#include <textureAttrib.h>
Inheritance diagram for TextureAttrib:
Public Types | |
enum | PandaCompareFunc { M_none = 0, M_never, M_less, M_equal, M_less_equal, M_greater, M_not_equal, M_greater_equal, M_always } |
Public Member Functions | |
bool | is_off () const |
Returns true if the TextureAttrib is an 'off' TextureAttrib, indicating that it should disable texturing. | |
Texture * | get_texture () const |
If the TextureAttrib is not an 'off' TextureAttrib, returns the texture that is associated. | |
virtual void | issue (GraphicsStateGuardianBase *gsg) const |
Calls the appropriate method on the indicated GSG to issue the graphics commands appropriate to the given attribute. | |
virtual void | output (ostream &out) const |
virtual void | write_datagram (BamWriter *manager, Datagram &dg) |
Writes the contents of this object to the datagram for shipping out to a Bam file. | |
virtual int | complete_pointers (TypedWritable **plist, BamReader *manager) |
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). | |
virtual TypeHandle | get_type () const |
virtual TypeHandle | force_init_type () |
ConstPointerTo< RenderAttrib > | compose (const RenderAttrib *other) const |
ConstPointerTo< RenderAttrib > | invert_compose (const RenderAttrib *other) const |
ConstPointerTo< RenderAttrib > | make_default () const |
int | compare_to (const RenderAttrib &other) const |
Provides an arbitrary ordering among all unique RenderAttribs, so we can store the essentially different ones in a big set and throw away the rest. | |
virtual void | write (ostream &out, int indent_level) const |
virtual void | finalize () |
Method to ensure that any necessary clean up tasks that have to be performed by this object are performed. | |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
ConstPointerTo< RenderAttrib > | make (Texture *tex) |
Constructs a new TextureAttrib object suitable for rendering the indicated texture onto geometry. | |
ConstPointerTo< RenderAttrib > | make_off () |
Constructs a new TextureAttrib object suitable for rendering untextured geometry. | |
void | register_with_read_factory () |
Tells the BamReader how to create objects of type TextureAttrib. | |
TypeHandle | get_class_type () |
void | init_type () |
TypedWritable * | change_this (TypedWritable *old_ptr, BamReader *manager) |
Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired. | |
Static Public Attributes | |
TypedWritable *const | Null = (TypedWritable*)0L |
Protected Member Functions | |
virtual int | compare_to_impl (const RenderAttrib *other) const |
Intended to be overridden by derived TextureAttrib types to return a unique number indicating whether this TextureAttrib is equivalent to the other one. | |
virtual RenderAttrib * | make_default_impl () const |
Intended to be overridden by derived TextureAttrib types to specify what the default property for a TextureAttrib of this type should be. | |
void | fillin (DatagramIterator &scan, BamReader *manager) |
This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new TextureAttrib. | |
virtual ConstPointerTo< RenderAttrib > | compose_impl (const RenderAttrib *other) const |
Intended to be overridden by derived RenderAttrib types to specify how two consecutive RenderAttrib objects of the same type interact. | |
virtual ConstPointerTo< RenderAttrib > | invert_compose_impl (const RenderAttrib *other) const |
Intended to be overridden by derived RenderAttrib types to specify how two consecutive RenderAttrib objects of the same type interact. | |
void | output_comparefunc (ostream &out, PandaCompareFunc fn) const |
Static Protected Member Functions | |
TypedWritable * | make_from_bam (const FactoryParams ¶ms) |
This function is called by the BamReader's factory when a new object of type TextureAttrib is encountered in the Bam file. | |
ConstPointerTo< RenderAttrib > | return_new (RenderAttrib *attrib) |
This function is used by derived RenderAttrib types to share a common RenderAttrib pointer for all equivalent RenderAttrib objects. | |
TypedWritable * | new_from_bam (RenderAttrib *attrib, BamReader *manager) |
Private Member Functions | |
TextureAttrib () | |
Use TextureAttrib::make() to construct a new TextureAttrib object. | |
Private Attributes | |
PointerTo< Texture > | _texture |
Static Private Attributes | |
TypeHandle | _type_handle |
Also see TextureAttrib2 for the secondary texture.
Definition at line 41 of file textureAttrib.h.
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Definition at line 107 of file renderAttrib.h. Referenced by AlphaTestAttrib::AlphaTestAttrib(), DepthTestAttrib::DepthTestAttrib(), DXGraphicsStateGuardian8::enable_texturing(), GLGraphicsStateGuardian::issue_tex_matrix(), and GLGraphicsStateGuardian::issue_transform(). |
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Use TextureAttrib::make() to construct a new TextureAttrib object.
Definition at line 34 of file textureAttrib.I. |
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Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired. Most objects don't change pointers after completion, but some need to. Once this function has been called, the old pointer will no longer be accessed. Definition at line 362 of file renderAttrib.cxx. |
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Provides an arbitrary ordering among all unique RenderAttribs, so we can store the essentially different ones in a big set and throw away the rest. This method is not needed outside of the RenderAttrib class because all equivalent RenderAttrib objects are guaranteed to share the same pointer; thus, a pointer comparison is always sufficient. Definition at line 125 of file renderAttrib.I. |
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Intended to be overridden by derived TextureAttrib types to return a unique number indicating whether this TextureAttrib is equivalent to the other one. This should return 0 if the two TextureAttrib objects are equivalent, a number less than zero if this one should be sorted before the other one, and a number greater than zero otherwise. This will only be called with two TextureAttrib objects whose get_type() functions return the same. Reimplemented from RenderAttrib. Definition at line 132 of file textureAttrib.cxx. References get_class_type(), BamReader::get_factory(), make_from_bam(), and Factory< TypedWritable >::register_factory(). |
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Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). Returns the number of pointers processed. Reimplemented from TypedWritable. Definition at line 215 of file textureAttrib.cxx. |
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Referenced by LightAttrib::get_light(), LightAttrib::get_num_lights(), ClipPlaneAttrib::get_num_planes(), and ClipPlaneAttrib::get_plane(). |
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Intended to be overridden by derived RenderAttrib types to specify how two consecutive RenderAttrib objects of the same type interact. This should return the result of applying the other RenderAttrib to a node in the scene graph below this RenderAttrib, which was already applied. In most cases, the result is the same as the other RenderAttrib (that is, a subsequent RenderAttrib completely replaces the preceding one). On the other hand, some kinds of RenderAttrib (for instance, ColorTransformAttrib) might combine in meaningful ways. Reimplemented in ClipPlaneAttrib, ColorScaleAttrib, CullFaceAttrib, DepthOffsetAttrib, LightAttrib, and TexMatrixAttrib. Definition at line 276 of file renderAttrib.cxx. |
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This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new TextureAttrib.
Reimplemented from RenderAttrib. Definition at line 265 of file textureAttrib.cxx. |
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Method to ensure that any necessary clean up tasks that have to be performed by this object are performed.
Reimplemented from TypedWritable. Definition at line 393 of file renderAttrib.cxx. |
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Reimplemented from RenderAttrib. Definition at line 84 of file textureAttrib.h. |
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Reimplemented from RenderAttrib. Definition at line 73 of file textureAttrib.h. References RenderAttrib::get_class_type(). Referenced by compare_to_impl(), NodePath::get_transparency(), NodePath::has_transparency(), NodePath::set_mat(), and NodePath::set_transparency(). |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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If the TextureAttrib is not an 'off' TextureAttrib, returns the texture that is associated. Otherwise, return NULL. Definition at line 67 of file textureAttrib.I. Referenced by NodePath::has_transparency(), and NodePath::set_transparency(). |
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Reimplemented from RenderAttrib. Definition at line 81 of file textureAttrib.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Reimplemented from RenderAttrib. Definition at line 76 of file textureAttrib.h. References RenderAttrib::get_class_type(), and RenderAttrib::init_type(). |
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Intended to be overridden by derived RenderAttrib types to specify how two consecutive RenderAttrib objects of the same type interact. See invert_compose() and compose_impl(). Reimplemented in ClipPlaneAttrib, ColorScaleAttrib, CullFaceAttrib, DepthOffsetAttrib, LightAttrib, and TexMatrixAttrib. Definition at line 297 of file renderAttrib.cxx. |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Returns true if the TextureAttrib is an 'off' TextureAttrib, indicating that it should disable texturing.
Definition at line 50 of file textureAttrib.I. References _texture. |
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Calls the appropriate method on the indicated GSG to issue the graphics commands appropriate to the given attribute. This is normally called (indirectly) only from GraphicsStateGuardian::set_state() or modify_state(). Reimplemented from RenderAttrib. Definition at line 81 of file textureAttrib.cxx. |
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Constructs a new TextureAttrib object suitable for rendering the indicated texture onto geometry.
Definition at line 42 of file textureAttrib.cxx. References RenderAttrib::return_new(). |
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Intended to be overridden by derived TextureAttrib types to specify what the default property for a TextureAttrib of this type should be. This should return a newly-allocated TextureAttrib of the same type that corresponds to whatever the standard default for this kind of TextureAttrib is. Implements RenderAttrib. Definition at line 166 of file textureAttrib.cxx. |
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This function is called by the BamReader's factory when a new object of type TextureAttrib is encountered in the Bam file. It should create the TextureAttrib and extract its information from the file. Definition at line 241 of file textureAttrib.cxx. Referenced by compare_to_impl(). |
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Constructs a new TextureAttrib object suitable for rendering untextured geometry.
Definition at line 59 of file textureAttrib.cxx. References GraphicsStateGuardianBase::issue_texture(). Referenced by GraphicsStateGuardian::begin_bind_clip_planes(), and NodePath::get_mat(). |
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Reimplemented from RenderAttrib. Definition at line 94 of file textureAttrib.cxx. References _texture, and DCAST_INTO_R. |
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Definition at line 141 of file renderAttrib.cxx. References RenderAttrib::_attribs, RenderAttrib::_saved_entry, nassertr, and NULL. |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Tells the BamReader how to create objects of type TextureAttrib.
Definition at line 181 of file textureAttrib.cxx. |
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This function is used by derived RenderAttrib types to share a common RenderAttrib pointer for all equivalent RenderAttrib objects. The make() function of the derived type should create a new RenderAttrib and pass it through return_new(), which will either save the pointer and return it unchanged (if this is the first similar such object) or delete it and return an equivalent pointer (if there was already a similar object saved). Definition at line 186 of file renderAttrib.cxx. Referenced by CullFaceAttrib::compare_to_impl(), make(), MaterialAttrib::make(), LightAttrib::make(), FogAttrib::make(), CullFaceAttrib::make(), ClipPlaneAttrib::make(), LightAttrib::make_all_off(), ClipPlaneAttrib::make_all_off(), ColorAttrib::make_flat(), and ColorAttrib::make_vertex(). |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Definition at line 155 of file renderAttrib.cxx. References RenderAttrib::_attribs. |
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Writes the contents of this object to the datagram for shipping out to a Bam file.
Reimplemented from RenderAttrib. Definition at line 196 of file textureAttrib.cxx. References RenderAttrib::fillin(), and BamReader::read_pointer(). |
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Definition at line 61 of file textureAttrib.h. Referenced by is_off(), output(), and TextureAttrib(). |
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Reimplemented from RenderAttrib. Definition at line 29 of file textureAttrib.cxx. |
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Definition at line 25 of file typedWritable.cxx. Referenced by Child::complete_pointers(), Parent::complete_pointers(), Person::complete_pointers(), LoaderFileTypeBam::get_extension(), PartGroup::pick_channel_index(), BamReader::read_pointer(), and AnimGroup::write_datagram(). |