#include <linearCylinderVortexForce.h>
Inheritance diagram for LinearCylinderVortexForce:
Public Member Functions | |
LinearCylinderVortexForce (float radius=1.0f, float length=0.0f, float coef=1.0f, float a=1.0f, bool md=false) | |
Simple Constructor. | |
LinearCylinderVortexForce (const LinearCylinderVortexForce ©) | |
copy Constructor | |
virtual | ~LinearCylinderVortexForce (void) |
Destructor. | |
void | set_coef (float coef) |
float | get_coef (void) const |
void | set_radius (float radius) |
float | get_radius (void) const |
void | set_length (float length) |
float | get_length (void) const |
virtual TypeHandle | get_type (void) const |
virtual TypeHandle | force_init_type () |
void | set_amplitude (const float a) |
void | set_mass_dependent (bool m) |
float | get_amplitude (void) const |
bool | get_mass_dependent (void) const |
void | set_vector_masks (bool x, bool y, bool z) |
virtual LVector3f | get_vector (const PhysicsObject *po) |
virtual bool | is_linear (void) const |
bool | get_active (void) const |
void | set_active (bool active) |
ForceNode * | get_force_node (void) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
TypeHandle | get_class_type (void) |
void | init_type (void) |
Private Member Functions | |
virtual LinearForce * | make_copy (void) |
child copier | |
virtual LVector3f | get_child_vector (const PhysicsObject *po) |
returns the centripetal force vector for the passed-in object | |
Private Attributes | |
float | _radius |
float | _length |
float | _coef |
Static Private Attributes | |
TypeHandle | _type_handle |
space. This happens by assigning the force a node by which the cylinder is transformed. Be warned- this will suck anything that it can reach directly into orbit and will NOT let go.
Definition at line 46 of file linearCylinderVortexForce.h.
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Simple Constructor.
Definition at line 37 of file linearCylinderVortexForce.cxx. |
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copy Constructor
Definition at line 53 of file linearCylinderVortexForce.cxx. |
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Destructor.
Definition at line 69 of file linearCylinderVortexForce.cxx. |
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Reimplemented from LinearForce. Definition at line 85 of file linearCylinderVortexForce.h. |
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Definition at line 51 of file baseForce.I. |
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Definition at line 40 of file linearForce.I. References LinearForce::_mass_dependent, and INLINE. |
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returns the centripetal force vector for the passed-in object
Implements LinearForce. Definition at line 96 of file linearCylinderVortexForce.cxx. References _coef. |
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Reimplemented from LinearForce. Definition at line 74 of file linearCylinderVortexForce.h. |
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Definition at line 84 of file linearCylinderVortexForce.I. |
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Definition at line 29 of file baseForce.I. References BaseForce::_active, and INLINE. |
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Definition at line 73 of file linearCylinderVortexForce.I. |
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Definition at line 51 of file linearForce.I. References LinearForce::_mass_dependent. |
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Definition at line 62 of file linearCylinderVortexForce.I. |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Reimplemented from LinearForce. Definition at line 82 of file linearCylinderVortexForce.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Implements BaseForce. Definition at line 83 of file linearForce.cxx. |
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Reimplemented from LinearForce. Definition at line 77 of file linearCylinderVortexForce.h. |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Implements BaseForce. Definition at line 105 of file linearForce.cxx. |
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child copier
Implements LinearForce. Definition at line 81 of file linearCylinderVortexForce.cxx. |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Definition at line 40 of file baseForce.I. References BaseForce::_active, and INLINE. |
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Definition at line 29 of file linearForce.I. References LinearForce::_amplitude, and INLINE. |
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Definition at line 51 of file linearCylinderVortexForce.I. References _radius. |
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Definition at line 40 of file linearCylinderVortexForce.I. |
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Definition at line 62 of file linearForce.I. References LinearForce::_y_mask, LinearForce::_z_mask, and y. |
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Definition at line 29 of file linearCylinderVortexForce.I. |
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Definition at line 73 of file linearForce.I. |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Definition at line 50 of file linearCylinderVortexForce.h. Referenced by get_child_vector(), LinearCylinderVortexForce(), and set_length(). |
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Definition at line 49 of file linearCylinderVortexForce.h. Referenced by LinearCylinderVortexForce(), make_copy(), and set_radius(). |
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Definition at line 48 of file linearCylinderVortexForce.h. Referenced by LinearCylinderVortexForce(), make_copy(), and set_coef(). |
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Reimplemented from LinearForce. Definition at line 26 of file linearCylinderVortexForce.cxx. |