#include <lightAttrib.h>
Inheritance diagram for LightAttrib:
Public Types | |
enum | Operation { O_set, O_add, O_remove } |
enum | PandaCompareFunc { M_none = 0, M_never, M_less, M_equal, M_less_equal, M_greater, M_not_equal, M_greater_equal, M_always } |
Public Member Functions | |
Operation | get_operation () const |
Returns the basic operation type of the LightAttrib. | |
int | get_num_lights () const |
Returns the number of lights listed in the attribute. | |
Light * | get_light (int n) const |
Returns the nth lights listed in the attribute. | |
bool | has_light (Light *light) const |
Returns true if the indicated light is listed in the attrib, false otherwise. | |
ConstPointerTo< RenderAttrib > | add_light (Light *light) const |
ConstPointerTo< RenderAttrib > | remove_light (Light *light) const |
bool | is_identity () const |
Returns true if this is an identity attrib: it does not change the set of lights in use. | |
bool | is_all_off () const |
Returns true if this attrib turns off all lights and turns none on. | |
virtual void | issue (GraphicsStateGuardianBase *gsg) const |
Calls the appropriate method on the indicated GSG to issue the graphics commands appropriate to the given attribute. | |
virtual void | output (ostream &out) const |
virtual void | write_datagram (BamWriter *manager, Datagram &dg) |
Writes the contents of this object to the datagram for shipping out to a Bam file. | |
virtual int | complete_pointers (TypedWritable **plist, BamReader *manager) |
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). | |
virtual TypeHandle | get_type () const |
virtual TypeHandle | force_init_type () |
ConstPointerTo< RenderAttrib > | compose (const RenderAttrib *other) const |
ConstPointerTo< RenderAttrib > | invert_compose (const RenderAttrib *other) const |
ConstPointerTo< RenderAttrib > | make_default () const |
int | compare_to (const RenderAttrib &other) const |
Provides an arbitrary ordering among all unique RenderAttribs, so we can store the essentially different ones in a big set and throw away the rest. | |
virtual void | write (ostream &out, int indent_level) const |
virtual void | finalize () |
Method to ensure that any necessary clean up tasks that have to be performed by this object are performed. | |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
ConstPointerTo< RenderAttrib > | make_all_off () |
Constructs a new LightAttrib object that turns off all lights (and hence disables lighting). | |
ConstPointerTo< RenderAttrib > | make (Operation op, Light *light) |
Constructs a new LightAttrib object that turns on (or off, according to op) the indicate light(s). | |
ConstPointerTo< RenderAttrib > | make (Operation op, Light *light1, Light *light2) |
Constructs a new LightAttrib object that turns on (or off, according to op) the indicate light(s). | |
ConstPointerTo< RenderAttrib > | make (Operation op, Light *light1, Light *light2, Light *light3) |
Constructs a new LightAttrib object that turns on (or off, according to op) the indicate light(s). | |
ConstPointerTo< RenderAttrib > | make (Operation op, Light *light1, Light *light2, Light *light3, Light *light4) |
Constructs a new LightAttrib object that turns on (or off, according to op) the indicate light(s). | |
void | register_with_read_factory () |
Tells the BamReader how to create objects of type LightAttrib. | |
TypeHandle | get_class_type () |
void | init_type () |
TypedWritable * | change_this (TypedWritable *old_ptr, BamReader *manager) |
Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired. | |
Static Public Attributes | |
TypedWritable *const | Null = (TypedWritable*)0L |
Protected Member Functions | |
virtual int | compare_to_impl (const RenderAttrib *other) const |
Intended to be overridden by derived LightAttrib types to return a unique number indicating whether this LightAttrib is equivalent to the other one. | |
virtual ConstPointerTo< RenderAttrib > | compose_impl (const RenderAttrib *other) const |
Intended to be overridden by derived RenderAttrib types to specify how two consecutive RenderAttrib objects of the same type interact. | |
virtual ConstPointerTo< RenderAttrib > | invert_compose_impl (const RenderAttrib *other) const |
Intended to be overridden by derived RenderAttrib types to specify how two consecutive RenderAttrib objects of the same type interact. | |
virtual RenderAttrib * | make_default_impl () const |
Intended to be overridden by derived LightAttrib types to specify what the default property for a LightAttrib of this type should be. | |
void | fillin (DatagramIterator &scan, BamReader *manager) |
This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new LightAttrib. | |
void | output_comparefunc (ostream &out, PandaCompareFunc fn) const |
Static Protected Member Functions | |
TypedWritable * | make_from_bam (const FactoryParams ¶ms) |
This function is called by the BamReader's factory when a new object of type LightAttrib is encountered in the Bam file. | |
ConstPointerTo< RenderAttrib > | return_new (RenderAttrib *attrib) |
This function is used by derived RenderAttrib types to share a common RenderAttrib pointer for all equivalent RenderAttrib objects. | |
TypedWritable * | new_from_bam (RenderAttrib *attrib, BamReader *manager) |
Private Types | |
typedef ov_set< PointerTo< Light > > | Lights |
Private Member Functions | |
LightAttrib () | |
Use LightAttrib::make() to construct a new LightAttrib object. | |
ConstPointerTo< RenderAttrib > | do_add (const LightAttrib *other, Operation op) const |
Returns a new LightAttrib that represents all the lights of this attrib, with those of the other one added in. | |
ConstPointerTo< RenderAttrib > | do_remove (const LightAttrib *other, Operation op) const |
Returns a new LightAttrib that represents all the lights of this attrib, with those of the other one removed. | |
Private Attributes | |
Operation | _operation |
Lights | _lights |
Static Private Attributes | |
TypeHandle | _type_handle |
A LightAttrib can either add lights or remove lights from the total set of "on" lights.
Definition at line 44 of file lightAttrib.h.
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Definition at line 95 of file lightAttrib.h. |
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Definition at line 49 of file lightAttrib.h. Referenced by LightAttrib(). |
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Definition at line 107 of file renderAttrib.h. Referenced by AlphaTestAttrib::AlphaTestAttrib(), DepthTestAttrib::DepthTestAttrib(), DXGraphicsStateGuardian8::enable_texturing(), GLGraphicsStateGuardian::issue_tex_matrix(), and GLGraphicsStateGuardian::issue_transform(). |
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Use LightAttrib::make() to construct a new LightAttrib object.
Definition at line 34 of file lightAttrib.I. References _operation, INLINE, and Operation. |
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Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired. Most objects don't change pointers after completion, but some need to. Once this function has been called, the old pointer will no longer be accessed. Definition at line 362 of file renderAttrib.cxx. |
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Provides an arbitrary ordering among all unique RenderAttribs, so we can store the essentially different ones in a big set and throw away the rest. This method is not needed outside of the RenderAttrib class because all equivalent RenderAttrib objects are guaranteed to share the same pointer; thus, a pointer comparison is always sufficient. Definition at line 125 of file renderAttrib.I. |
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Intended to be overridden by derived LightAttrib types to return a unique number indicating whether this LightAttrib is equivalent to the other one. This should return 0 if the two LightAttrib objects are equivalent, a number less than zero if this one should be sorted before the other one, and a number greater than zero otherwise. This will only be called with two LightAttrib objects whose get_type() functions return the same. Reimplemented from RenderAttrib. Definition at line 234 of file lightAttrib.cxx. References _operation, DCAST_INTO_R, do_add(), do_remove(), O_remove, and O_set. |
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Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). Returns the number of pointers processed. Reimplemented from TypedWritable. Definition at line 542 of file lightAttrib.cxx. |
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Referenced by get_light(), get_num_lights(), ClipPlaneAttrib::get_num_planes(), and ClipPlaneAttrib::get_plane(). |
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Intended to be overridden by derived RenderAttrib types to specify how two consecutive RenderAttrib objects of the same type interact. This should return the result of applying the other RenderAttrib to a node in the scene graph below this RenderAttrib, which was already applied. In most cases, the result is the same as the other RenderAttrib (that is, a subsequent RenderAttrib completely replaces the preceding one). On the other hand, some kinds of RenderAttrib (for instance, ColorTransformAttrib) might combine in meaningful ways. Reimplemented from RenderAttrib. Definition at line 300 of file lightAttrib.cxx. References _lights, and _operation. |
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Returns a new LightAttrib that represents all the lights of this attrib, with those of the other one added in.
Definition at line 391 of file lightAttrib.cxx. Referenced by compare_to_impl(). |
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Returns a new LightAttrib that represents all the lights of this attrib, with those of the other one removed.
Definition at line 451 of file lightAttrib.cxx. References fillin(), and parse_params(). Referenced by compare_to_impl(). |
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This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new LightAttrib.
Reimplemented from RenderAttrib. Definition at line 594 of file lightAttrib.cxx. Referenced by do_remove(). |
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Method to ensure that any necessary clean up tasks that have to be performed by this object are performed.
Reimplemented from TypedWritable. Definition at line 393 of file renderAttrib.cxx. |
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Reimplemented from RenderAttrib. Definition at line 119 of file lightAttrib.h. |
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Reimplemented from RenderAttrib. Definition at line 108 of file lightAttrib.h. |
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Returns the nth lights listed in the attribute.
Definition at line 85 of file lightAttrib.I. References _operation, RenderAttrib::compose(), INLINE, make(), O_add, and O_remove. Referenced by GraphicsStateGuardian::begin_decal_nested(). |
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Returns the number of lights listed in the attribute.
Definition at line 72 of file lightAttrib.I. References _operation, RenderAttrib::compose(), INLINE, make(), O_add, and O_remove. Referenced by GraphicsStateGuardian::begin_decal_nested(). |
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Returns the basic operation type of the LightAttrib. If this is O_set, the lights listed here completely replace any lights that were already on. If this is O_add, the lights here are added to the set of of lights that were already on, and if O_remove, the lights here are removed from the set of lights that were on. Definition at line 59 of file lightAttrib.I. References _lights, INLINE, nassertr, and NULL. Referenced by GraphicsStateGuardian::begin_decal_nested(). |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Reimplemented from RenderAttrib. Definition at line 116 of file lightAttrib.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Returns true if the indicated light is listed in the attrib, false otherwise.
Definition at line 146 of file lightAttrib.cxx. |
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Reimplemented from RenderAttrib. Definition at line 111 of file lightAttrib.h. |
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Intended to be overridden by derived RenderAttrib types to specify how two consecutive RenderAttrib objects of the same type interact. See invert_compose() and compose_impl(). Reimplemented from RenderAttrib. Definition at line 346 of file lightAttrib.cxx. |
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Returns true if this attrib turns off all lights and turns none on.
Definition at line 156 of file lightAttrib.I. |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Returns true if this is an identity attrib: it does not change the set of lights in use.
Definition at line 141 of file lightAttrib.I. |
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Calls the appropriate method on the indicated GSG to issue the graphics commands appropriate to the given attribute. This is normally called (indirectly) only from GraphicsStateGuardian::set_state() or modify_state(). Reimplemented from RenderAttrib. Definition at line 167 of file lightAttrib.cxx. |
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Constructs a new LightAttrib object that turns on (or off, according to op) the indicate light(s).
Definition at line 122 of file lightAttrib.cxx. References GraphicsStateGuardianBase::issue_light(). |
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Constructs a new LightAttrib object that turns on (or off, according to op) the indicate light(s).
Definition at line 99 of file lightAttrib.cxx. References _lights, _operation, RenderAttrib::return_new(), and ov_set< PointerTo< Light > >::sort(). |
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Constructs a new LightAttrib object that turns on (or off, according to op) the indicate light(s).
Definition at line 78 of file lightAttrib.cxx. References _lights, _operation, RenderAttrib::return_new(), and ov_set< PointerTo< Light > >::sort(). |
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Constructs a new LightAttrib object that turns on (or off, according to op) the indicate light(s).
Definition at line 60 of file lightAttrib.cxx. References _lights, _operation, RenderAttrib::return_new(), and ov_set< PointerTo< Light > >::sort(). Referenced by get_light(), and get_num_lights(). |
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Constructs a new LightAttrib object that turns off all lights (and hence disables lighting).
Definition at line 43 of file lightAttrib.cxx. References _lights, _operation, and RenderAttrib::return_new(). |
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Intended to be overridden by derived LightAttrib types to specify what the default property for a LightAttrib of this type should be. This should return a newly-allocated LightAttrib of the same type that corresponds to whatever the standard default for this kind of LightAttrib is. Implements RenderAttrib. Definition at line 374 of file lightAttrib.cxx. |
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This function is called by the BamReader's factory when a new object of type LightAttrib is encountered in the Bam file. It should create the LightAttrib and extract its information from the file. Definition at line 570 of file lightAttrib.cxx. |
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Reimplemented from RenderAttrib. Definition at line 180 of file lightAttrib.cxx. References _lights, _operation, and DCAST_INTO_R. |
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Definition at line 141 of file renderAttrib.cxx. References RenderAttrib::_attribs, RenderAttrib::_saved_entry, nassertr, and NULL. |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Tells the BamReader how to create objects of type LightAttrib.
Definition at line 499 of file lightAttrib.cxx. |
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This function is used by derived RenderAttrib types to share a common RenderAttrib pointer for all equivalent RenderAttrib objects. The make() function of the derived type should create a new RenderAttrib and pass it through return_new(), which will either save the pointer and return it unchanged (if this is the first similar such object) or delete it and return an equivalent pointer (if there was already a similar object saved). Definition at line 186 of file renderAttrib.cxx. Referenced by CullFaceAttrib::compare_to_impl(), TextureAttrib::make(), MaterialAttrib::make(), make(), FogAttrib::make(), CullFaceAttrib::make(), ClipPlaneAttrib::make(), make_all_off(), ClipPlaneAttrib::make_all_off(), ColorAttrib::make_flat(), and ColorAttrib::make_vertex(). |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Definition at line 155 of file renderAttrib.cxx. References RenderAttrib::_attribs. |
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Writes the contents of this object to the datagram for shipping out to a Bam file.
Reimplemented from RenderAttrib. Definition at line 514 of file lightAttrib.cxx. |
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Definition at line 96 of file lightAttrib.h. Referenced by compose_impl(), get_operation(), make(), make_all_off(), and output(). |
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Definition at line 94 of file lightAttrib.h. Referenced by compare_to_impl(), compose_impl(), get_light(), get_num_lights(), LightAttrib(), make(), make_all_off(), and output(). |
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Reimplemented from RenderAttrib. Definition at line 30 of file lightAttrib.cxx. |
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Definition at line 25 of file typedWritable.cxx. Referenced by Child::complete_pointers(), Parent::complete_pointers(), Person::complete_pointers(), LoaderFileTypeBam::get_extension(), PartGroup::pick_channel_index(), BamReader::read_pointer(), and AnimGroup::write_datagram(). |