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LinearJitterForce Class Reference

Completely random noise force vector. More...

#include <linearJitterForce.h>

Inheritance diagram for LinearJitterForce:

LinearRandomForce LinearForce BaseForce TypedReferenceCount TypedObject ReferenceCount List of all members.

Public Member Functions

 LinearJitterForce (float a=1.0f, bool m=false)
 constructor

 LinearJitterForce (const LinearJitterForce &copy)
 copy constructor

virtual ~LinearJitterForce (void)
 constructor

virtual TypeHandle get_type (void) const
virtual TypeHandle force_init_type ()
void set_amplitude (const float a)
void set_mass_dependent (bool m)
float get_amplitude (void) const
bool get_mass_dependent (void) const
void set_vector_masks (bool x, bool y, bool z)
virtual LVector3f get_vector (const PhysicsObject *po)
virtual bool is_linear (void) const
bool get_active (void) const
void set_active (bool active)
ForceNodeget_force_node (void) const
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.

int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.


Static Public Member Functions

TypeHandle get_class_type (void)
void init_type (void)

Static Protected Member Functions

float bounded_rand (void)
 Returns a float in [0, 1].

LVector3f random_unit_vector (void)
 generates a random unit vector


Private Member Functions

virtual LVector3f get_child_vector (const PhysicsObject *po)
 random value

virtual LinearForcemake_copy (void)
 copier


Static Private Attributes

TypeHandle _type_handle

Detailed Description

Completely random noise force vector.

Not repeatable, reliable, or predictable.

Definition at line 36 of file linearJitterForce.h.


Constructor & Destructor Documentation

LinearJitterForce::LinearJitterForce float  a = 1.0f,
bool  m = false
 

constructor

Definition at line 35 of file linearJitterForce.cxx.

LinearJitterForce::LinearJitterForce const LinearJitterForce &  copy  ) 
 

copy constructor

Definition at line 48 of file linearJitterForce.cxx.

LinearJitterForce::~LinearJitterForce void   )  [virtual]
 

constructor

Definition at line 61 of file linearJitterForce.cxx.

References LinearRandomForce::random_unit_vector().


Member Function Documentation

float LinearRandomForce::bounded_rand void   )  [static, protected, inherited]
 

Returns a float in [0, 1].

Definition at line 73 of file linearRandomForce.cxx.

virtual TypeHandle LinearJitterForce::force_init_type void   )  [inline, virtual]
 

Reimplemented from LinearRandomForce.

Definition at line 58 of file linearJitterForce.h.

bool BaseForce::get_active void   )  const [inline, inherited]
 

Definition at line 51 of file baseForce.I.

float LinearForce::get_amplitude void   )  const [inline, inherited]
 

Definition at line 40 of file linearForce.I.

References LinearForce::_mass_dependent, and INLINE.

LVector3f LinearJitterForce::get_child_vector const PhysicsObject po  )  [private, virtual]
 

random value

Implements LinearRandomForce.

Definition at line 86 of file linearJitterForce.cxx.

TypeHandle LinearJitterForce::get_class_type void   )  [inline, static]
 

Reimplemented from LinearRandomForce.

Definition at line 47 of file linearJitterForce.h.

ForceNode * BaseForce::get_force_node void   )  const [inline, inherited]
 

Definition at line 29 of file baseForce.I.

References BaseForce::_active, and INLINE.

bool LinearForce::get_mass_dependent void   )  const [inline, inherited]
 

Definition at line 51 of file linearForce.I.

References LinearForce::_mass_dependent.

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

virtual TypeHandle LinearJitterForce::get_type void   )  const [inline, virtual]
 

Reimplemented from LinearRandomForce.

Definition at line 55 of file linearJitterForce.h.

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

LVector3f LinearForce::get_vector const PhysicsObject po  )  [virtual, inherited]
 

Implements BaseForce.

Definition at line 83 of file linearForce.cxx.

void LinearJitterForce::init_type void   )  [inline, static]
 

Reimplemented from LinearRandomForce.

Definition at line 50 of file linearJitterForce.h.

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool LinearForce::is_linear void   )  const [virtual, inherited]
 

Implements BaseForce.

Definition at line 105 of file linearForce.cxx.

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

LinearForce * LinearJitterForce::make_copy void   )  [private, virtual]
 

copier

Implements LinearRandomForce.

Definition at line 73 of file linearJitterForce.cxx.

LVector3f LinearRandomForce::random_unit_vector void   )  [inline, static, protected, inherited]
 

generates a random unit vector

Definition at line 31 of file linearRandomForce.I.

Referenced by LinearNoiseForce::init_noise_tables(), and ~LinearJitterForce().

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

void BaseForce::set_active bool  active  )  [inline, inherited]
 

Definition at line 40 of file baseForce.I.

References BaseForce::_active, and INLINE.

void LinearForce::set_amplitude const float  a  )  [inline, inherited]
 

Definition at line 29 of file linearForce.I.

References LinearForce::_amplitude, and INLINE.

void LinearForce::set_mass_dependent bool  m  )  [inline, inherited]
 

Definition at line 62 of file linearForce.I.

References LinearForce::_y_mask, LinearForce::_z_mask, and y.

void LinearForce::set_vector_masks bool  x,
bool  y,
bool  z
[inline, inherited]
 

Definition at line 73 of file linearForce.I.

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().


Member Data Documentation

TypeHandle LinearJitterForce::_type_handle [static, private]
 

Reimplemented from LinearRandomForce.

Definition at line 24 of file linearJitterForce.cxx.


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:51:53 2003 for Panda by doxygen1.3