#include <collisionSegment.h>
Inheritance diagram for CollisionSegment:
Public Types | |
enum | BoundingVolumeType { BVT_static, BVT_dynamic_sphere } |
Public Member Functions | |
CollisionSegment () | |
Creates an invalid segment. | |
CollisionSegment (const LPoint3f &a, const LPoint3f &db) | |
CollisionSegment (float ax, float ay, float az, float bx, float by, float bz) | |
CollisionSegment (const CollisionSegment ©) | |
virtual CollisionSolid * | make_copy () |
virtual PointerTo< CollisionEntry > | test_intersection (const CollisionEntry &entry) const |
Tests for a collision between this object (which is also the "from" object in the entry) and the "into" object. | |
virtual void | xform (const LMatrix4f &mat) |
Transforms the solid by the indicated matrix. | |
virtual LPoint3f | get_collision_origin () const |
Returns the point in space deemed to be the "origin" of the solid for collision purposes. | |
virtual void | output (ostream &out) const |
void | set_point_a (const LPoint3f &a) |
void | set_point_a (float x, float y, float z) |
const LPoint3f & | get_point_a () const |
void | set_point_b (const LPoint3f &b) |
void | set_point_b (float x, float y, float z) |
const LPoint3f & | get_point_b () const |
bool | set_from_lens (LensNode *camera, const LPoint2f &point) |
Accepts a LensNode and a 2-d point in the range [-1,1]. | |
bool | set_from_lens (LensNode *camera, float px, float py) |
Accepts a LensNode and a 2-d point in the range [-1,1]. | |
virtual void | write_datagram (BamWriter *manager, Datagram &dg) |
Writes the contents of this object to the datagram for shipping out to a Bam file. | |
virtual TypeHandle | get_type () const |
virtual TypeHandle | force_init_type () |
void | set_tangible (bool tangible) |
Sets the current state of the 'tangible' flag. | |
bool | is_tangible () const |
Returns whether the solid is considered 'tangible' or not. | |
GeomNode * | get_viz () const |
Returns a GeomNode that may be rendered to visualize the CollisionSolid. | |
virtual void | write (ostream &out, int indent_level=0) const |
virtual int | complete_pointers (TypedWritable **p_list, BamReader *manager) |
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). | |
virtual void | finalize () |
Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed. | |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
void | set_bound (BoundingVolumeType type) |
Sets the type of the bounding volume that will be dynamically computed for this particular node. | |
void | set_bound (const BoundingVolume &volume) |
Explicitly sets a new bounding volume on this node. | |
const BoundingVolume & | get_bound () const |
Returns the current bounding volume on this node, possibly forcing a recompute. | |
bool | mark_bound_stale () |
Marks the current bounding volume as stale, so that it will be recomputed later. | |
void | force_bound_stale () |
Marks the current volume as stale and propagates the effect at least one level, even if it had already been marked stale. | |
bool | is_bound_stale () const |
Returns true if the bound is currently marked stale and will be recomputed the next time get_bound() is called. | |
void | set_final (bool flag) |
Sets the "final" flag on this BoundedObject. | |
bool | is_final () const |
Returns the current state of the "final" flag. | |
Static Public Member Functions | |
void | register_with_read_factory () |
Tells the BamReader how to create objects of type CollisionSegment. | |
TypeHandle | get_class_type () |
void | init_type () |
Static Public Attributes | |
TypedWritable *const | Null = (TypedWritable*)0L |
Protected Member Functions | |
virtual BoundingVolume * | recompute_bound () |
Recomputes the dynamic bounding volume for this object. | |
virtual void | fill_viz_geom () |
Fills the _viz_geom GeomNode up with Geoms suitable for rendering this solid. | |
void | fillin (DatagramIterator &scan, BamReader *manager) |
This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new CollisionSegment. | |
virtual PointerTo< CollisionEntry > | test_intersection_from_sphere (const CollisionEntry &entry) const |
This is part of the double-dispatch implementation of test_intersection(). | |
virtual PointerTo< CollisionEntry > | test_intersection_from_ray (const CollisionEntry &entry) const |
This is part of the double-dispatch implementation of test_intersection(). | |
virtual PointerTo< CollisionEntry > | test_intersection_from_segment (const CollisionEntry &entry) const |
This is part of the double-dispatch implementation of test_intersection(). | |
void | mark_viz_stale () |
Called internally when the visualization may have been compromised by some change to internal state and will need to be recomputed the next time it is rendered. | |
ConstPointerTo< RenderState > | get_solid_viz_state () |
Returns a RenderState for rendering collision visualizations in solid. | |
ConstPointerTo< RenderState > | get_wireframe_viz_state () |
Returns a RenderState for rendering collision visualizations in wireframe. | |
ConstPointerTo< RenderState > | get_other_viz_state () |
Returns a RenderState for rendering collision visualizations for things that are neither solid nor exactly wireframe, like rays and segments. | |
virtual void | propagate_stale_bound () |
Called by BoundedObject::mark_bound_stale(), this should make sure that all bounding volumes that depend on this one are marked stale also. | |
const BoundingVolume * | get_bound_ptr () const |
Returns the state of the _bound pointer. | |
BoundingVolume * | set_bound_ptr (BoundingVolume *bound) |
Changes the _bound pointer. | |
Static Protected Member Functions | |
TypedWritable * | make_from_bam (const FactoryParams ¶ms) |
This function is called by the BamReader's factory when a new object of type CollisionSegment is encountered in the Bam file. | |
void | report_undefined_intersection_test (TypeHandle from_type, TypeHandle into_type) |
Outputs a message the first time an intersection test is attempted that isn't defined, and explains a bit about what it means. | |
void | report_undefined_from_intersection (TypeHandle from_type) |
Outputs a message the first time an intersection test is attempted that isn't defined, and explains a bit about what it means. | |
Protected Attributes | |
PointerTo< GeomNode > | _viz_geom |
bool | _viz_geom_stale |
bool | _tangible |
Private Attributes | |
LPoint3f | _a |
LPoint3f | _b |
Static Private Attributes | |
TypeHandle | _type_handle |
It's similar to a CollisionRay, except it does not continue to infinity.
It does have an ordering, from point A to point B. If more than a single point of the segment is intersecting a solid, the reported intersection point is generally the closest on the segment to point A.
Definition at line 52 of file collisionSegment.h.
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Definition at line 58 of file boundedObject.h. |
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Creates an invalid segment. This isn't terribly useful; it's expected that the user will subsequently adjust the segment via set_origin()/set_direction() or set_from_lens(). Definition at line 37 of file collisionSegment.I. |
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Definition at line 51 of file collisionSegment.I. |
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Definition at line 65 of file collisionSegment.I. |
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Definition at line 80 of file collisionSegment.I. |
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Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). Returns the number of pointers processed. This is the callback function that is made by the BamReader at some later point, after all of the required pointers have been filled in. It is necessary because there might be forward references in a bam file; when we call read_pointer() in fillin(), the object may not have been read from the file yet, so we do not have a pointer available at that time. Thus, instead of returning a pointer, read_pointer() simply reserves a later callback. This function provides that callback. The calling object is responsible for keeping track of the number of times it called read_pointer() and extracting the same number of pointers out of the supplied vector, and storing them appropriately within the object. Reimplemented in AnimBundleNode, AnimGroup, PartBundleNode, PartGroup, Character, CharacterJoint, CollisionNode, GeomSprite, PiecewiseCurve, ClipPlaneAttrib, FogAttrib, LensNode, LightAttrib, MaterialAttrib, RenderEffects, RenderState, TextureAttrib, Person, and Child. Definition at line 94 of file typedWritable.cxx. Referenced by RenderState::do_invert_compose(). |
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Fills the _viz_geom GeomNode up with Geoms suitable for rendering this solid.
Reimplemented from CollisionSolid. Definition at line 188 of file collisionSegment.cxx. References _a, _b, and CollisionSolid::write_datagram(). |
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This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new CollisionSegment.
Reimplemented from CollisionSolid. Definition at line 279 of file collisionSegment.cxx. |
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Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.
Reimplemented in PartBundle, RenderAttrib, RenderEffect, RenderEffects, RenderState, and TransformState. Definition at line 112 of file typedWritable.cxx. Referenced by BamReader::skip_pointer(). |
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Marks the current volume as stale and propagates the effect at least one level, even if it had already been marked stale.
Definition at line 188 of file boundedObject.I. References BoundedObject::_cycler, BoundedObject::F_final, and INLINE. Referenced by PandaNode::remove_child(). |
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Reimplemented from CollisionSolid. Definition at line 112 of file collisionSegment.h. |
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Returns the current bounding volume on this node, possibly forcing a recompute. A node's bounding volume encloses only the node itself, irrespective of the nodes above or below it in the graph. This is different from the bounding volumes on the arcs, which enclose all geometry below them. Reimplemented in PandaNode. Definition at line 59 of file boundedObject.cxx. Referenced by PandaNode::clear_effect(), PandaNode::get_state(), and CollisionLevelState::reserve(). |
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Returns the state of the _bound pointer. To be used only internally by derived classes. This returns a const pointer only; the bounding volume should not be modified directly, because that might interfere with pipelining. Instead, create a new copy with make_copy(), modify the copy, and set_bound_ptr() with the copy. Alternatively, if you have just called recompute_bound(), which is guaranteed to reset the pointer, just use the return value from that as a non-const BoundingVolume pointer. Definition at line 318 of file boundedObject.I. |
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Reimplemented from CollisionSolid. Definition at line 101 of file collisionSegment.h. |
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Returns the point in space deemed to be the "origin" of the solid for collision purposes. The closest intersection point to this origin point is considered to be the most significant. Implements CollisionSolid. Definition at line 97 of file collisionSegment.cxx. |
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Returns a RenderState for rendering collision visualizations for things that are neither solid nor exactly wireframe, like rays and segments.
Definition at line 447 of file collisionSolid.cxx. |
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Definition at line 124 of file collisionSegment.I. References INLINE, set_point_b(), x, and y. Referenced by CollisionPolygon::test_intersection_from_ray(), and xform(). |
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Definition at line 163 of file collisionSegment.I. Referenced by CollisionPolygon::test_intersection_from_ray(). |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Returns a RenderState for rendering collision visualizations in solid. This automatically returns the appropriate state according to the setting of _tangible. Definition at line 359 of file collisionSolid.cxx. References CPT, TransparencyAttrib::M_alpha, CullFaceAttrib::M_cull_clockwise, RenderModeAttrib::M_filled, TransparencyAttrib::make(), RenderModeAttrib::make(), CullFaceAttrib::make(), RenderState::make(), and NULL. Referenced by CollisionPolygon::test_intersection_from_segment(). |
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Reimplemented from CollisionSolid. Definition at line 109 of file collisionSegment.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Returns a GeomNode that may be rendered to visualize the CollisionSolid. This is used during the cull traversal to render the CollisionNodes that have been made visible. Definition at line 118 of file collisionSolid.cxx. References indent(). Referenced by CollisionNode::combine_with(). |
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Returns a RenderState for rendering collision visualizations in wireframe. This automatically returns the appropriate state according to the setting of _tangible. Definition at line 404 of file collisionSolid.cxx. Referenced by CollisionPolygon::test_intersection_from_segment(). |
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Reimplemented from CollisionSolid. Definition at line 104 of file collisionSegment.h. |
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Returns true if the bound is currently marked stale and will be recomputed the next time get_bound() is called. This function is defined up at the top of this file, because several of the inline functions below reference it. Definition at line 217 of file boundedObject.I. References BoundedObject::_cycler, and INLINE. Referenced by BoundedObject::~BoundedObject(). |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Returns the current state of the "final" flag. Initially, this flag is off (false), but it may be changed by an explicit call to set_final(). See set_final(). Definition at line 280 of file boundedObject.I. |
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Returns whether the solid is considered 'tangible' or not. An intangible solid has no effect in a CollisionHandlerPusher (except to throw an event); it's useful for defining 'trigger' planes and spheres, that cause an effect when passed through. Definition at line 66 of file collisionSolid.I. |
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Implements CollisionSolid. Definition at line 50 of file collisionSegment.cxx. References CollisionEntry::get_into(), and CollisionSolid::test_intersection_from_segment(). |
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This function is called by the BamReader's factory when a new object of type CollisionSegment is encountered in the Bam file. It should create the CollisionSegment and extract its information from the file. Definition at line 255 of file collisionSegment.cxx. |
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Marks the current bounding volume as stale, so that it will be recomputed later. This may have a cascading effect up to the root of all graphs of which the node is a part. Returns true if the setting was changed, or false if it was already marked stale (or if it is a static bounding volume). Definition at line 162 of file boundedObject.I. References BoundedObject::_cycler, BoundedObject::F_bound_stale, and INLINE. Referenced by CollisionSphere::CollisionSphere(), GeomNode::combine_with(), CollisionPlane::get_normal(), PGItem::instance_to_state_def(), CollisionPlane::make_copy(), PGItem::set_active(), CollisionSphere::set_center(), TextNode::set_coordinate_system(), PandaNode::set_effect(), CollisionNode::set_from_collide_mask(), GeomNode::set_geom_state(), CollisionRay::set_origin(), set_point_a(), CollisionSphere::test_intersection(), test_intersection(), CollisionRay::test_intersection(), and CollisionNode::xform(). |
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Called internally when the visualization may have been compromised by some change to internal state and will need to be recomputed the next time it is rendered.
Definition at line 85 of file collisionSolid.I. Referenced by CollisionSphere::CollisionSphere(), CollisionPlane::get_normal(), CollisionPlane::make_copy(), CollisionSphere::set_center(), CollisionRay::set_origin(), set_point_a(), CollisionSphere::test_intersection(), test_intersection(), and CollisionRay::test_intersection(). |
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Reimplemented from CollisionSolid. Definition at line 109 of file collisionSegment.cxx. |
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Called by BoundedObject::mark_bound_stale(), this should make sure that all bounding volumes that depend on this one are marked stale also.
Reimplemented in dDrawable, and PandaNode. Definition at line 108 of file boundedObject.cxx. |
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Recomputes the dynamic bounding volume for this object. The default behavior is the compute an empty bounding volume; this may be overridden to extend it to create a nonempty bounding volume. However, after calling this function, it is guaranteed that the _bound pointer will not be shared with any other stage of the pipeline, and this new pointer is returned. Reimplemented from BoundedObject. Definition at line 160 of file collisionSegment.cxx. References CollisionSolid::_viz_geom. |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Tells the BamReader how to create objects of type CollisionSegment.
Definition at line 219 of file collisionSegment.cxx. References _a, _b, and CollisionSolid::fillin(). |
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Outputs a message the first time an intersection test is attempted that isn't defined, and explains a bit about what it means.
Definition at line 276 of file collisionSolid.cxx. Referenced by CollisionSolid::~CollisionSolid(). |
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Outputs a message the first time an intersection test is attempted that isn't defined, and explains a bit about what it means.
Definition at line 243 of file collisionSolid.cxx. References CollisionSolid::_tangible, and Datagram::add_uint8(). Referenced by CollisionSolid::write(). |
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Explicitly sets a new bounding volume on this node. This will be a static bounding volume that will no longer be recomputed automatically. Reimplemented in PandaNode. Definition at line 135 of file boundedObject.I. References BoundedObject::F_bound_stale. |
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Sets the type of the bounding volume that will be dynamically computed for this particular node. Presently, this should only be BVT_dynamic_sphere. Definition at line 115 of file boundedObject.I. |
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Changes the _bound pointer. To be used only internally by derived classes, usually in recompute_bound(). The return value is the same pointer passed in, as a convenience (it will now be reference counted). Definition at line 340 of file boundedObject.I. |
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Sets the "final" flag on this BoundedObject. If this is true, than no bounding volume need be tested below it; a positive intersection with this bounding volume is deemed to be a positive intersection with all geometry inside. This is useful to quickly force a larger bounding volume around a node when the GeomNodes themselves are inaccurate for some reason, without forcing a recompute of every nested bounding volume. It's also helpful when the bounding volume is tricked by some special properties, like billboards, that may move geometry out of its bounding volume otherwise. Definition at line 256 of file boundedObject.I. |
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Accepts a LensNode and a 2-d point in the range [-1,1]. Sets the CollisionSegment so that it begins at the LensNode's near plane and extends to the far plane, making it suitable for picking objects from the screen given a camera and a mouse location. Definition at line 184 of file collisionSegment.I. |
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Accepts a LensNode and a 2-d point in the range [-1,1]. Sets the CollisionSegment so that it begins at the LensNode's near plane and extends to the far plane, making it suitable for picking objects from the screen given a camera and a mouse location. Returns true if the point was acceptable, false otherwise. Definition at line 136 of file collisionSegment.cxx. |
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Definition at line 112 of file collisionSegment.I. References _a, _b, INLINE, BoundedObject::mark_bound_stale(), CollisionSolid::mark_viz_stale(), and nassertv. |
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Definition at line 95 of file collisionSegment.I. |
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Definition at line 151 of file collisionSegment.I. |
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Definition at line 136 of file collisionSegment.I. References _b. Referenced by get_point_a(). |
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Sets the current state of the 'tangible' flag. Set this true to make the solid tangible, so that a CollisionHandlerPusher will not allow another object to intersect it, or false to make it intangible, so that a CollisionHandlerPusher will ignore it except to throw an event. Definition at line 42 of file collisionSolid.I. References CollisionSolid::_tangible, and INLINE. Referenced by EggLoader::make_collision_sphere(). |
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Tests for a collision between this object (which is also the "from" object in the entry) and the "into" object. If a collision is detected, returns a new CollisionEntry object that records the collision; otherwise, returns NULL. Reimplemented from CollisionSolid. Definition at line 62 of file collisionSegment.cxx. References _a, _b, BoundedObject::mark_bound_stale(), and CollisionSolid::mark_viz_stale(). |
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This is part of the double-dispatch implementation of test_intersection(). It is called when the "from" object is a ray. Reimplemented in CollisionPlane, CollisionPolygon, and CollisionSphere. Definition at line 187 of file collisionSolid.cxx. Referenced by CollisionRay::make_copy(). |
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This is part of the double-dispatch implementation of test_intersection(). It is called when the "from" object is a segment. Reimplemented in CollisionPolygon, and CollisionSphere. Definition at line 206 of file collisionSolid.cxx. Referenced by make_copy(). |
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This is part of the double-dispatch implementation of test_intersection(). It is called when the "from" object is a sphere. Reimplemented in CollisionPlane, CollisionPolygon, and CollisionSphere. Definition at line 168 of file collisionSolid.cxx. References NULL. Referenced by CollisionSphere::make_copy(). |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Definition at line 151 of file collisionSolid.cxx. References CollisionRay::get_class_type(), CollisionSolid::get_type(), NULL, and CollisionSolid::report_undefined_intersection_test(). |
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Writes the contents of this object to the datagram for shipping out to a Bam file.
Reimplemented from CollisionSolid. Definition at line 234 of file collisionSegment.cxx. |
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Transforms the solid by the indicated matrix.
Implements CollisionSolid. Definition at line 75 of file collisionSegment.cxx. References get_point_a(). |
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Definition at line 90 of file collisionSegment.h. Referenced by CollisionSegment(), fill_viz_geom(), output(), register_with_read_factory(), set_point_a(), and test_intersection(). |
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Definition at line 90 of file collisionSegment.h. Referenced by CollisionSegment(), fill_viz_geom(), output(), register_with_read_factory(), set_point_a(), set_point_b(), and test_intersection(). |
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Definition at line 112 of file collisionSolid.h. Referenced by CollisionSolid::report_undefined_intersection_test(), and CollisionSolid::set_tangible(). |
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Reimplemented from CollisionSolid. Definition at line 39 of file collisionSegment.cxx. |
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Definition at line 110 of file collisionSolid.h. Referenced by recompute_bound(), CollisionSolid::test_intersection(), and CollisionPolygon::test_intersection_from_segment(). |
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Definition at line 111 of file collisionSolid.h. Referenced by CollisionSolid::CollisionSolid(). |
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Definition at line 25 of file typedWritable.cxx. Referenced by Child::complete_pointers(), Parent::complete_pointers(), Person::complete_pointers(), LoaderFileTypeBam::get_extension(), PartGroup::pick_channel_index(), BamReader::read_pointer(), and AnimGroup::write_datagram(). |