#include <linearNoiseForce.h>
Inheritance diagram for LinearNoiseForce:
Public Member Functions | |
LinearNoiseForce (float a=1.0f, bool m=false) | |
constructor | |
LinearNoiseForce (const LinearNoiseForce ©) | |
copy constructor | |
virtual | ~LinearNoiseForce (void) |
destructor | |
virtual TypeHandle | get_type (void) const |
virtual TypeHandle | force_init_type () |
void | set_amplitude (const float a) |
void | set_mass_dependent (bool m) |
float | get_amplitude (void) const |
bool | get_mass_dependent (void) const |
void | set_vector_masks (bool x, bool y, bool z) |
virtual LVector3f | get_vector (const PhysicsObject *po) |
virtual bool | is_linear (void) const |
bool | get_active (void) const |
void | set_active (bool active) |
ForceNode * | get_force_node (void) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
void | init_noise_tables (void) |
One-time config function, sets up the PRN lattice. | |
TypeHandle | get_class_type (void) |
void | init_type (void) |
Static Public Attributes | |
int | _random_seed |
Static Protected Member Functions | |
float | bounded_rand (void) |
Returns a float in [0, 1]. | |
LVector3f | random_unit_vector (void) |
generates a random unit vector | |
Private Member Functions | |
float | cubic_step (const float x) const |
Smooths a parameterized interpolation using 2x^3 - 3x^2. | |
LVector3f | vlerp (const float t, const LVector3f &v0, const LVector3f &v1) const |
Vector linear interpolation. | |
unsigned char | get_prn_entry (const LPoint3f &point) const |
Hashes a point, returns a prn. | |
unsigned char | get_prn_entry (const float x, const float y, const float z) const |
Hashes a point, returns a prn (piecewise). | |
LVector3f & | get_lattice_entry (const LPoint3f &point) |
Hashes a point, returns a gradient vector. | |
LVector3f & | get_lattice_entry (const float x, const float y, const float z) |
Hashes a point, returns a gradient vector (piecewise). | |
unsigned char | prn_lookup (int index) const |
Returns a valid entry in the prn table. | |
virtual LVector3f | get_child_vector (const PhysicsObject *po) |
Returns the noise value based on the object's position. | |
virtual LinearForce * | make_copy (void) |
copier | |
Static Private Attributes | |
unsigned char | _prn_table [256] |
LVector3f | _gradient_table [256] |
bool | _initialized = false |
TypeHandle | _type_handle |
Definition at line 35 of file linearNoiseForce.h.
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constructor
Definition at line 72 of file linearNoiseForce.cxx. Referenced by LinearNoiseForce(). |
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copy constructor
Definition at line 89 of file linearNoiseForce.cxx. References LinearNoiseForce(). |
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destructor
Definition at line 102 of file linearNoiseForce.cxx. References PhysicsObject::get_position(). |
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Returns a float in [0, 1].
Definition at line 73 of file linearRandomForce.cxx. |
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Smooths a parameterized interpolation using 2x^3 - 3x^2.
Definition at line 98 of file linearNoiseForce.I. |
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Reimplemented from LinearRandomForce. Definition at line 76 of file linearNoiseForce.h. |
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Definition at line 51 of file baseForce.I. |
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Definition at line 40 of file linearForce.I. References LinearForce::_mass_dependent, and INLINE. |
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Returns the noise value based on the object's position.
Implements LinearRandomForce. Definition at line 129 of file linearNoiseForce.cxx. |
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Reimplemented from LinearRandomForce. Definition at line 65 of file linearNoiseForce.h. |
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Definition at line 29 of file baseForce.I. References BaseForce::_active, and INLINE. |
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Hashes a point, returns a gradient vector (piecewise).
Definition at line 83 of file linearNoiseForce.I. |
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Hashes a point, returns a gradient vector.
Definition at line 70 of file linearNoiseForce.I. |
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Definition at line 51 of file linearForce.I. References LinearForce::_mass_dependent. |
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Hashes a point, returns a prn (piecewise).
Definition at line 57 of file linearNoiseForce.I. |
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Hashes a point, returns a prn.
Definition at line 44 of file linearNoiseForce.I. References INLINE, prn_lookup(), x, and y. |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Reimplemented from LinearRandomForce. Definition at line 73 of file linearNoiseForce.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Implements BaseForce. Definition at line 83 of file linearForce.cxx. |
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One-time config function, sets up the PRN lattice.
Definition at line 46 of file linearNoiseForce.cxx. References _prn_table, and LinearRandomForce::random_unit_vector(). |
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Reimplemented from LinearRandomForce. Definition at line 68 of file linearNoiseForce.h. |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Implements BaseForce. Definition at line 105 of file linearForce.cxx. |
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copier
Implements LinearRandomForce. Definition at line 114 of file linearNoiseForce.cxx. |
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Returns a valid entry in the prn table.
Definition at line 31 of file linearNoiseForce.I. References INLINE. Referenced by get_prn_entry(). |
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generates a random unit vector
Definition at line 31 of file linearRandomForce.I. Referenced by init_noise_tables(), and LinearJitterForce::~LinearJitterForce(). |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Definition at line 40 of file baseForce.I. References BaseForce::_active, and INLINE. |
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Definition at line 29 of file linearForce.I. References LinearForce::_amplitude, and INLINE. |
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Definition at line 62 of file linearForce.I. References LinearForce::_y_mask, LinearForce::_z_mask, and y. |
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Definition at line 73 of file linearForce.I. |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Vector linear interpolation.
Definition at line 111 of file linearNoiseForce.I. |
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Definition at line 31 of file linearNoiseForce.cxx. |
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Definition at line 29 of file linearNoiseForce.cxx. |
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Definition at line 30 of file linearNoiseForce.cxx. Referenced by init_noise_tables(). |
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Initial value:
config_physics.GetInt("default_noise_force_seed", 665)
Definition at line 48 of file config_physics.cxx. |
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Reimplemented from LinearRandomForce. Definition at line 33 of file linearNoiseForce.cxx. |