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panda/src/collide/collisionSegment.I

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00001 // Filename: collisionSegment.I
00002 // Created by:  drose (30Jan01)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 ////////////////////////////////////////////////////////////////////
00020 //     Function: CollisionSegment::Default Constructor
00021 //       Access: Public
00022 //  Description: Creates an invalid segment.  This isn't terribly useful;
00023 //               it's expected that the user will subsequently adjust
00024 //               the segment via set_origin()/set_direction() or
00025 //               set_from_lens().
00026 ////////////////////////////////////////////////////////////////////
00027 INLINE CollisionSegment::
00028 CollisionSegment() :
00029   _a(LPoint3f(0.0, 0.0, 0.0)),
00030   _b(LPoint3f(0.0, 0.0, 0.0))
00031 {
00032 }
00033 
00034 ////////////////////////////////////////////////////////////////////
00035 //     Function: CollisionSegment::Constructor
00036 //       Access: Public
00037 //  Description:
00038 ////////////////////////////////////////////////////////////////////
00039 INLINE CollisionSegment::
00040 CollisionSegment(const LPoint3f &a, const LPoint3f &b) :
00041   _a(a), _b(b)
00042 {
00043   nassertv(_a != _b);
00044 }
00045 
00046 ////////////////////////////////////////////////////////////////////
00047 //     Function: CollisionSegment::Constructor
00048 //       Access: Public
00049 //  Description:
00050 ////////////////////////////////////////////////////////////////////
00051 INLINE CollisionSegment::
00052 CollisionSegment(float ax, float ay, float az,
00053                  float bx, float by, float bz) :
00054   _a(ax, ay, az), _b(bx, by, bz)
00055 {
00056   nassertv(_a != _b);
00057 }
00058 
00059 ////////////////////////////////////////////////////////////////////
00060 //     Function: CollisionSegment::Copy Constructor
00061 //       Access: Public
00062 //  Description:
00063 ////////////////////////////////////////////////////////////////////
00064 INLINE CollisionSegment::
00065 CollisionSegment(const CollisionSegment &copy) :
00066   CollisionSolid(copy),
00067   _a(copy._a),
00068   _b(copy._b)
00069 {
00070 }
00071 
00072 ////////////////////////////////////////////////////////////////////
00073 //     Function: CollisionSegment::set_point_a
00074 //       Access: Public
00075 //  Description:
00076 ////////////////////////////////////////////////////////////////////
00077 INLINE void CollisionSegment::
00078 set_point_a(const LPoint3f &a) {
00079   _a = a;
00080   mark_bound_stale();
00081   mark_viz_stale();
00082   // We don't assert here that a != b, on the assumption that you
00083   // might be about to change both at once, and you'll probably start
00084   // by changing a first.
00085 }
00086 
00087 ////////////////////////////////////////////////////////////////////
00088 //     Function: CollisionSegment::set_point_a
00089 //       Access: Public
00090 //  Description:
00091 ////////////////////////////////////////////////////////////////////
00092 INLINE void CollisionSegment::
00093 set_point_a(float x, float y, float z) {
00094   set_point_a(LPoint3f(x, y, z));
00095 }
00096 
00097 ////////////////////////////////////////////////////////////////////
00098 //     Function: CollisionSegment::get_point_a
00099 //       Access: Public
00100 //  Description:
00101 ////////////////////////////////////////////////////////////////////
00102 INLINE const LPoint3f &CollisionSegment::
00103 get_point_a() const {
00104   return _a;
00105 }
00106 
00107 ////////////////////////////////////////////////////////////////////
00108 //     Function: CollisionSegment::set_point_b
00109 //       Access: Public
00110 //  Description:
00111 ////////////////////////////////////////////////////////////////////
00112 INLINE void CollisionSegment::
00113 set_point_b(const LPoint3f &b) {
00114   _b = b;
00115   mark_bound_stale();
00116   mark_viz_stale();
00117   nassertv(_a != _b);
00118 }
00119 
00120 ////////////////////////////////////////////////////////////////////
00121 //     Function: CollisionSegment::set_point_b
00122 //       Access: Public
00123 //  Description:
00124 ////////////////////////////////////////////////////////////////////
00125 INLINE void CollisionSegment::
00126 set_point_b(float x, float y, float z) {
00127   set_point_b(LPoint3f(x, y, z));
00128 }
00129 
00130 ////////////////////////////////////////////////////////////////////
00131 //     Function: CollisionSegment::get_point_b
00132 //       Access: Public
00133 //  Description:
00134 ////////////////////////////////////////////////////////////////////
00135 INLINE const LPoint3f &CollisionSegment::
00136 get_point_b() const {
00137   return _b;
00138 }
00139 
00140 ////////////////////////////////////////////////////////////////////
00141 //     Function: CollisionSegment::set_from_lens
00142 //       Access: Public
00143 //  Description: Accepts a LensNode and a 2-d point in the range
00144 //               [-1,1].  Sets the CollisionSegment so that it begins at
00145 //               the LensNode's near plane and extends to the
00146 //               far plane, making it suitable for picking objects
00147 //               from the screen given a camera and a mouse location.
00148 ////////////////////////////////////////////////////////////////////
00149 INLINE bool CollisionSegment::
00150 set_from_lens(LensNode *camera, float px, float py) {
00151   return set_from_lens(camera, LPoint2f(px, py));
00152 }

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