Main Page   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members   File Members  

LinearForce Class Reference

A force that acts on a PhysicsObject by way of an Integrator. More...

#include <linearForce.h>

Inheritance diagram for LinearForce:

BaseForce TypedReferenceCount TypedObject ReferenceCount LinearCylinderVortexForce LinearDistanceForce LinearFrictionForce LinearRandomForce LinearUserDefinedForce LinearVectorForce LinearSinkForce LinearSourceForce LinearJitterForce LinearNoiseForce List of all members.

Public Member Functions

 ~LinearForce (void)
 Destructor.

void set_amplitude (const float a)
void set_mass_dependent (bool m)
float get_amplitude (void) const
bool get_mass_dependent (void) const
void set_vector_masks (bool x, bool y, bool z)
virtual LVector3f get_vector (const PhysicsObject *po)
virtual LinearForce * make_copy (void)=0
virtual bool is_linear (void) const
virtual TypeHandle get_type (void) const
virtual TypeHandle force_init_type ()
bool get_active (void) const
void set_active (bool active)
ForceNodeget_force_node (void) const
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.

int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.


Static Public Member Functions

TypeHandle get_class_type (void)
void init_type (void)

Protected Member Functions

 LinearForce (float a, bool mass)
 Default/component-based constructor.

 LinearForce (const LinearForce &copy)
 copy constructor


Private Member Functions

virtual LVector3f get_child_vector (const PhysicsObject *po)=0

Private Attributes

float _amplitude
bool _mass_dependent
bool _x_mask
bool _y_mask
bool _z_mask

Static Private Attributes

TypeHandle _type_handle

Detailed Description

A force that acts on a PhysicsObject by way of an Integrator.

This is a pure virtual base class.

Definition at line 36 of file linearForce.h.


Constructor & Destructor Documentation

LinearForce::LinearForce float  a,
bool  mass
[protected]
 

Default/component-based constructor.

Definition at line 40 of file linearForce.cxx.

References _amplitude, _mass_dependent, _x_mask, _y_mask, and _z_mask.

LinearForce::LinearForce const LinearForce &  copy  )  [protected]
 

copy constructor

Definition at line 55 of file linearForce.cxx.

LinearForce::~LinearForce void   ) 
 

Destructor.

Definition at line 73 of file linearForce.cxx.

References _y_mask, and _z_mask.


Member Function Documentation

virtual TypeHandle LinearForce::force_init_type void   )  [inline, virtual]
 

Reimplemented from BaseForce.

Reimplemented in LinearCylinderVortexForce, LinearDistanceForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, and LinearVectorForce.

Definition at line 80 of file linearForce.h.

bool BaseForce::get_active void   )  const [inline, inherited]
 

Definition at line 51 of file baseForce.I.

float LinearForce::get_amplitude void   )  const [inline]
 

Definition at line 40 of file linearForce.I.

References _mass_dependent, and INLINE.

virtual LVector3f LinearForce::get_child_vector const PhysicsObject po  )  [private, pure virtual]
 

Implements BaseForce.

Implemented in LinearCylinderVortexForce, LinearDistanceForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, and LinearVectorForce.

TypeHandle LinearForce::get_class_type void   )  [inline, static]
 

Reimplemented from BaseForce.

Reimplemented in LinearCylinderVortexForce, LinearDistanceForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, and LinearVectorForce.

Definition at line 69 of file linearForce.h.

ForceNode * BaseForce::get_force_node void   )  const [inline, inherited]
 

Definition at line 29 of file baseForce.I.

References BaseForce::_active, and INLINE.

bool LinearForce::get_mass_dependent void   )  const [inline]
 

Definition at line 51 of file linearForce.I.

References _mass_dependent.

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

virtual TypeHandle LinearForce::get_type void   )  const [inline, virtual]
 

Reimplemented from BaseForce.

Reimplemented in LinearCylinderVortexForce, LinearDistanceForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, and LinearVectorForce.

Definition at line 77 of file linearForce.h.

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

LVector3f LinearForce::get_vector const PhysicsObject po  )  [virtual]
 

Implements BaseForce.

Definition at line 83 of file linearForce.cxx.

void LinearForce::init_type void   )  [inline, static]
 

Reimplemented from BaseForce.

Reimplemented in LinearCylinderVortexForce, LinearDistanceForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, and LinearVectorForce.

Definition at line 72 of file linearForce.h.

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool LinearForce::is_linear void   )  const [virtual]
 

Implements BaseForce.

Definition at line 105 of file linearForce.cxx.

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

virtual LinearForce* LinearForce::make_copy void   )  [pure virtual]
 

Implemented in LinearCylinderVortexForce, LinearDistanceForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, and LinearVectorForce.

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

void BaseForce::set_active bool  active  )  [inline, inherited]
 

Definition at line 40 of file baseForce.I.

References BaseForce::_active, and INLINE.

void LinearForce::set_amplitude const float  a  )  [inline]
 

Definition at line 29 of file linearForce.I.

References _amplitude, and INLINE.

void LinearForce::set_mass_dependent bool  m  )  [inline]
 

Definition at line 62 of file linearForce.I.

References _y_mask, _z_mask, and y.

void LinearForce::set_vector_masks bool  x,
bool  y,
bool  z
[inline]
 

Definition at line 73 of file linearForce.I.

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().


Member Data Documentation

float LinearForce::_amplitude [private]
 

Definition at line 38 of file linearForce.h.

Referenced by LinearForce(), and set_amplitude().

bool LinearForce::_mass_dependent [private]
 

Definition at line 39 of file linearForce.h.

Referenced by get_amplitude(), get_mass_dependent(), and LinearForce().

TypeHandle LinearForce::_type_handle [static, private]
 

Reimplemented from BaseForce.

Reimplemented in LinearCylinderVortexForce, LinearDistanceForce, LinearFrictionForce, LinearJitterForce, LinearNoiseForce, LinearRandomForce, LinearSinkForce, LinearSourceForce, LinearUserDefinedForce, and LinearVectorForce.

Definition at line 29 of file linearForce.cxx.

bool LinearForce::_x_mask [private]
 

Definition at line 41 of file linearForce.h.

Referenced by LinearForce().

bool LinearForce::_y_mask [private]
 

Definition at line 42 of file linearForce.h.

Referenced by LinearForce(), set_mass_dependent(), and ~LinearForce().

bool LinearForce::_z_mask [private]
 

Definition at line 43 of file linearForce.h.

Referenced by LinearForce(), set_mass_dependent(), and ~LinearForce().


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:51:50 2003 for Panda by doxygen1.3