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panda/src/physics/linearUserDefinedForce.h

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00001 // Filename: linearUserDefinedForce.h
00002 // Created by:  charles (31Jul00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef LINEARUSERDEFINEDFORCE_H
00020 #define LINEARUSERDEFINEDFORCE_H
00021 
00022 #include "linearForce.h"
00023 
00024 ////////////////////////////////////////////////////////////////////
00025 //       Class : LinearUserDefinedForce
00026 // Description : a programmable force that takes an evaluator fn.
00027 //
00028 //        NOTE : AS OF Interrogate => Squeak, this class does NOT
00029 //               get FFI'd due to the function pointer bug, and is
00030 //               currently NOT getting interrogated.  Change this
00031 //               in the makefile when the time is right or this class
00032 //               becomes needed...
00033 ////////////////////////////////////////////////////////////////////
00034 class LinearUserDefinedForce : public LinearForce {
00035 private:
00036   LVector3f (*_proc)(const PhysicsObject *po);
00037 
00038   virtual LVector3f get_child_vector(const PhysicsObject *po);
00039   virtual LinearForce *make_copy(void);
00040 
00041 PUBLISHED:
00042   LinearUserDefinedForce(LVector3f (*proc)(const PhysicsObject *) = NULL,
00043                    float a = 1.0f,
00044                    bool md = false);
00045   LinearUserDefinedForce(const LinearUserDefinedForce &copy);
00046   virtual ~LinearUserDefinedForce(void);
00047 
00048   INLINE void set_proc(LVector3f (*proc)(const PhysicsObject *));
00049 
00050 public:
00051   static TypeHandle get_class_type(void) {
00052     return _type_handle;
00053   }
00054   static void init_type(void) {
00055     LinearForce::init_type();
00056     register_type(_type_handle, "LinearUserDefinedForce",
00057                   LinearForce::get_class_type());
00058   }
00059   virtual TypeHandle get_type(void) const {
00060     return get_class_type();
00061   }
00062   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00063 
00064 private:
00065   static TypeHandle _type_handle;
00066 };
00067 
00068 #include "linearUserDefinedForce.I"
00069 
00070 #endif // LINEARUSERDEFINEDFORCE_H

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