#include <linearDistanceForce.h>
Inheritance diagram for LinearDistanceForce:
Public Types | |
enum | FalloffType { FT_ONE_OVER_R, FT_ONE_OVER_R_SQUARED, FT_ONE_OVER_R_CUBED } |
Public Member Functions | |
void | set_radius (float r) |
set the radius | |
void | set_falloff_type (FalloffType ft) |
falloff_type encapsulating wrap | |
void | set_force_center (const LPoint3f &p) |
set the force center | |
float | get_radius (void) const |
radius query | |
FalloffType | get_falloff_type (void) const |
falloff_type query | |
LPoint3f | get_force_center (void) const |
force_center query | |
float | get_scalar_term (void) const |
calculate the term based on falloff | |
virtual TypeHandle | get_type (void) const |
virtual TypeHandle | force_init_type () |
void | set_amplitude (const float a) |
void | set_mass_dependent (bool m) |
float | get_amplitude (void) const |
bool | get_mass_dependent (void) const |
void | set_vector_masks (bool x, bool y, bool z) |
virtual LVector3f | get_vector (const PhysicsObject *po) |
virtual bool | is_linear (void) const |
bool | get_active (void) const |
void | set_active (bool active) |
ForceNode * | get_force_node (void) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
TypeHandle | get_class_type (void) |
void | init_type (void) |
Protected Member Functions | |
LinearDistanceForce (const LPoint3f &p, FalloffType ft, float r, float a, bool m) | |
Simple constructor. | |
LinearDistanceForce (const LinearDistanceForce ©) | |
copy constructor | |
virtual | ~LinearDistanceForce (void) |
destructor | |
Private Member Functions | |
virtual LinearForce * | make_copy (void)=0 |
virtual LVector3f | get_child_vector (const PhysicsObject *po)=0 |
Private Attributes | |
LPoint3f | _force_center |
FalloffType | _falloff |
float | _radius |
Static Private Attributes | |
TypeHandle | _type_handle |
Definition at line 36 of file linearDistanceForce.h.
|
Definition at line 38 of file linearDistanceForce.h. |
|
Simple constructor.
Definition at line 35 of file linearDistanceForce.cxx. References _falloff, _force_center, and _radius. |
|
copy constructor
Definition at line 50 of file linearDistanceForce.cxx. |
|
destructor
Definition at line 66 of file linearDistanceForce.cxx. |
|
Reimplemented from LinearForce. Reimplemented in LinearSinkForce, and LinearSourceForce. Definition at line 81 of file linearDistanceForce.h. |
|
Definition at line 51 of file baseForce.I. |
|
Definition at line 40 of file linearForce.I. References LinearForce::_mass_dependent, and INLINE. |
|
Implements LinearForce. Implemented in LinearSinkForce, and LinearSourceForce. |
|
Reimplemented from LinearForce. Reimplemented in LinearSinkForce, and LinearSourceForce. Definition at line 70 of file linearDistanceForce.h. |
|
falloff_type query
Definition at line 70 of file linearDistanceForce.I. References _force_center, and INLINE. |
|
force_center query
Definition at line 96 of file linearDistanceForce.I. Referenced by LinearSinkForce::~LinearSinkForce(), and LinearSourceForce::~LinearSourceForce(). |
|
Definition at line 29 of file baseForce.I. References BaseForce::_active, and INLINE. |
|
Definition at line 51 of file linearForce.I. References LinearForce::_mass_dependent. |
|
radius query
Definition at line 83 of file linearDistanceForce.I. References _falloff, _radius, FT_ONE_OVER_R_CUBED, FT_ONE_OVER_R_SQUARED, and INLINE. |
|
Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
|
calculate the term based on falloff
Definition at line 109 of file linearDistanceForce.I. Referenced by LinearSinkForce::~LinearSinkForce(), and LinearSourceForce::~LinearSourceForce(). |
|
Reimplemented from LinearForce. Reimplemented in LinearSinkForce, and LinearSourceForce. Definition at line 78 of file linearDistanceForce.h. |
|
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
|
Implements BaseForce. Definition at line 83 of file linearForce.cxx. |
|
Reimplemented from LinearForce. Reimplemented in LinearSinkForce, and LinearSourceForce. Definition at line 73 of file linearDistanceForce.h. |
|
Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
|
Implements BaseForce. Definition at line 105 of file linearForce.cxx. |
|
|
Implements LinearForce. Implemented in LinearSinkForce, and LinearSourceForce. |
|
Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
|
Definition at line 40 of file baseForce.I. References BaseForce::_active, and INLINE. |
|
Definition at line 29 of file linearForce.I. References LinearForce::_amplitude, and INLINE. |
|
falloff_type encapsulating wrap
Definition at line 31 of file linearDistanceForce.I. |
|
set the force center
Definition at line 57 of file linearDistanceForce.I. |
|
Definition at line 62 of file linearForce.I. References LinearForce::_y_mask, LinearForce::_z_mask, and y. |
|
set the radius
Definition at line 44 of file linearDistanceForce.I. References _force_center, and INLINE. |
|
Definition at line 73 of file linearForce.I. |
|
Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
|
Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
|
Definition at line 57 of file linearDistanceForce.h. Referenced by get_radius(), and LinearDistanceForce(). |
|
Definition at line 55 of file linearDistanceForce.h. Referenced by get_falloff_type(), LinearDistanceForce(), and set_radius(). |
|
Definition at line 58 of file linearDistanceForce.h. Referenced by get_radius(), LinearDistanceForce(), and set_falloff_type(). |
|
Reimplemented from LinearForce. Reimplemented in LinearSinkForce, and LinearSourceForce. Definition at line 24 of file linearDistanceForce.cxx. |