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panda/src/physics/linearForce.I

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00001 // Filename: linearForce.I
00002 // Created by:  charles (13Jun00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 ////////////////////////////////////////////////////////////////////
00020 //    Function : set_amplitude
00021 //      Access : Public
00022 ////////////////////////////////////////////////////////////////////
00023 INLINE void LinearForce::
00024 set_amplitude(float a) {
00025   _amplitude = a;
00026 }
00027 
00028 ////////////////////////////////////////////////////////////////////
00029 //    Function : get_amplitude
00030 //      Access : Public
00031 ////////////////////////////////////////////////////////////////////
00032 INLINE float LinearForce::
00033 get_amplitude(void) const {
00034   return _amplitude;
00035 }
00036 
00037 ////////////////////////////////////////////////////////////////////
00038 //    Function : get_mass_dependent
00039 //      Access : Public
00040 ////////////////////////////////////////////////////////////////////
00041 INLINE bool LinearForce::
00042 get_mass_dependent(void) const {
00043   return _mass_dependent;
00044 }
00045 
00046 ////////////////////////////////////////////////////////////////////
00047 //    Function : set_mass_Dependent
00048 //      Access : Public
00049 ////////////////////////////////////////////////////////////////////
00050 INLINE void LinearForce::
00051 set_mass_dependent(bool m) {
00052   _mass_dependent = m;
00053 }
00054 
00055 ////////////////////////////////////////////////////////////////////
00056 //    Function : set_vector_masks
00057 //      Access : Public
00058 ////////////////////////////////////////////////////////////////////
00059 INLINE void LinearForce::
00060 set_vector_masks(bool x, bool y, bool z) {
00061   _x_mask = x;
00062   _y_mask = y;
00063   _z_mask = z;
00064 }

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