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panda/src/physics/baseForce.h

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00001 // Filename: baseForce.h
00002 // Created by:  charles (08Aug00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef BASEFORCE_H
00020 #define BASEFORCE_H
00021 
00022 #include <pandabase.h>
00023 #include <typedReferenceCount.h>
00024 #include <luse.h>
00025 
00026 #include "physicsObject.h"
00027 
00028 class ForceNode;
00029 
00030 ////////////////////////////////////////////////////////////////////
00031 //        Class : BaseForce
00032 //  Description : pure virtual base class for all forces that could
00033 //                POSSIBLY exist.
00034 ////////////////////////////////////////////////////////////////////
00035 class EXPCL_PANDAPHYSICS BaseForce : public TypedReferenceCount {
00036 private:
00037   ForceNode *_force_node;
00038   bool _active;
00039 
00040   virtual LVector3f get_child_vector(const PhysicsObject *po) = 0;
00041 
00042 protected:
00043   BaseForce(bool active = true);
00044   BaseForce(const BaseForce &copy);
00045 
00046 PUBLISHED:
00047   virtual ~BaseForce(void);
00048 
00049   INLINE bool get_active(void) const;
00050   INLINE void set_active(bool active);
00051   virtual bool is_linear(void) const = 0;
00052 
00053   INLINE ForceNode *get_force_node(void) const;
00054 
00055   virtual LVector3f get_vector(const PhysicsObject *po) = 0;
00056 
00057 public:
00058   static TypeHandle get_class_type(void) {
00059     return _type_handle;
00060   }
00061   static void init_type(void) {
00062     TypedReferenceCount::init_type();
00063     register_type(_type_handle, "BaseForce",
00064                   TypedReferenceCount::get_class_type());
00065   }
00066   virtual TypeHandle get_type(void) const {
00067     return get_class_type();
00068   }
00069   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00070 
00071 private:
00072   static TypeHandle _type_handle;
00073 
00074   friend class ForceNode;
00075 };
00076 
00077 #include "baseForce.I"
00078 
00079 #endif // BASEFORCE_H

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