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ReferenceCount Class Reference

A base class for all things that want to be reference-counted. More...

#include <referenceCount.h>

Inheritance diagram for ReferenceCount:

AnimControl AudioManager AudioSound BaseIntegrator BaseParticleEmitter BaseParticleFactory BaseParticleRenderer Buffer Connection CullResult dDrawable DisplayRegion DownloadDb::FileRecord DownloadDb::MultifileRecord ImageBuffer Light LoaderToken MouseWatcherGroup NodePathComponent NurbsCurveEvaluator NurbsCurveResult PandaNode ParametricCurveCollection PStatClientVersion RefCountObj< Base > RefCountProxy< Base > SceneSetup Shader TextGlyph ThatThingie TypedReferenceCount TypedWritableReferenceCount VirtualFileList List of all members.

Public Member Functions

int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.


Static Public Member Functions

TypeHandle get_class_type ()
void init_type ()

Protected Member Functions

 ReferenceCount ()
 The ReferenceCount constructor is protected because you almost never want to create just a ReferenceCount object by itself, and it's probably a mistake if you try.

 ReferenceCount (const ReferenceCount &)
 The copies of reference-counted objects do not themselves inherit the reference count!

void operator= (const ReferenceCount &)
 The copies of reference-counted objects do not themselves inherit the reference count!

 ~ReferenceCount ()
 The ReferenceCount destructor is protected to discourage users from accidentally trying to delete a ReferenceCount pointer directly.


Private Attributes

int _ref_count

Static Private Attributes

TypeHandle _type_handle

Detailed Description

A base class for all things that want to be reference-counted.

ReferenceCount works in conjunction with PointerTo to automatically delete objects when the last pointer to them goes away.

Definition at line 51 of file referenceCount.h.


Constructor & Destructor Documentation

ReferenceCount::ReferenceCount  )  [inline, protected]
 

The ReferenceCount constructor is protected because you almost never want to create just a ReferenceCount object by itself, and it's probably a mistake if you try.

ReferenceCount doesn't store any useful information in its own right; its only purpose is to add reference-counting to some other class via inheritance.

Definition at line 53 of file referenceCount.I.

References _ref_count, and INLINE.

ReferenceCount::ReferenceCount const ReferenceCount &   )  [inline, protected]
 

The copies of reference-counted objects do not themselves inherit the reference count!

This copy constructor is protected because you almost never want to create just a ReferenceCount object by itself, and it's probably a mistake if you try.

Definition at line 79 of file referenceCount.I.

ReferenceCount::~ReferenceCount  )  [inline, protected]
 

The ReferenceCount destructor is protected to discourage users from accidentally trying to delete a ReferenceCount pointer directly.

This is almost always a bad idea, since the destructor is not virtual, and you've almost certainly got some pointer to something that inherits from ReferenceCount, not just a plain old ReferenceCount object.

Definition at line 136 of file referenceCount.I.

References _ref_count, INLINE, and test_ref_count_integrity().


Member Function Documentation

TypeHandle ReferenceCount::get_class_type void   )  [inline, static]
 

Reimplemented in AnimBundle, AnimBundleNode, AnimChannel< SwitchType >, AnimChannelBase, AnimChannelFixed< SwitchType >, AnimChannelMatrixXfmTable, AnimChannelScalarTable, AnimControl, AnimGroup, MovingPart< SwitchType >, MovingPartBase, MovingPartMatrix, MovingPartScalar, PartBundle, PartBundleNode, PartGroup, Character, CharacterJoint, CharacterJointBundle, CharacterSlider, ComputedVertices, CollisionEntry, CollisionHandler, CollisionHandlerEvent, CollisionHandlerFloor, CollisionHandlerPhysical, CollisionHandlerPusher, CollisionHandlerQueue, CollisionNode, CollisionPlane, CollisionPolygon, CollisionRay, CollisionSegment, CollisionSolid, CollisionSphere, CRGraphicsStateGuardian, CRSavedFrameBuffer, AnalogNode, ButtonNode, ClientAnalogDevice, ClientBase, ClientButtonDevice, ClientDevice, ClientDialDevice, ClientTrackerDevice, DialNode, MouseAndKeyboard, TrackerNode, VirtualMouse, DataNode, GraphicsChannel, GraphicsLayer, GraphicsPipe, GraphicsStateGuardian, GraphicsWindow, HardwareChannel, SavedFrameBuffer, CylindricalLens, FisheyeLens, ProjectionScreen, PSphereLens, DXGraphicsStateGuardian7, DXSavedFrameBuffer7, wdxGraphicsPipe7, wdxGraphicsWindow7, DXGraphicsStateGuardian8, DXSavedFrameBuffer8, wdxGraphicsPipe8, wdxGraphicsWindow8, EggAnimData, EggBin, EggBinMaker, EggComment, EggCoordinateSystem, EggCurve, EggData, EggExternalReference, EggFilenameNode, EggGroup, EggGroupNode, EggGroupUniquifier, EggMaterial, EggNamedObject, EggNameUniquifier, EggNode, EggNurbsCurve, EggNurbsSurface, EggObject, EggPoint, EggPolygon, EggPoolUniquifier, EggPrimitive, EggSAnimData, EggSurface, EggSwitchCondition, EggSwitchConditionDistance, EggTable, EggTexture, EggVertex, EggVertexPool, EggXfmAnimData, EggXfmSAnim, Event, EventStoreValueBase, EventStoreValue< Type >, RefCountProxy< Base >, RefCountObj< Base >, ThatThingie, ThisThingie, WhatAThingie, Thread, TypedReferenceCount, VirtualFile, VirtualFileComposite, VirtualFileSimple, WindowFramework, GLGraphicsStateGuardian, GLSavedFrameBuffer, glxGraphicsPipe, glxGraphicsStateGuardian, glxGraphicsWindow, dDrawable, Geom, GeomLine, GeomLinestrip, GeomPoint, GeomPolygon, GeomQuad, GeomSphere, GeomSprite, GeomTri, GeomTrifan, GeomTristrip, ImageBuffer, Lens, Material, MatrixLens, OrthographicLens, PerspectiveLens, PixelBuffer, Texture, GraphicsStateGuardianBase, Lerp, AutonomousLerp, LerpBlendType, EaseInBlendType, EaseOutBlendType, EaseInOutBlendType, NoBlendType, LerpFunctor, SimpleLerpFunctor< value >, SimpleQueryLerpFunctor< value >, MultiLerpFunctor, BoundingHexahedron, BoundingLine, BoundingSphere, BoundingVolume, FiniteBoundingVolume, GeometricBoundingVolume, OmniBoundingVolume, ClassicNurbsCurve, CubicCurveseg, HermiteCurve, NurbsPPCurve, ParametricCurve, PiecewiseCurve, RopeNode, AlphaTestAttrib, AmbientLight, BillboardEffect, Camera, ClipPlaneAttrib, ColorAttrib, ColorBlendAttrib, ColorScaleAttrib, ColorWriteAttrib, CompassEffect, CullBin, CullBinAttrib, CullBinBackToFront, CullBinFixed, CullBinFrontToBack, CullBinUnsorted, CullFaceAttrib, DecalEffect, DepthOffsetAttrib, DepthTestAttrib, DepthWriteAttrib, DirectionalLight, Fog, FogAttrib, GeomNode, LensNode, Light, LightAttrib, LightLensNode, LightNode, LODNode, MaterialAttrib, ModelNode, ModelRoot, NodePathComponent, PosLerpFunctor, HprLerpFunctor, ScaleLerpFunctor, ColorLerpFunctor, PosHprLerpFunctor, HprScaleLerpFunctor, PosHprScaleLerpFunctor, ColorScaleLerpFunctor, PandaNode, PlaneNode, PointLight, RenderAttrib, RenderEffect, RenderEffects, RenderModeAttrib, RenderState, SelectiveChildNode, SequenceNode, ShowBoundsEffect, Spotlight, SwitchNode, TexMatrixAttrib, TextureApplyAttrib, TextureAttrib, TransformState, EventStoreTransform, TransparencyAttrib, PGButton, PGEntry, PGItem, PGMouseWatcherBackground, PGMouseWatcherGroup, PGMouseWatcherParameter, PGMouseWatcherRegion, PGTop, PGWaitBar, ActorNode, AngularForce, AngularVectorForce, BaseForce, ForceNode, LinearCylinderVortexForce, LinearDistanceForce, LinearForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, LinearVectorForce, Physical, PhysicalNode, PhysicsObject, BamReaderParam, ButtonEventList, FactoryParam, Person, Parent, Child, TypedWritableReferenceCount, WritableParam, RIBGraphicsWindow, RIBGraphicsStateGuardian, CasterShader, OutlineShader, PlanarReflector, ProjtexShader, ProjtexShadower, Shader, FrustumShader, SpheretexHighlighter, SpheretexReflector, SpheretexShader, SpotlightShader, TextFont, TextNode, ButtonThrower, DriveInterface, MouseWatcher, MouseWatcherGroup, MouseWatcherRegion, Trackball, Transform2SG, VrpnAnalogDevice, VrpnButtonDevice, VrpnClient, VrpnDialDevice, VrpnTrackerDevice, wcrGraphicsWindow, wglGraphicsPipe, wglGraphicsStateGuardian, wglGraphicsWindow, WinGraphicsPipe, WinGraphicsWindow, AnimChannel< ACScalarSwitchType >, AnimChannel< ACMatrixSwitchType >, MovingPart< ACScalarSwitchType >, MovingPart< ACMatrixSwitchType >, SimpleLerpFunctor< LPoint3f >, SimpleLerpFunctor< LVecBase3f >, and SimpleLerpFunctor< LVecBase4f >.

Definition at line 66 of file referenceCount.h.

int ReferenceCount::get_ref_count  )  const [inline]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

void ReferenceCount::init_type void   )  [inline, static]
 

Reimplemented in AnimBundle, AnimBundleNode, AnimChannel< SwitchType >, AnimChannelBase, AnimChannelFixed< SwitchType >, AnimChannelMatrixXfmTable, AnimChannelScalarTable, AnimControl, AnimGroup, MovingPart< SwitchType >, MovingPartBase, MovingPartMatrix, MovingPartScalar, PartBundle, PartBundleNode, PartGroup, Character, CharacterJoint, CharacterJointBundle, CharacterSlider, ComputedVertices, CollisionEntry, CollisionHandler, CollisionHandlerEvent, CollisionHandlerFloor, CollisionHandlerPhysical, CollisionHandlerPusher, CollisionHandlerQueue, CollisionNode, CollisionPlane, CollisionPolygon, CollisionRay, CollisionSegment, CollisionSolid, CollisionSphere, CRGraphicsStateGuardian, CRSavedFrameBuffer, AnalogNode, ButtonNode, ClientAnalogDevice, ClientBase, ClientButtonDevice, ClientDevice, ClientDialDevice, ClientTrackerDevice, DialNode, MouseAndKeyboard, TrackerNode, VirtualMouse, DataNode, GraphicsChannel, GraphicsLayer, GraphicsPipe, GraphicsStateGuardian, GraphicsWindow, HardwareChannel, SavedFrameBuffer, CylindricalLens, FisheyeLens, ProjectionScreen, PSphereLens, DXGraphicsStateGuardian7, DXSavedFrameBuffer7, wdxGraphicsPipe7, wdxGraphicsWindow7, DXGraphicsStateGuardian8, DXSavedFrameBuffer8, wdxGraphicsPipe8, wdxGraphicsWindow8, EggAnimData, EggBin, EggBinMaker, EggComment, EggCoordinateSystem, EggCurve, EggData, EggExternalReference, EggFilenameNode, EggGroup, EggGroupNode, EggGroupUniquifier, EggMaterial, EggNamedObject, EggNameUniquifier, EggNode, EggNurbsCurve, EggNurbsSurface, EggObject, EggPoint, EggPolygon, EggPoolUniquifier, EggPrimitive, EggSAnimData, EggSurface, EggSwitchCondition, EggSwitchConditionDistance, EggTable, EggTexture, EggVertex, EggVertexPool, EggXfmAnimData, EggXfmSAnim, Event, EventStoreValueBase, RefCountProxy< Base >, RefCountObj< Base >, ThatThingie, ThisThingie, WhatAThingie, Thread, TypedReferenceCount, VirtualFile, VirtualFileComposite, VirtualFileSimple, WindowFramework, GLGraphicsStateGuardian, GLSavedFrameBuffer, glxGraphicsPipe, glxGraphicsStateGuardian, glxGraphicsWindow, dDrawable, Geom, GeomLine, GeomLinestrip, GeomPoint, GeomPolygon, GeomQuad, GeomSphere, GeomSprite, GeomTri, GeomTrifan, GeomTristrip, ImageBuffer, Lens, Material, MatrixLens, OrthographicLens, PerspectiveLens, PixelBuffer, Texture, GraphicsStateGuardianBase, Lerp, AutonomousLerp, LerpBlendType, EaseInBlendType, EaseOutBlendType, EaseInOutBlendType, NoBlendType, LerpFunctor, SimpleLerpFunctor< value >, SimpleQueryLerpFunctor< value >, MultiLerpFunctor, BoundingHexahedron, BoundingLine, BoundingSphere, BoundingVolume, FiniteBoundingVolume, GeometricBoundingVolume, OmniBoundingVolume, ClassicNurbsCurve, CubicCurveseg, HermiteCurve, NurbsPPCurve, ParametricCurve, PiecewiseCurve, RopeNode, AlphaTestAttrib, AmbientLight, BillboardEffect, Camera, ClipPlaneAttrib, ColorAttrib, ColorBlendAttrib, ColorScaleAttrib, ColorWriteAttrib, CompassEffect, CullBin, CullBinAttrib, CullBinBackToFront, CullBinFixed, CullBinFrontToBack, CullBinUnsorted, CullFaceAttrib, DecalEffect, DepthOffsetAttrib, DepthTestAttrib, DepthWriteAttrib, DirectionalLight, Fog, FogAttrib, GeomNode, LensNode, Light, LightAttrib, LightLensNode, LightNode, LODNode, MaterialAttrib, ModelNode, ModelRoot, NodePathComponent, PosLerpFunctor, HprLerpFunctor, ScaleLerpFunctor, ColorLerpFunctor, PosHprLerpFunctor, HprScaleLerpFunctor, PosHprScaleLerpFunctor, ColorScaleLerpFunctor, PandaNode, PlaneNode, PointLight, RenderAttrib, RenderEffect, RenderEffects, RenderModeAttrib, RenderState, SelectiveChildNode, SequenceNode, ShowBoundsEffect, Spotlight, SwitchNode, TexMatrixAttrib, TextureApplyAttrib, TextureAttrib, TransformState, EventStoreTransform, TransparencyAttrib, PGButton, PGEntry, PGItem, PGMouseWatcherBackground, PGMouseWatcherGroup, PGMouseWatcherParameter, PGMouseWatcherRegion, PGTop, PGWaitBar, ActorNode, AngularForce, AngularVectorForce, BaseForce, ForceNode, LinearCylinderVortexForce, LinearDistanceForce, LinearForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, LinearVectorForce, Physical, PhysicalNode, PhysicsObject, BamReaderParam, ButtonEventList, FactoryParam, Person, Parent, Child, TypedWritableReferenceCount, WritableParam, RIBGraphicsWindow, RIBGraphicsStateGuardian, CasterShader, OutlineShader, PlanarReflector, ProjtexShader, ProjtexShadower, Shader, FrustumShader, SpheretexHighlighter, SpheretexReflector, SpheretexShader, SpotlightShader, TextFont, TextNode, ButtonThrower, DriveInterface, MouseWatcher, MouseWatcherGroup, MouseWatcherRegion, Trackball, Transform2SG, VrpnAnalogDevice, VrpnButtonDevice, VrpnClient, VrpnDialDevice, VrpnTrackerDevice, wcrGraphicsWindow, wglGraphicsPipe, wglGraphicsStateGuardian, wglGraphicsWindow, WinGraphicsPipe, WinGraphicsWindow, AnimChannel< ACScalarSwitchType >, AnimChannel< ACMatrixSwitchType >, MovingPart< ACScalarSwitchType >, MovingPart< ACMatrixSwitchType >, SimpleLerpFunctor< LPoint3f >, SimpleLerpFunctor< LVecBase3f >, and SimpleLerpFunctor< LVecBase4f >.

Definition at line 69 of file referenceCount.h.

References INLINE.

Referenced by ConfigureFn(), and ThatThingie::get_class_type().

void ReferenceCount::operator= const ReferenceCount &   )  [inline, protected]
 

The copies of reference-counted objects do not themselves inherit the reference count!

This copy assignment operator is protected because you almost never want to copy just a ReferenceCount object by itself, and it's probably a mistake if you try.

Definition at line 107 of file referenceCount.I.

References _ref_count.

Referenced by TypedWritableReferenceCount::TypedWritableReferenceCount().

int ReferenceCount::ref  )  const [inline]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

void ReferenceCount::test_ref_count_integrity  )  const [inline]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ~ReferenceCount().

int ReferenceCount::unref  )  const [inline]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().


Member Data Documentation

int ReferenceCount::_ref_count [private]
 

Definition at line 74 of file referenceCount.h.

Referenced by operator=(), ReferenceCount(), and ~ReferenceCount().

TypeHandle ReferenceCount::_type_handle [static, private]
 

Reimplemented in AnimBundle, AnimBundleNode, AnimChannel< SwitchType >, AnimChannelBase, AnimChannelFixed< SwitchType >, AnimChannelMatrixXfmTable, AnimChannelScalarTable, AnimControl, AnimGroup, MovingPart< SwitchType >, MovingPartBase, MovingPartMatrix, MovingPartScalar, PartBundle, PartBundleNode, PartGroup, Character, CharacterJoint, CharacterJointBundle, CharacterSlider, ComputedVertices, CollisionEntry, CollisionHandler, CollisionHandlerEvent, CollisionHandlerFloor, CollisionHandlerPhysical, CollisionHandlerPusher, CollisionHandlerQueue, CollisionNode, CollisionPlane, CollisionPolygon, CollisionRay, CollisionSegment, CollisionSolid, CollisionSphere, CRGraphicsStateGuardian, CRSavedFrameBuffer, AnalogNode, ButtonNode, ClientAnalogDevice, ClientBase, ClientButtonDevice, ClientDevice, ClientDialDevice, ClientTrackerDevice, DialNode, MouseAndKeyboard, TrackerNode, VirtualMouse, DataNode, GraphicsChannel, GraphicsLayer, GraphicsPipe, GraphicsStateGuardian, GraphicsWindow, HardwareChannel, SavedFrameBuffer, CylindricalLens, FisheyeLens, ProjectionScreen, PSphereLens, DXGraphicsStateGuardian7, DXSavedFrameBuffer7, wdxGraphicsPipe7, wdxGraphicsWindow7, DXGraphicsStateGuardian8, DXSavedFrameBuffer8, wdxGraphicsPipe8, wdxGraphicsWindow8, EggAnimData, EggBin, EggBinMaker, EggComment, EggCoordinateSystem, EggCurve, EggData, EggExternalReference, EggFilenameNode, EggGroup, EggGroupNode, EggGroupUniquifier, EggMaterial, EggNamedObject, EggNameUniquifier, EggNode, EggNurbsCurve, EggNurbsSurface, EggObject, EggPoint, EggPolygon, EggPoolUniquifier, EggPrimitive, EggSAnimData, EggSurface, EggSwitchCondition, EggSwitchConditionDistance, EggTable, EggTexture, EggVertex, EggVertexPool, EggXfmAnimData, EggXfmSAnim, Event, EventStoreValueBase, EventStoreValue< Type >, RefCountProxy< Base >, RefCountObj< Base >, ThatThingie, ThisThingie, WhatAThingie, Thread, TypedReferenceCount, VirtualFile, VirtualFileComposite, VirtualFileSimple, WindowFramework, GLGraphicsStateGuardian, GLSavedFrameBuffer, glxGraphicsPipe, glxGraphicsStateGuardian, glxGraphicsWindow, dDrawable, Geom, GeomLine, GeomLinestrip, GeomPoint, GeomPolygon, GeomQuad, GeomSphere, GeomSprite, GeomTri, GeomTrifan, GeomTristrip, ImageBuffer, Lens, Material, MatrixLens, OrthographicLens, PerspectiveLens, PixelBuffer, Texture, GraphicsStateGuardianBase, Lerp, AutonomousLerp, LerpBlendType, EaseInBlendType, EaseOutBlendType, EaseInOutBlendType, NoBlendType, LerpFunctor, SimpleLerpFunctor< value >, SimpleQueryLerpFunctor< value >, MultiLerpFunctor, BoundingHexahedron, BoundingLine, BoundingSphere, BoundingVolume, FiniteBoundingVolume, GeometricBoundingVolume, OmniBoundingVolume, ClassicNurbsCurve, CubicCurveseg, HermiteCurve, NurbsPPCurve, ParametricCurve, PiecewiseCurve, RopeNode, AlphaTestAttrib, AmbientLight, BillboardEffect, Camera, ClipPlaneAttrib, ColorAttrib, ColorBlendAttrib, ColorScaleAttrib, ColorWriteAttrib, CompassEffect, CullBin, CullBinAttrib, CullBinBackToFront, CullBinFixed, CullBinFrontToBack, CullBinUnsorted, CullFaceAttrib, DecalEffect, DepthOffsetAttrib, DepthTestAttrib, DepthWriteAttrib, DirectionalLight, Fog, FogAttrib, GeomNode, LensNode, Light, LightAttrib, LightLensNode, LightNode, LODNode, MaterialAttrib, ModelNode, ModelRoot, NodePathComponent, PosLerpFunctor, HprLerpFunctor, ScaleLerpFunctor, ColorLerpFunctor, PosHprLerpFunctor, HprScaleLerpFunctor, PosHprScaleLerpFunctor, ColorScaleLerpFunctor, PandaNode, PlaneNode, PointLight, RenderAttrib, RenderEffect, RenderEffects, RenderModeAttrib, RenderState, SelectiveChildNode, SequenceNode, ShowBoundsEffect, Spotlight, SwitchNode, TexMatrixAttrib, TextureApplyAttrib, TextureAttrib, TransformState, EventStoreTransform, TransparencyAttrib, PGButton, PGEntry, PGItem, PGMouseWatcherBackground, PGMouseWatcherGroup, PGMouseWatcherParameter, PGMouseWatcherRegion, PGTop, PGWaitBar, ActorNode, AngularForce, AngularVectorForce, BaseForce, ForceNode, LinearCylinderVortexForce, LinearDistanceForce, LinearForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, LinearVectorForce, Physical, PhysicalNode, PhysicsObject, BamReaderParam, ButtonEventList, FactoryParam, Person, Parent, Child, TypedWritableReferenceCount, WritableParam, RIBGraphicsWindow, RIBGraphicsStateGuardian, CasterShader, OutlineShader, PlanarReflector, ProjtexShader, ProjtexShadower, Shader, FrustumShader, SpheretexHighlighter, SpheretexReflector, SpheretexShader, SpotlightShader, TextFont, TextNode, ButtonThrower, DriveInterface, MouseWatcher, MouseWatcherGroup, MouseWatcherRegion, Trackball, Transform2SG, VrpnAnalogDevice, VrpnButtonDevice, VrpnClient, VrpnDialDevice, VrpnTrackerDevice, wcrGraphicsWindow, wglGraphicsPipe, wglGraphicsStateGuardian, wglGraphicsWindow, WinGraphicsPipe, WinGraphicsWindow, AnimChannel< ACScalarSwitchType >, AnimChannel< ACMatrixSwitchType >, MovingPart< ACScalarSwitchType >, MovingPart< ACMatrixSwitchType >, SimpleLerpFunctor< LPoint3f >, SimpleLerpFunctor< LVecBase3f >, and SimpleLerpFunctor< LVecBase4f >.

Definition at line 25 of file referenceCount.cxx.


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:54:40 2003 for Panda by doxygen1.3