its children is visible at any given time, and furthermore that the particular visible child can be determined without reference to any external information (such as a camera).

At present, only SequenceNodes and SwitchNodes fall into this category.

If this function returns true, get_visible_child() can be called to return the index of the currently-visible child.

Reimplemented in SequenceNode, and SwitchNode.

Definition at line 999 of file pandaNode.cxx.

References PandaNode::_cycler, PandaNode::get_child(), PandaNode::get_child_sort(), PandaNode::get_num_children(), nassertv, PT, and PandaNode::remove_child().

void ProjectionScreen::init_type void   )  [inline, static]
 

Reimplemented from PandaNode.

Definition at line 151 of file projectionScreen.h.

bool BoundedObject::is_bound_stale  )  const [inline, inherited]
 

Returns true if the bound is currently marked stale and will be recomputed the next time get_bound() is called.

This function is defined up at the top of this file, because several of the inline functions below reference it.

Definition at line 217 of file boundedObject.I.

References BoundedObject::_cycler, and INLINE.

Referenced by BoundedObject::~BoundedObject().

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool BoundedObject::is_final  )  const [inline, inherited]
 

Returns the current state of the "final" flag.

Initially, this flag is off (false), but it may be changed by an explicit call to set_final(). See set_final().

Definition at line 280 of file boundedObject.I.

bool PandaNode::is_geom_node  )  const [virtual, inherited]
 

A simple downcast check.

Returns true if this kind of node happens to inherit from GeomNode, false otherwise.

This is provided as a a faster alternative to calling is_of_type(GeomNode::get_class_type()), since this test is so important to rendering.

Reimplemented in GeomNode.

Definition at line 1624 of file pandaNode.cxx.

References PandaNode::detach(), NodePathComponent::get_node(), NodePathComponent::is_top_node(), nassertv, NULL, and NodePathComponent::set_next().

Referenced by CullTraverser::get_bounds_inner_viz_state(), NodePath::get_transparency(), PT(), and NodePath::set_transparency().

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

void PandaNode::ls ostream &  out,
int  indent_level
const [inline, inherited]
 

Lists all the nodes at and below the current path hierarchically.

Definition at line 893 of file pandaNode.I.

Referenced by PGEntry::erase().

PandaNode * ProjectionScreen::make_copy void   )  const [virtual]
 

Returns a newly-allocated Node that is a shallow copy of this one.

It will be a different Node pointer, but its internal data may or may not be shared with that of the original Node.

Reimplemented from PandaNode.

Definition at line 99 of file projectionScreen.cxx.

TypedWritable * PandaNode::make_from_bam const FactoryParams params  )  [static, protected, inherited]
 

This function is called by the BamReader's factory when a new object of type PandaNode is encountered in the Bam file.

It should create the PandaNode and extract its information from the file.

Reimplemented in AnimBundleNode, Character, CollisionNode, RopeNode, AmbientLight, Camera, DirectionalLight, Fog, GeomNode, LensNode, LODNode, ModelNode, ModelRoot, PlaneNode, PointLight, SequenceNode, Spotlight, and SwitchNode.

Definition at line 2556 of file pandaNode.cxx.

void ProjectionScreen::make_mesh_children PandaNode new_node,
const WorkingNodePath np,
const NodePath camera,
LMatrix4f &  rel_mat,
bool &  computed_rel_mat
[private]
 

Walks over the list of children for the indicated node, calling make_mesh_node() on each one.

Definition at line 709 of file projectionScreen.cxx.

PandaNode * ProjectionScreen::make_mesh_node PandaNode result_parent,
const WorkingNodePath np,
const NodePath camera,
LMatrix4f &  rel_mat,
bool &  computed_rel_mat
[private]
 

Recurses over all geometry at the indicated node and below, and generates a corresponding node hierarchy with all the geometry copied, but flattened into 2-d, as seen from the indicated camera.

Returns the newly created node, or NULL if no node was created.

Definition at line 675 of file projectionScreen.cxx.

bool BoundedObject::mark_bound_stale  )  [inline, inherited]
 

Marks the current bounding volume as stale, so that it will be recomputed later.

This may have a cascading effect up to the root of all graphs of which the node is a part. Returns true if the setting was changed, or false if it was already marked stale (or if it is a static bounding volume).

Definition at line 162 of file boundedObject.I.

References BoundedObject::_cycler, BoundedObject::F_bound_stale, and INLINE.

Referenced by CollisionSphere::CollisionSphere(), GeomNode::combine_with(), CollisionPlane::get_normal(), PGItem::instance_to_state_def(), CollisionPlane::make_copy(), PGItem::set_active(), CollisionSphere::set_center(), TextNode::set_coordinate_system(), PandaNode::set_effect(), CollisionNode::set_from_collide_mask(), GeomNode::set_geom_state(), CollisionRay::set_origin(), CollisionSegment::set_point_a(), CollisionSphere::test_intersection(), CollisionSegment::test_intersection(), CollisionRay::test_intersection(), and CollisionNode::xform().

void PandaNode::output ostream &  out  )  const [virtual, inherited]
 

Outputs the Namable.

This function simply writes the name to the output stream; most Namable derivatives will probably redefine this.

Reimplemented from Namable.

Reimplemented in CollisionNode, ButtonNode, HermiteCurve, RopeNode, Fog, GeomNode, LensNode, LightLensNode, LightNode, LODNode, PlaneNode, and MouseWatcher.

Definition at line 1575 of file pandaNode.cxx.

Referenced by PlaneNode::make_copy(), HermiteCurve::set_cv_name(), DriveInterface::set_mat(), and ButtonNode::~ButtonNode().

void PandaNode::parents_changed  )  [protected, virtual, inherited]
 

Called after a scene graph update that either adds or remove parents from this node, this just provides a hook for derived PandaNode objects that need to update themselves based on the set of parents the node has.

Reimplemented in DataNode.

Definition at line 1820 of file pandaNode.cxx.

References PandaNode::_cycler, PandaNode::CData::_paths, PipelineCyclerBase::get_num_stages(), PipelineCyclerBase::is_stage_unique(), PipelineCyclerBase::release_write_stage(), and PipelineCycler< CData >::write_stage().

bool PandaNode::preserve_name  )  const [virtual, inherited]
 

Returns true if the node's name has extrinsic meaning and must be preserved across a flatten operation, false otherwise.

Reimplemented in CollisionNode, and ModelNode.

Definition at line 635 of file pandaNode.cxx.

References TransformState::compose(), CPT, PandaNode::get_children(), and PandaNode::get_transform().

Referenced by SceneGraphReducer::do_flatten_siblings().

void PandaNode::propagate_stale_bound  )  [protected, virtual, inherited]
 

Called by BoundedObject::mark_bound_stale(), this should make sure that all bounding volumes that depend on this one are marked stale also.

Reimplemented from BoundedObject.

Definition at line 1690 of file pandaNode.cxx.

References PandaNode::_cycler, PandaNode::NodePathComponent, and PT.

ProjectionScreen::PT LensNode   )  [private]
 

ProjectionScreen::PT Geom   )  [private]
 

ProjectionScreen::PT GeomNode   )  const [private]
 

ProjectionScreen::PT PandaNode   )  const
 

ProjectionScreen::PT GeomNode   )  const
 

void PandaNode::r_copy_children const PandaNode from,
PandaNode::InstanceMap inst_map
[protected, virtual, inherited]
 

This is called by r_copy_subgraph(); the copy has already been made of this particular node (and this is the copy); this function's job is to copy all of the children from the original.

Note that it includes the parameter inst_map, which is a map type, and is not (and cannot be) exported from PANDA.DLL. Thus, any derivative of PandaNode that is not also a member of PANDA.DLL *cannot* access this map, and probably should not even override this function.

Reimplemented in Character.

Definition at line 1925 of file pandaNode.cxx.

References PandaNode::_cycler, PandaNode::fix_path_lengths(), and PandaNode::get_generic_component().

PointerTo< PandaNode > PandaNode::r_copy_subgraph PandaNode::InstanceMap inst_map  )  const [protected, virtual, inherited]
 

This is the recursive implementation of copy_subgraph().

It returns a copy of the entire subgraph rooted at this node.

Note that it includes the parameter inst_map, which is a map type, and is not (and cannot be) exported from PANDA.DLL. Thus, any derivative of PandaNode that is not also a member of PANDA.DLL *cannot* access this map.

Definition at line 1884 of file pandaNode.cxx.

Referenced by PandaNode::steal_children().

void ProjectionScreen::recompute  ) 
 

Recomputes all the UV's for geometry below the ProjectionScreen node, as if the texture were projected from the associated projector.

This function is normally called automatically whenever the relevant properties change, so it should not normally need to be called directly by the user. However, it does no harm to call this if there is any doubt.

Definition at line 435 of file projectionScreen.cxx.

Referenced by regenerate_screen().

BoundingVolume * PandaNode::recompute_bound  )  [protected, virtual, inherited]
 

Recomputes the dynamic bounding volume for this object.

The default behavior is the compute an empty bounding volume; this may be overridden to extend it to create a nonempty bounding volume. However, after calling this function, it is guaranteed that the _bound pointer will not be shared with any other stage of the pipeline, and this new pointer is returned.

Reimplemented from BoundedObject.

Reimplemented in CollisionNode.

Definition at line 1723 of file pandaNode.cxx.

void ProjectionScreen::recompute_child const WorkingNodePath np,
LMatrix4f &  rel_mat,
bool &  computed_rel_mat
[private]
 

Works in conjunction with recompute_node() to recurse over the whole graph.

This is called on each child of a given node.

Definition at line 556 of file projectionScreen.cxx.

void ProjectionScreen::recompute_geom Geom geom,
const LMatrix4f &  rel_mat
[private]
 

Recomputes the UV's just for the indicated Geom.

Definition at line 610 of file projectionScreen.cxx.

References NodePath::get_mat(), and WorkingNodePath::get_node_path().

Referenced by recompute_if_stale().

void ProjectionScreen::recompute_geom_node const WorkingNodePath np,
LMatrix4f &  rel_mat,
bool &  computed_rel_mat
[private]
 

Recomputes the UV's just for the indicated GeomNode.

Definition at line 584 of file projectionScreen.cxx.

void ProjectionScreen::recompute_if_stale  ) 
 

Calls recompute() only if the relative transform between the ProjectionScreen and the projector has changed, or if any other relevant property has changed.

Definition at line 455 of file projectionScreen.cxx.

References _projector, DCAST, GeomNode::get_geom(), NodePath::get_mat(), WorkingNodePath::get_node_path(), GeomNode::get_num_geoms(), WorkingNodePath::node(), and recompute_geom().

BoundingVolume * PandaNode::recompute_internal_bound  )  [protected, virtual, inherited]
 

Called when needed to recompute the node's _internal_bound object.

Nodes that contain anything of substance should redefine this to do the right thing.

Reimplemented in CollisionNode, RopeNode, GeomNode, PGItem, and TextNode.

Definition at line 1798 of file pandaNode.cxx.

Referenced by GeomNode::add_geoms_from().

void ProjectionScreen::recompute_node const WorkingNodePath np,
LMatrix4f &  rel_mat,
bool &  computed_rel_mat
[private]
 

Recurses over all geometry at the indicated node and below, looking for GeomNodes that want to have new UV's computed.

When a new transform space is encountered, a new relative matrix is computed.

Definition at line 515 of file projectionScreen.cxx.

References PointerToArray< unsigned short >::push_back().

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

void ProjectionScreen::regenerate_screen const NodePath projector,
const string &  screen_name,
int  num_x_verts,
int  num_y_verts,
float  distance
 

Removes all the children from the ProjectionScreen node, and adds the newly generated child returned by generate_screen().

Definition at line 341 of file projectionScreen.cxx.

References _computed_rel_top_mat, _projector, _projector_lens_change, _rel_top_mat, _stale, do_recompute(), NodePath::get_mat(), NULL, and recompute().

void PandaNode::register_with_read_factory void   )  [static, inherited]
 

Tells the BamReader how to create objects of type PandaNode.

Reimplemented in AnimBundleNode, Character, CollisionNode, ClassicNurbsCurve, CubicCurveseg, HermiteCurve, RopeNode, AmbientLight, Camera, DirectionalLight, Fog, GeomNode, LensNode, LODNode, ModelNode, ModelRoot, PlaneNode, PointLight, SequenceNode, Spotlight, and SwitchNode.

Definition at line 2519 of file pandaNode.cxx.

void PandaNode::remove_all_children  )  [inherited]
 

Removes all the children from the node at once, including stashed children.

Definition at line 1465 of file pandaNode.cxx.

References PandaNode::get_type(), PandaNode::make_copy(), nassertr, NULL, and PT.

bool PandaNode::remove_child PandaNode child_node  )  [inherited]
 

Removes the indicated child from the node.

Returns true if the child was removed, false if it was not already a child of the node. This will also successfully remove the child if it had been stashed.

Definition at line 1157 of file pandaNode.cxx.

void PandaNode::remove_child int  n  )  [inherited]
 

Removes the nth child from the node.

Definition at line 1121 of file pandaNode.cxx.

References PandaNode::_cycler, PandaNode::children_changed(), BoundedObject::force_bound_stale(), nassertv, PT, and PandaNode::sever_connection().

Referenced by PandaNode::add_child(), PandaNode::cull_callback(), and PandaNode::has_single_child_visibility().

void PandaNode::remove_stashed int  n  )  [inherited]
 

Removes the nth stashed child from the node.

Definition at line 1433 of file pandaNode.cxx.

Referenced by PandaNode::copy_subgraph(), and PandaNode::cull_callback().

bool PandaNode::replace_child PandaNode orig_child,
PandaNode new_child
[inherited]
 

Searches for the orig_child node in the node's list of children, and replaces it with the new_child instead.

Returns true if the replacement is made, or false if the node is not a child.

Definition at line 1203 of file pandaNode.cxx.

References PandaNode::add_child(), PandaNode::get_child(), and PandaNode::get_child_sort().

Referenced by SceneGraphReducer::consider_siblings().

bool PandaNode::safe_to_combine  )  const [virtual, inherited]
 

Returns true if it is generally safe to combine this particular kind of PandaNode with other kinds of PandaNodes, adding children or whatever.

For instance, an LODNode should not be combined with any other PandaNode, because its set of children is meaningful.

Reimplemented in LODNode, ModelNode, SequenceNode, and SwitchNode.

Definition at line 601 of file pandaNode.cxx.

Referenced by SortByState::operator()().

bool PandaNode::safe_to_flatten void   )  const [virtual, inherited]
 

Returns true if it is generally safe to flatten out this particular kind of PandaNode by duplicating instances, false otherwise (for instance, a Camera cannot be safely flattened, because the Camera pointer itself is meaningful).

Reimplemented in AnimBundleNode, PartBundleNode, ParametricCurve, Camera, ModelNode, ForceNode, and PhysicalNode.

Definition at line 532 of file pandaNode.cxx.

bool PandaNode::safe_to_flatten_below  )  const [virtual, inherited]
 

Returns true if a flatten operation may safely continue past this node, or false if it should drop all attributes here and stop.

Definition at line 618 of file pandaNode.cxx.

References NULL.

bool PandaNode::safe_to_modify_transform  )  const [virtual, inherited]
 

Returns true if it is safe to automatically adjust the transform on this kind of node.

Usually, this is only a bad idea if the user expects to find a particular transform on the node.

ModelNodes with the preserve_transform flag set are presently the only kinds of nodes that should not have their transform even adjusted.

Reimplemented in ModelNode.

Definition at line 578 of file pandaNode.cxx.

bool PandaNode::safe_to_transform  )  const [virtual, inherited]
 

Returns true if it is generally safe to transform this particular kind of PandaNode by calling the xform() method, false otherwise.

For instance, it's usually a bad idea to attempt to xform a Character.

Reimplemented in Character, ParametricCurve, RopeNode, Camera, and ModelNode.

Definition at line 551 of file pandaNode.cxx.

References AccumulatedAttribs::_transform, SceneGraphReducer::TT_transform, and PandaNode::xform().

void PandaNode::set_attrib const RenderAttrib attrib,
int  override = 0
[inline, inherited]
 

Adds the indicated render attribute to the scene graph on this node.

This attribute will now apply to this node and everything below. If there was already an attribute of the same type, it is replaced.

Definition at line 565 of file pandaNode.I.

References PandaNode::_cycler, INLINE, and RenderState::make_empty().

Referenced by NodePath::clear_texture(), NodePath::get_mat(), NodePath::set_bin(), NodePath::set_color_off(), NodePath::set_pos_hpr(), NodePath::set_render_mode_filled(), and NodePath::set_scale().

void BoundedObject::set_bound BoundedObject::BoundingVolumeType  type  )  [inline, inherited]
 

Sets the type of the bounding volume that will be dynamically computed for this particular node.

Presently, this should only be BVT_dynamic_sphere.

Definition at line 115 of file boundedObject.I.

void PandaNode::set_bound const BoundingVolume volume  )  [inline, inherited]
 

Resets the internal bounding volume so that it is the indicated volume.

The external bounding volume as returned by get_bound() (which includes all of the node's children) will be adjusted to include this internal volume.

Reimplemented from BoundedObject.

Definition at line 995 of file pandaNode.I.

void PandaNode::set_bound BoundingVolumeType  type  )  [inline, inherited]
 

Sets the type of the external bounding volume that is placed around this node and all of its children.

Definition at line 972 of file pandaNode.I.

BoundingVolume * BoundedObject::set_bound_ptr BoundingVolume bound  )  [inline, protected, inherited]
 

Changes the _bound pointer.

To be used only internally by derived classes, usually in recompute_bound(). The return value is the same pointer passed in, as a convenience (it will now be reference counted).

Definition at line 340 of file boundedObject.I.

void PandaNode::set_draw_mask DrawMask  mask  )  [inline, inherited]
 

Sets the hide/show bits of this particular node.

During the cull traversal, a node is not visited if none of its draw mask bits intersect with the camera's draw mask bits. These masks can be used to selectively hide and show different parts of the scene graph from different cameras that are otherwise viewing the same scene. See Camera::set_camera_mask().

Definition at line 922 of file pandaNode.I.

Referenced by CollisionNode::CollisionNode(), NodePath::get_z(), NodePath::heads_up(), EggLoader::make_node(), and NodePath::set_pos().

void PandaNode::set_effect const RenderEffect effect  )  [inline, inherited]
 

Adds the indicated render effect to the scene graph on this node.

If there was already an effect of the same type, it is replaced.

Definition at line 648 of file pandaNode.I.

References PandaNode::_cycler, INLINE, TransformState::make_identity(), BoundedObject::mark_bound_stale(), and PandaNode::transform_changed().

Referenced by NodePath::get_fog(), and NodePath::has_fog().

void PandaNode::set_effects const RenderEffects effects  )  [inline, inherited]
 

Sets the complete RenderEffects that will be applied this node.

This completely replaces whatever has been set on this node via repeated calls to set_attrib().

Definition at line 789 of file pandaNode.I.

References PandaNode::_cycler, and INLINE.

void BoundedObject::set_final bool  flag  )  [inline, inherited]
 

Sets the "final" flag on this BoundedObject.

If this is true, than no bounding volume need be tested below it; a positive intersection with this bounding volume is deemed to be a positive intersection with all geometry inside.

This is useful to quickly force a larger bounding volume around a node when the GeomNodes themselves are inaccurate for some reason, without forcing a recompute of every nested bounding volume. It's also helpful when the bounding volume is tricked by some special properties, like billboards, that may move geometry out of its bounding volume otherwise.

Definition at line 256 of file boundedObject.I.

void ProjectionScreen::set_frame_color const Colorf frame_color  )  [inline]
 

Specifies the color the screen will be painted at the portions outside of the lens' frustum; i.e.

where the lens can't see it or illuminate it. This color is only used if the vignette_on flag is true; see set_vignette_on().

Definition at line 195 of file projectionScreen.I.

void ProjectionScreen::set_invert_uvs bool  invert_uvs  )  [inline]
 

Some OpenGL graphics drivers are known to invert the framebuffer image when they copy it to texture.

(This is arguably a problem with the OpenGL spec, which seems to be unclear about the proper ordering of pixels in this operation.)

In any case, set this true to compensate for this effect by inverting the UV's of the projection screen. The default is taken from the Configrc variable project-invert-uvs.

Definition at line 68 of file projectionScreen.I.

References _stale, _vignette_on, and INLINE.

void Namable::set_name const string &  name  )  [inline, inherited]
 

Definition at line 69 of file namable.I.

References Namable::_name.

Referenced by BuilderBucket::BuilderBucket(), SceneGraphReducer::do_flatten_siblings(), Texture::read(), PandaNode::reparent(), and Texture::Texture().

void ProjectionScreen::set_projector const NodePath projector  ) 
 

Specifies the LensNode that is to serve as the projector for this screen.

The relative position of the LensNode to the ProjectionScreen, as well as the properties of the lens associated with the LensNode, determines the UV's that will be assigned to the geometry within the ProjectionScreen.

The NodePath must refer to a LensNode (or a Camera).

Definition at line 189 of file projectionScreen.cxx.

References Lens::extrude(), PointerToArray< Vertexf >::push_back(), and t.

void PandaNode::set_state const RenderState state  )  [inline, inherited]
 

Sets the complete RenderState that will be applied to all nodes at this level and below.

(The actual state that will be applied to lower nodes is based on the composition of RenderStates from above this node as well). This completely replaces whatever has been set on this node via repeated calls to set_attrib().

Definition at line 727 of file pandaNode.I.

Referenced by NodePath::get_key(), and GeomParticleRenderer::kill_particle().

void PandaNode::set_transform const TransformState transform  )  [inline, inherited]
 

Sets the transform that will be applied to this node and below.

This defines a new coordinate space at this point in the scene graph and below.

Definition at line 837 of file pandaNode.I.

Referenced by NodePath::get_child().

void PandaNode::set_velocity const LVector3f &  vel  )  [virtual, inherited]
 

Indicates the instantaneous velocity of this node.

This function is meaningless to most kinds of nodes; it is implemented only for CollisionNodes and is intended to inform the collision system of velocity.

It is defined at this level only as an abstract interface to allow setting the velocity of a collision node without having to link with, or know anything about, the collision system.

See CollisionNode::set_velocity().

Reimplemented in CollisionNode.

Definition at line 1674 of file pandaNode.cxx.

void ProjectionScreen::set_vignette_color const Colorf vignette_color  )  [inline]
 

Specifies the color the screen will be painted at the portions outside of the lens' frustum; i.e.

where the lens can't see it or illuminate it. This color is only used if the vignette_on flag is true; see set_vignette_on().

Definition at line 156 of file projectionScreen.I.

References _last_screen, and INLINE.

void ProjectionScreen::set_vignette_on bool  vignette_on  )  [inline]
 

Specifies whether vertex-based vignetting should be on.

When this is enabled, vertex color will be set on the screen vertices to color the screen two distinct colors, usually white and black, for the parts of the screen in front of and outside the lens' frustum, respectively. When this is not enabled, the screen color will be left alone.

This effect generally looks terrible, but it does at least make the boundaries of the lens clear.

Definition at line 118 of file projectionScreen.I.

References _vignette_color, Colorf, and INLINE.

void PandaNode::stash_child int  child_index  )  [inherited]
 

Stashes the indicated child node.

This removes the child from the list of active children and puts it on a special list of stashed children. This child node no longer contributes to the bounding volume of the PandaNode, and is not visited in normal traversals. It is invisible and uncollidable. The child may later be restored by calling unstash_child().

Definition at line 1292 of file pandaNode.cxx.

References NULL.

bool PandaNode::stash_child PandaNode child_node  )  [inline, inherited]
 

Stashes the indicated child node.

This removes the child from the list of active children and puts it on a special list of stashed children. This child node no longer contributes to the bounding volume of the PandaNode, and is not visited in normal traversals. It is invisible and uncollidable. The child may later be restored by calling unstash_child().

This function returns true if the child node was successfully stashed, or false if it was not a child of the node in the first place (e.g. it was previously stashed).

Definition at line 446 of file pandaNode.I.

Referenced by PandaNode::get_parent().

void PandaNode::steal_children PandaNode other  )  [inherited]
 

Moves all the children from the other node onto this node.

Definition at line 1504 of file pandaNode.cxx.

References PandaNode::_cycler, PandaNode::add_child(), PT, and PandaNode::r_copy_subgraph().

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

void PandaNode::transform_changed  )  [protected, virtual, inherited]
 

Called after the node's transform has been changed for any reason, this just provides a hook so derived classes can do something special in this case.

Reimplemented in ActorNode.

Definition at line 1856 of file pandaNode.cxx.

References PandaNode::_cycler, PandaNode::get_num_parents(), PandaNode::get_top_component(), NULL, and PT.

Referenced by PandaNode::set_effect().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().

void PandaNode::unstash_child int  stashed_index  )  [inherited]
 

Returns the indicated stashed node to normal child status.

This removes the child from the list of stashed children and puts it on the normal list of active children. This child node once again contributes to the bounding volume of the PandaNode, and will be visited in normal traversals. It is visible and collidable.

Definition at line 1336 of file pandaNode.cxx.

bool PandaNode::unstash_child PandaNode child_node  )  [inline, inherited]
 

Returns the indicated stashed node to normal child status.

This removes the child from the list of stashed children and puts it on the normal list of active children. This child node once again contributes to the bounding volume of the PandaNode, and will be visited in normal traversals. It is visible and collidable.

This function returns true if the child node was successfully stashed, or false if it was not a child of the node in the first place (e.g. it was previously stashed).

Definition at line 486 of file pandaNode.I.

References PandaNode::_cycler, and INLINE.

void PandaNode::write ostream &  out,
int  indent_level
const [virtual, inherited]
 

Reimplemented in AnalogNode, ButtonNode, ClassicNurbsCurve, NurbsPPCurve, RopeNode, AmbientLight, DirectionalLight, LensNode, LightLensNode, LightNode, PlaneNode, PointLight, Spotlight, TextNode, ButtonThrower, and MouseWatcher.

Definition at line 1588 of file pandaNode.cxx.

Referenced by LightNode::as_light(), GeomNode::calc_tight_bounds(), and AnalogNode::~AnalogNode().

void PandaNode::write_datagram BamWriter manager,
Datagram dg
[virtual, inherited]
 

Writes the contents of this object to the datagram for shipping out to a Bam file.

Reimplemented from TypedWritable.

Reimplemented in AnimBundleNode, PartBundleNode, Character, CollisionNode, ClassicNurbsCurve, CubicCurveseg, HermiteCurve, ParametricCurve, PiecewiseCurve, RopeNode, AmbientLight, Camera, DirectionalLight, Fog, GeomNode, LensNode, LightLensNode, LightNode, LODNode, ModelNode, ModelRoot, PlaneNode, PointLight, SequenceNode, Spotlight, and SwitchNode.

Definition at line 2534 of file pandaNode.cxx.

Referenced by SwitchNode::cull_callback(), SequenceNode::cull_callback(), PlaneNode::output(), LightNode::output(), and PartBundleNode::safe_to_flatten().

void PandaNode::xform const LMatrix4f &  mat  )  [virtual, inherited]
 

Transforms the contents of this PandaNode by the indicated matrix, if it means anything to do so.

For most kinds of PandaNodes, this does nothing.

Reimplemented in CollisionNode, DirectionalLight, Fog, GeomNode, LensNode, LODNode, PlaneNode, PointLight, Spotlight, and PGItem.

Definition at line 707 of file pandaNode.cxx.

Referenced by DirectionalLight::DirectionalLight(), LensNode::LensNode(), PlaneNode::PlaneNode(), PointLight::PointLight(), and PandaNode::safe_to_transform().


Friends And Related Function Documentation

friend class PandaNode::Children [friend, inherited]
 

Reimplemented in GeomNode.

Definition at line 392 of file pandaNode.h.


Member Data Documentation

PTA_Colorf ProjectionScreen::_colors [private]
 

Definition at line 140 of file projectionScreen.h.

bool ProjectionScreen::_computed_rel_top_mat [private]
 

Definition at line 142 of file projectionScreen.h.

Referenced by ProjectionScreen(), regenerate_screen(), and ~ProjectionScreen().

Colorf ProjectionScreen::_frame_color [private]
 

Definition at line 138 of file projectionScreen.h.

Referenced by get_vignette_on().

BoundedObject PandaNode::_internal_bound [protected, inherited]
 

Definition at line 213 of file pandaNode.h.

Referenced by PandaNode::clear_state().

bool ProjectionScreen::_invert_uvs [private]
 

Definition at line 135 of file projectionScreen.h.

Referenced by do_recompute(), and get_projector().

UpdateSeq ProjectionScreen::_last_screen [private]
 

Definition at line 145 of file projectionScreen.h.

Referenced by PT(), and set_vignette_color().

NodePath ProjectionScreen::_projector [private]
 

Definition at line 133 of file projectionScreen.h.

Referenced by recompute_if_stale(), and regenerate_screen().

UpdateSeq ProjectionScreen::_projector_lens_change [private]
 

Definition at line 144 of file projectionScreen.h.

Referenced by regenerate_screen().

LMatrix4f ProjectionScreen::_rel_top_mat [private]
 

Definition at line 141 of file projectionScreen.h.

Referenced by regenerate_screen().

bool ProjectionScreen::_stale [private]
 

Definition at line 143 of file projectionScreen.h.

Referenced by get_projector(), get_vignette_on(), ProjectionScreen(), PT(), regenerate_screen(), set_invert_uvs(), and ~ProjectionScreen().

TypeHandle ProjectionScreen::_type_handle [static, private]
 

Reimplemented from PandaNode.

Definition at line 30 of file projectionScreen.cxx.

Colorf ProjectionScreen::_vignette_color [private]
 

Definition at line 137 of file projectionScreen.h.

Referenced by set_vignette_on().

bool ProjectionScreen::_vignette_on [private]
 

Definition at line 136 of file projectionScreen.h.

Referenced by get_invert_uvs(), and set_invert_uvs().

const NodePath& ProjectionScreen::camera [private]
 

Definition at line 127 of file projectionScreen.h.

const NodePath LMatrix4f bool& ProjectionScreen::computed_rel_mat [private]
 

Definition at line 127 of file projectionScreen.h.

const string int int float ProjectionScreen::distance
 

Definition at line 88 of file projectionScreen.h.

Lens* ProjectionScreen::lens [private]
 

Definition at line 130 of file projectionScreen.h.

Referenced by cull_callback().

TypedWritable *const TypedWritable::Null = (TypedWritable*)0L [static, inherited]
 

Definition at line 25 of file typedWritable.cxx.

Referenced by Child::complete_pointers(), Parent::complete_pointers(), Person::complete_pointers(), LoaderFileTypeBam::get_extension(), PartGroup::pick_channel_index(), BamReader::read_pointer(), and AnimGroup::write_datagram().

const string int ProjectionScreen::num_x_verts
 

Definition at line 88 of file projectionScreen.h.

const string int int ProjectionScreen::num_y_verts
 

Definition at line 88 of file projectionScreen.h.

Lens LMatrix4f& ProjectionScreen::rel_mat [private]
 

Definition at line 130 of file projectionScreen.h.

const NodePath LMatrix4f& ProjectionScreen::rel_mat [private]
 

Definition at line 127 of file projectionScreen.h.

Referenced by cull_callback().

const string& ProjectionScreen::screen_name
 

Definition at line 88 of file projectionScreen.h.


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:54:26 2003 for Panda by doxygen1.3