00001 // Filename: linearRandomForce.h 00002 // Created by: charles (19Jun00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef LINEARRANDOMFORCE_H 00020 #define LINEARRANDOMFORCE_H 00021 00022 #include <stdlib.h> 00023 #include <math.h> 00024 00025 #include "linearForce.h" 00026 00027 //////////////////////////////////////////////////////////////////// 00028 // Class : LinearRandomForce 00029 // Description : Pure virtual, parent to noiseForce and jitterForce 00030 //////////////////////////////////////////////////////////////////// 00031 class EXPCL_PANDAPHYSICS LinearRandomForce : public LinearForce { 00032 protected: 00033 static float bounded_rand(void); 00034 static LVector3f random_unit_vector(void); 00035 00036 LinearRandomForce(float a = 1.0f, bool m = false); 00037 LinearRandomForce(const LinearRandomForce ©); 00038 00039 virtual LVector3f get_child_vector(const PhysicsObject *po) = 0; 00040 virtual LinearForce *make_copy(void) = 0; 00041 00042 PUBLISHED: 00043 virtual ~LinearRandomForce(void); 00044 00045 public: 00046 static TypeHandle get_class_type(void) { 00047 return _type_handle; 00048 } 00049 static void init_type(void) { 00050 LinearForce::init_type(); 00051 register_type(_type_handle, "LinearRandomForce", 00052 LinearForce::get_class_type()); 00053 } 00054 virtual TypeHandle get_type(void) const { 00055 return get_class_type(); 00056 } 00057 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00058 00059 private: 00060 static TypeHandle _type_handle; 00061 }; 00062 00063 #include "linearRandomForce.I" 00064 00065 #endif // LINEARRANDOMFORCE_H