#include <linearForce.h>
Inheritance diagram for LinearForce:
Public Member Functions | |
~LinearForce (void) | |
Destructor. | |
void | set_amplitude (const float a) |
void | set_mass_dependent (bool m) |
float | get_amplitude (void) const |
bool | get_mass_dependent (void) const |
void | set_vector_masks (bool x, bool y, bool z) |
virtual LVector3f | get_vector (const PhysicsObject *po) |
virtual LinearForce * | make_copy (void)=0 |
virtual bool | is_linear (void) const |
virtual TypeHandle | get_type (void) const |
virtual TypeHandle | force_init_type () |
bool | get_active (void) const |
void | set_active (bool active) |
ForceNode * | get_force_node (void) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
TypeHandle | get_class_type (void) |
void | init_type (void) |
Protected Member Functions | |
LinearForce (float a, bool mass) | |
Default/component-based constructor. | |
LinearForce (const LinearForce ©) | |
copy constructor | |
Private Member Functions | |
virtual LVector3f | get_child_vector (const PhysicsObject *po)=0 |
Private Attributes | |
float | _amplitude |
bool | _mass_dependent |
bool | _x_mask |
bool | _y_mask |
bool | _z_mask |
Static Private Attributes | |
TypeHandle | _type_handle |
This is a pure virtual base class.
Definition at line 36 of file linearForce.h.
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Default/component-based constructor.
Definition at line 40 of file linearForce.cxx. References _amplitude, _mass_dependent, _x_mask, _y_mask, and _z_mask. |
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copy constructor
Definition at line 55 of file linearForce.cxx. |
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Destructor.
Definition at line 73 of file linearForce.cxx. |
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Reimplemented from BaseForce. Reimplemented in LinearCylinderVortexForce, LinearDistanceForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, and LinearVectorForce. Definition at line 80 of file linearForce.h. |
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Definition at line 51 of file baseForce.I. |
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Definition at line 40 of file linearForce.I. References _mass_dependent, and INLINE. |
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Implements BaseForce. Implemented in LinearCylinderVortexForce, LinearDistanceForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, and LinearVectorForce. |
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Reimplemented from BaseForce. Reimplemented in LinearCylinderVortexForce, LinearDistanceForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, and LinearVectorForce. Definition at line 69 of file linearForce.h. |
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Definition at line 29 of file baseForce.I. References BaseForce::_active, and INLINE. |
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Definition at line 51 of file linearForce.I. References _mass_dependent. |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Reimplemented from BaseForce. Reimplemented in LinearCylinderVortexForce, LinearDistanceForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, and LinearVectorForce. Definition at line 77 of file linearForce.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Implements BaseForce. Definition at line 83 of file linearForce.cxx. |
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Reimplemented from BaseForce. Reimplemented in LinearCylinderVortexForce, LinearDistanceForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, and LinearVectorForce. Definition at line 72 of file linearForce.h. |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Implements BaseForce. Definition at line 105 of file linearForce.cxx. |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Definition at line 40 of file baseForce.I. References BaseForce::_active, and INLINE. |
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Definition at line 29 of file linearForce.I. References _amplitude, and INLINE. |
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Definition at line 62 of file linearForce.I. |
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Definition at line 73 of file linearForce.I. |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Definition at line 38 of file linearForce.h. Referenced by LinearForce(), and set_amplitude(). |
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Definition at line 39 of file linearForce.h. Referenced by get_amplitude(), get_mass_dependent(), and LinearForce(). |
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Reimplemented from BaseForce. Reimplemented in LinearCylinderVortexForce, LinearDistanceForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, and LinearVectorForce. Definition at line 29 of file linearForce.cxx. |
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Definition at line 41 of file linearForce.h. Referenced by LinearForce(). |
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Definition at line 42 of file linearForce.h. Referenced by LinearForce(), set_mass_dependent(), and ~LinearForce(). |
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Definition at line 43 of file linearForce.h. Referenced by LinearForce(), set_mass_dependent(), and ~LinearForce(). |