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LinearRandomForce Class Reference

Pure virtual, parent to noiseForce and jitterForce. More...

#include <linearRandomForce.h>

Inheritance diagram for LinearRandomForce:

LinearForce BaseForce TypedReferenceCount TypedObject ReferenceCount LinearJitterForce LinearNoiseForce List of all members.

Public Member Functions

virtual ~LinearRandomForce (void)
 destructor

virtual TypeHandle get_type (void) const
virtual TypeHandle force_init_type ()
void set_amplitude (const float a)
void set_mass_dependent (bool m)
float get_amplitude (void) const
bool get_mass_dependent (void) const
void set_vector_masks (bool x, bool y, bool z)
virtual LVector3f get_vector (const PhysicsObject *po)
virtual bool is_linear (void) const
bool get_active (void) const
void set_active (bool active)
ForceNodeget_force_node (void) const
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.

int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.


Static Public Member Functions

TypeHandle get_class_type (void)
void init_type (void)

Protected Member Functions

 LinearRandomForce (float a=1.0f, bool m=false)
 vector constructor

 LinearRandomForce (const LinearRandomForce &copy)
 copy constructor

virtual LVector3f get_child_vector (const PhysicsObject *po)=0
virtual LinearForcemake_copy (void)=0

Static Protected Member Functions

float bounded_rand (void)
 Returns a float in [0, 1].

LVector3f random_unit_vector (void)
 generates a random unit vector


Static Private Attributes

TypeHandle _type_handle

Detailed Description

Pure virtual, parent to noiseForce and jitterForce.

Definition at line 37 of file linearRandomForce.h.


Constructor & Destructor Documentation

LinearRandomForce::LinearRandomForce float  a = 1.0f,
bool  m = false
[protected]
 

vector constructor

Definition at line 35 of file linearRandomForce.cxx.

LinearRandomForce::LinearRandomForce const LinearRandomForce &  copy  )  [protected]
 

copy constructor

Definition at line 48 of file linearRandomForce.cxx.

LinearRandomForce::~LinearRandomForce void   )  [virtual]
 

destructor

Definition at line 61 of file linearRandomForce.cxx.


Member Function Documentation

float LinearRandomForce::bounded_rand void   )  [static, protected]
 

Returns a float in [0, 1].

Definition at line 73 of file linearRandomForce.cxx.

virtual TypeHandle LinearRandomForce::force_init_type void   )  [inline, virtual]
 

Reimplemented from LinearForce.

Reimplemented in LinearJitterForce, and LinearNoiseForce.

Definition at line 63 of file linearRandomForce.h.

bool BaseForce::get_active void   )  const [inline, inherited]
 

Definition at line 51 of file baseForce.I.

float LinearForce::get_amplitude void   )  const [inline, inherited]
 

Definition at line 40 of file linearForce.I.

References LinearForce::_mass_dependent, and INLINE.

virtual LVector3f LinearRandomForce::get_child_vector const PhysicsObject po  )  [protected, pure virtual]
 

Implements LinearForce.

Implemented in LinearJitterForce, and LinearNoiseForce.

TypeHandle LinearRandomForce::get_class_type void   )  [inline, static]
 

Reimplemented from LinearForce.

Reimplemented in LinearJitterForce, and LinearNoiseForce.

Definition at line 52 of file linearRandomForce.h.

ForceNode * BaseForce::get_force_node void   )  const [inline, inherited]
 

Definition at line 29 of file baseForce.I.

References BaseForce::_active, and INLINE.

bool LinearForce::get_mass_dependent void   )  const [inline, inherited]
 

Definition at line 51 of file linearForce.I.

References LinearForce::_mass_dependent.

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

virtual TypeHandle LinearRandomForce::get_type void   )  const [inline, virtual]
 

Reimplemented from LinearForce.

Reimplemented in LinearJitterForce, and LinearNoiseForce.

Definition at line 60 of file linearRandomForce.h.

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

LVector3f LinearForce::get_vector const PhysicsObject po  )  [virtual, inherited]
 

Implements BaseForce.

Definition at line 83 of file linearForce.cxx.

void LinearRandomForce::init_type void   )  [inline, static]
 

Reimplemented from LinearForce.

Reimplemented in LinearJitterForce, and LinearNoiseForce.

Definition at line 55 of file linearRandomForce.h.

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool LinearForce::is_linear void   )  const [virtual, inherited]
 

Implements BaseForce.

Definition at line 105 of file linearForce.cxx.

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

virtual LinearForce* LinearRandomForce::make_copy void   )  [protected, pure virtual]
 

Implements LinearForce.

Implemented in LinearJitterForce, and LinearNoiseForce.

LVector3f LinearRandomForce::random_unit_vector void   )  [inline, static, protected]
 

generates a random unit vector

Definition at line 31 of file linearRandomForce.I.

Referenced by LinearNoiseForce::init_noise_tables(), and LinearJitterForce::~LinearJitterForce().

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

void BaseForce::set_active bool  active  )  [inline, inherited]
 

Definition at line 40 of file baseForce.I.

References BaseForce::_active, and INLINE.

void LinearForce::set_amplitude const float  a  )  [inline, inherited]
 

Definition at line 29 of file linearForce.I.

References LinearForce::_amplitude, and INLINE.

void LinearForce::set_mass_dependent bool  m  )  [inline, inherited]
 

Definition at line 62 of file linearForce.I.

References LinearForce::_y_mask, LinearForce::_z_mask, and y.

void LinearForce::set_vector_masks bool  x,
bool  y,
bool  z
[inline, inherited]
 

Definition at line 73 of file linearForce.I.

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().


Member Data Documentation

TypeHandle LinearRandomForce::_type_handle [static, private]
 

Reimplemented from LinearForce.

Reimplemented in LinearJitterForce, and LinearNoiseForce.

Definition at line 24 of file linearRandomForce.cxx.


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:51:54 2003 for Panda by doxygen1.3