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LinearNoiseForce Class Reference

Repeating noise force vector. More...

#include <linearNoiseForce.h>

Inheritance diagram for LinearNoiseForce:

LinearRandomForce LinearForce BaseForce TypedReferenceCount TypedObject ReferenceCount List of all members.

Public Member Functions

 LinearNoiseForce (float a=1.0f, bool m=false)
 constructor

 LinearNoiseForce (const LinearNoiseForce &copy)
 copy constructor

virtual ~LinearNoiseForce (void)
 destructor

virtual TypeHandle get_type (void) const
virtual TypeHandle force_init_type ()
void set_amplitude (const float a)
void set_mass_dependent (bool m)
float get_amplitude (void) const
bool get_mass_dependent (void) const
void set_vector_masks (bool x, bool y, bool z)
virtual LVector3f get_vector (const PhysicsObject *po)
virtual bool is_linear (void) const
bool get_active (void) const
void set_active (bool active)
ForceNodeget_force_node (void) const
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.

int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.


Static Public Member Functions

void init_noise_tables (void)
 One-time config function, sets up the PRN lattice.

TypeHandle get_class_type (void)
void init_type (void)

Static Public Attributes

int _random_seed

Static Protected Member Functions

float bounded_rand (void)
 Returns a float in [0, 1].

LVector3f random_unit_vector (void)
 generates a random unit vector


Private Member Functions

float cubic_step (const float x) const
 Smooths a parameterized interpolation using 2x^3 - 3x^2.

LVector3f vlerp (const float t, const LVector3f &v0, const LVector3f &v1) const
 Vector linear interpolation.

unsigned char get_prn_entry (const LPoint3f &point) const
 Hashes a point, returns a prn.

unsigned char get_prn_entry (const float x, const float y, const float z) const
 Hashes a point, returns a prn (piecewise).

LVector3f & get_lattice_entry (const LPoint3f &point)
 Hashes a point, returns a gradient vector.

LVector3f & get_lattice_entry (const float x, const float y, const float z)
 Hashes a point, returns a gradient vector (piecewise).

unsigned char prn_lookup (int index) const
 Returns a valid entry in the prn table.

virtual LVector3f get_child_vector (const PhysicsObject *po)
 Returns the noise value based on the object's position.

virtual LinearForcemake_copy (void)
 copier


Static Private Attributes

unsigned char _prn_table [256]
LVector3f _gradient_table [256]
bool _initialized = false
TypeHandle _type_handle

Detailed Description

Repeating noise force vector.

Definition at line 35 of file linearNoiseForce.h.


Constructor & Destructor Documentation

LinearNoiseForce::LinearNoiseForce float  a = 1.0f,
bool  m = false
 

constructor

Definition at line 72 of file linearNoiseForce.cxx.

Referenced by LinearNoiseForce().

LinearNoiseForce::LinearNoiseForce const LinearNoiseForce &  copy  ) 
 

copy constructor

Definition at line 89 of file linearNoiseForce.cxx.

References LinearNoiseForce().

LinearNoiseForce::~LinearNoiseForce void   )  [virtual]
 

destructor

Definition at line 102 of file linearNoiseForce.cxx.

References PhysicsObject::get_position().


Member Function Documentation

float LinearRandomForce::bounded_rand void   )  [static, protected, inherited]
 

Returns a float in [0, 1].

Definition at line 73 of file linearRandomForce.cxx.

float LinearNoiseForce::cubic_step const float  x  )  const [inline, private]
 

Smooths a parameterized interpolation using 2x^3 - 3x^2.

Definition at line 98 of file linearNoiseForce.I.

virtual TypeHandle LinearNoiseForce::force_init_type void   )  [inline, virtual]
 

Reimplemented from LinearRandomForce.

Definition at line 76 of file linearNoiseForce.h.

bool BaseForce::get_active void   )  const [inline, inherited]
 

Definition at line 51 of file baseForce.I.

float LinearForce::get_amplitude void   )  const [inline, inherited]
 

Definition at line 40 of file linearForce.I.

References LinearForce::_mass_dependent, and INLINE.

LVector3f LinearNoiseForce::get_child_vector const PhysicsObject po  )  [private, virtual]
 

Returns the noise value based on the object's position.

Implements LinearRandomForce.

Definition at line 129 of file linearNoiseForce.cxx.

TypeHandle LinearNoiseForce::get_class_type void   )  [inline, static]
 

Reimplemented from LinearRandomForce.

Definition at line 65 of file linearNoiseForce.h.

ForceNode * BaseForce::get_force_node void   )  const [inline, inherited]
 

Definition at line 29 of file baseForce.I.

References BaseForce::_active, and INLINE.

LVector3f & LinearNoiseForce::get_lattice_entry const float  x,
const float  y,
const float  z
[inline, private]
 

Hashes a point, returns a gradient vector (piecewise).

Definition at line 83 of file linearNoiseForce.I.

References INLINE, and t.

LVector3f & LinearNoiseForce::get_lattice_entry const LPoint3f &  point  )  [inline, private]
 

Hashes a point, returns a gradient vector.

Definition at line 70 of file linearNoiseForce.I.

References INLINE, and x.

bool LinearForce::get_mass_dependent void   )  const [inline, inherited]
 

Definition at line 51 of file linearForce.I.

References LinearForce::_mass_dependent.

unsigned char LinearNoiseForce::get_prn_entry const float  x,
const float  y,
const float  z
const [inline, private]
 

Hashes a point, returns a prn (piecewise).

Definition at line 57 of file linearNoiseForce.I.

unsigned char LinearNoiseForce::get_prn_entry const LPoint3f &  point  )  const [inline, private]
 

Hashes a point, returns a prn.

Definition at line 44 of file linearNoiseForce.I.

References INLINE, prn_lookup(), x, and y.

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

virtual TypeHandle LinearNoiseForce::get_type void   )  const [inline, virtual]
 

Reimplemented from LinearRandomForce.

Definition at line 73 of file linearNoiseForce.h.

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

LVector3f LinearForce::get_vector const PhysicsObject po  )  [virtual, inherited]
 

Implements BaseForce.

Definition at line 83 of file linearForce.cxx.

void LinearNoiseForce::init_noise_tables void   )  [static]
 

One-time config function, sets up the PRN lattice.

Definition at line 46 of file linearNoiseForce.cxx.

References _prn_table, and LinearRandomForce::random_unit_vector().

void LinearNoiseForce::init_type void   )  [inline, static]
 

Reimplemented from LinearRandomForce.

Definition at line 68 of file linearNoiseForce.h.

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool LinearForce::is_linear void   )  const [virtual, inherited]
 

Implements BaseForce.

Definition at line 105 of file linearForce.cxx.

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

LinearForce * LinearNoiseForce::make_copy void   )  [private, virtual]
 

copier

Implements LinearRandomForce.

Definition at line 114 of file linearNoiseForce.cxx.

unsigned char LinearNoiseForce::prn_lookup int  index  )  const [inline, private]
 

Returns a valid entry in the prn table.

Definition at line 31 of file linearNoiseForce.I.

References INLINE.

Referenced by get_prn_entry().

LVector3f LinearRandomForce::random_unit_vector void   )  [inline, static, protected, inherited]
 

generates a random unit vector

Definition at line 31 of file linearRandomForce.I.

Referenced by init_noise_tables(), and LinearJitterForce::~LinearJitterForce().

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

void BaseForce::set_active bool  active  )  [inline, inherited]
 

Definition at line 40 of file baseForce.I.

References BaseForce::_active, and INLINE.

void LinearForce::set_amplitude const float  a  )  [inline, inherited]
 

Definition at line 29 of file linearForce.I.

References LinearForce::_amplitude, and INLINE.

void LinearForce::set_mass_dependent bool  m  )  [inline, inherited]
 

Definition at line 62 of file linearForce.I.

References LinearForce::_y_mask, LinearForce::_z_mask, and y.

void LinearForce::set_vector_masks bool  x,
bool  y,
bool  z
[inline, inherited]
 

Definition at line 73 of file linearForce.I.

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().

LVector3f LinearNoiseForce::vlerp const float  t,
const LVector3f &  v0,
const LVector3f &  v1
const [inline, private]
 

Vector linear interpolation.

Definition at line 111 of file linearNoiseForce.I.


Member Data Documentation

LVector3f LinearNoiseForce::_gradient_table [static, private]
 

Definition at line 31 of file linearNoiseForce.cxx.

bool LinearNoiseForce::_initialized = false [static, private]
 

Definition at line 29 of file linearNoiseForce.cxx.

unsigned char LinearNoiseForce::_prn_table [static, private]
 

Definition at line 30 of file linearNoiseForce.cxx.

Referenced by init_noise_tables().

int LinearNoiseForce::_random_seed [static]
 

Initial value:

  config_physics.GetInt("default_noise_force_seed", 665)

Definition at line 48 of file config_physics.cxx.

TypeHandle LinearNoiseForce::_type_handle [static, private]
 

Reimplemented from LinearRandomForce.

Definition at line 33 of file linearNoiseForce.cxx.


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:51:53 2003 for Panda by doxygen1.3