#include <linearUserDefinedForce.h>
Inheritance diagram for LinearUserDefinedForce:
Public Member Functions | |
LinearUserDefinedForce (LVector3f(*proc)(const PhysicsObject *)=NULL, float a=1.0f, bool md=false) | |
constructor | |
LinearUserDefinedForce (const LinearUserDefinedForce ©) | |
copy constructor | |
virtual | ~LinearUserDefinedForce (void) |
destructor | |
void | set_proc (LVector3f(*proc)(const PhysicsObject *)) |
virtual TypeHandle | get_type (void) const |
virtual TypeHandle | force_init_type () |
void | set_amplitude (const float a) |
void | set_mass_dependent (bool m) |
float | get_amplitude (void) const |
bool | get_mass_dependent (void) const |
void | set_vector_masks (bool x, bool y, bool z) |
virtual LVector3f | get_vector (const PhysicsObject *po) |
virtual bool | is_linear (void) const |
bool | get_active (void) const |
void | set_active (bool active) |
ForceNode * | get_force_node (void) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
TypeHandle | get_class_type (void) |
void | init_type (void) |
Private Member Functions | |
virtual LVector3f | get_child_vector (const PhysicsObject *po) |
force builder | |
virtual LinearForce * | make_copy (void) |
child copier | |
Private Attributes | |
LVector3f(* | _proc )(const PhysicsObject *po) |
Static Private Attributes | |
TypeHandle | _type_handle |
NOTE : AS OF Interrogate => Squeak, this class does NOT get FFI'd due to the function pointer bug, and is currently NOT getting interrogated. Change this in the makefile when the time is right or this class becomes needed...
Definition at line 46 of file linearUserDefinedForce.h.
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constructor
Definition at line 35 of file linearUserDefinedForce.cxx. References _proc. |
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copy constructor
Definition at line 51 of file linearUserDefinedForce.cxx. |
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destructor
Definition at line 65 of file linearUserDefinedForce.cxx. References _proc. |
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Reimplemented from LinearForce. Definition at line 74 of file linearUserDefinedForce.h. |
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Definition at line 51 of file baseForce.I. |
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Definition at line 40 of file linearForce.I. References LinearForce::_mass_dependent, and INLINE. |
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force builder
Implements LinearForce. Definition at line 90 of file linearUserDefinedForce.cxx. |
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Reimplemented from LinearForce. Definition at line 63 of file linearUserDefinedForce.h. References _type_handle. |
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Definition at line 29 of file baseForce.I. References BaseForce::_active, and INLINE. |
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Definition at line 51 of file linearForce.I. References LinearForce::_mass_dependent. |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Reimplemented from LinearForce. Definition at line 71 of file linearUserDefinedForce.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Implements BaseForce. Definition at line 83 of file linearForce.cxx. |
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Reimplemented from LinearForce. Definition at line 66 of file linearUserDefinedForce.h. |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Implements BaseForce. Definition at line 105 of file linearForce.cxx. |
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child copier
Implements LinearForce. Definition at line 77 of file linearUserDefinedForce.cxx. |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Definition at line 40 of file baseForce.I. References BaseForce::_active, and INLINE. |
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Definition at line 29 of file linearForce.I. References LinearForce::_amplitude, and INLINE. |
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Definition at line 62 of file linearForce.I. References LinearForce::_y_mask, LinearForce::_z_mask, and y. |
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Definition at line 29 of file linearUserDefinedForce.I. |
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Definition at line 73 of file linearForce.I. |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Referenced by LinearUserDefinedForce(), and ~LinearUserDefinedForce(). |
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Reimplemented from LinearForce. Definition at line 24 of file linearUserDefinedForce.cxx. Referenced by get_class_type(). |