#include <linearSinkForce.h>
Inheritance diagram for LinearSinkForce:
Public Types | |
enum | FalloffType { FT_ONE_OVER_R, FT_ONE_OVER_R_SQUARED, FT_ONE_OVER_R_CUBED } |
Public Member Functions | |
LinearSinkForce (const LPoint3f &p, FalloffType f, float r, float a=1.0f, bool m=true) | |
Simple constructor. | |
LinearSinkForce (void) | |
Simple constructor. | |
LinearSinkForce (const LinearSinkForce ©) | |
copy constructor | |
virtual | ~LinearSinkForce (void) |
Simple destructor. | |
virtual TypeHandle | get_type (void) const |
virtual TypeHandle | force_init_type () |
void | set_radius (float r) |
set the radius | |
void | set_falloff_type (FalloffType ft) |
falloff_type encapsulating wrap | |
void | set_force_center (const LPoint3f &p) |
set the force center | |
float | get_radius (void) const |
radius query | |
FalloffType | get_falloff_type (void) const |
falloff_type query | |
LPoint3f | get_force_center (void) const |
force_center query | |
float | get_scalar_term (void) const |
calculate the term based on falloff | |
void | set_amplitude (const float a) |
void | set_mass_dependent (bool m) |
float | get_amplitude (void) const |
bool | get_mass_dependent (void) const |
void | set_vector_masks (bool x, bool y, bool z) |
virtual LVector3f | get_vector (const PhysicsObject *po) |
virtual bool | is_linear (void) const |
bool | get_active (void) const |
void | set_active (bool active) |
ForceNode * | get_force_node (void) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
TypeHandle | get_class_type (void) |
void | init_type (void) |
Private Member Functions | |
virtual LVector3f | get_child_vector (const PhysicsObject *po) |
virtual force query | |
virtual LinearForce * | make_copy (void) |
copier | |
Static Private Attributes | |
TypeHandle | _type_handle |
Think black hole.
Definition at line 34 of file linearSinkForce.h.
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Definition at line 38 of file linearDistanceForce.h. |
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Simple constructor.
Definition at line 35 of file linearSinkForce.cxx. |
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Simple constructor.
Definition at line 49 of file linearSinkForce.cxx. Referenced by LinearSinkForce(). |
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copy constructor
Definition at line 63 of file linearSinkForce.cxx. References LinearSinkForce(). |
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Simple destructor.
Definition at line 76 of file linearSinkForce.cxx. References LinearDistanceForce::get_force_center(), PhysicsObject::get_position(), and LinearDistanceForce::get_scalar_term(). |
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Reimplemented from LinearDistanceForce. Definition at line 58 of file linearSinkForce.h. |
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Definition at line 51 of file baseForce.I. |
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Definition at line 40 of file linearForce.I. References LinearForce::_mass_dependent, and INLINE. |
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virtual force query
Implements LinearDistanceForce. Definition at line 101 of file linearSinkForce.cxx. |
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Reimplemented from LinearDistanceForce. Definition at line 47 of file linearSinkForce.h. |
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falloff_type query
Definition at line 70 of file linearDistanceForce.I. References LinearDistanceForce::_force_center, and INLINE. |
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force_center query
Definition at line 96 of file linearDistanceForce.I. Referenced by ~LinearSinkForce(), and LinearSourceForce::~LinearSourceForce(). |
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Definition at line 29 of file baseForce.I. References BaseForce::_active, and INLINE. |
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Definition at line 51 of file linearForce.I. References LinearForce::_mass_dependent. |
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radius query
Definition at line 83 of file linearDistanceForce.I. References LinearDistanceForce::_falloff, LinearDistanceForce::_radius, LinearDistanceForce::FT_ONE_OVER_R_CUBED, LinearDistanceForce::FT_ONE_OVER_R_SQUARED, and INLINE. |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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calculate the term based on falloff
Definition at line 109 of file linearDistanceForce.I. Referenced by ~LinearSinkForce(), and LinearSourceForce::~LinearSourceForce(). |
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Reimplemented from LinearDistanceForce. Definition at line 55 of file linearSinkForce.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Implements BaseForce. Definition at line 83 of file linearForce.cxx. |
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Reimplemented from LinearDistanceForce. Definition at line 50 of file linearSinkForce.h. |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Implements BaseForce. Definition at line 105 of file linearForce.cxx. |
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copier
Implements LinearDistanceForce. Definition at line 88 of file linearSinkForce.cxx. |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Definition at line 40 of file baseForce.I. References BaseForce::_active, and INLINE. |
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Definition at line 29 of file linearForce.I. References LinearForce::_amplitude, and INLINE. |
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falloff_type encapsulating wrap
Definition at line 31 of file linearDistanceForce.I. References LinearDistanceForce::_radius, and INLINE. |
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set the force center
Definition at line 57 of file linearDistanceForce.I. |
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Definition at line 62 of file linearForce.I. References LinearForce::_y_mask, LinearForce::_z_mask, and y. |
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set the radius
Definition at line 44 of file linearDistanceForce.I. References LinearDistanceForce::_force_center, and INLINE. |
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Definition at line 73 of file linearForce.I. |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Reimplemented from LinearDistanceForce. Definition at line 24 of file linearSinkForce.cxx. |