00001 // Filename: linearCylinderVortexForce.h 00002 // Created by: charles (24Jul00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef LINEARCYLINDERVORTEXFORCE_H 00020 #define LINEARCYLINDERVORTEXFORCE_H 00021 00022 #include "linearForce.h" 00023 00024 //////////////////////////////////////////////////////////////////// 00025 // Class : LinearCylinderVortexForce 00026 // Description : Defines a cylinder inside of which all forces are 00027 // tangential to the theta of the particle wrt the 00028 // z-axis in local coord. space. This happens by 00029 // assigning the force a node by which the cylinder is 00030 // transformed. Be warned- this will suck anything 00031 // that it can reach directly into orbit and will NOT 00032 // let go. 00033 //////////////////////////////////////////////////////////////////// 00034 class EXPCL_PANDAPHYSICS LinearCylinderVortexForce : public LinearForce { 00035 private: 00036 float _radius; 00037 float _length; 00038 float _coef; 00039 00040 virtual LinearForce *make_copy(void); 00041 virtual LVector3f get_child_vector(const PhysicsObject *po); 00042 00043 PUBLISHED: 00044 LinearCylinderVortexForce(float radius = 1.0f, 00045 float length = 0.0f, 00046 float coef = 1.0f, 00047 float a = 1.0f, 00048 bool md = false); 00049 LinearCylinderVortexForce(const LinearCylinderVortexForce ©); 00050 virtual ~LinearCylinderVortexForce(void); 00051 00052 INLINE void set_coef(float coef); 00053 INLINE float get_coef(void) const; 00054 00055 INLINE void set_radius(float radius); 00056 INLINE float get_radius(void) const; 00057 00058 INLINE void set_length(float length); 00059 INLINE float get_length(void) const; 00060 00061 public: 00062 static TypeHandle get_class_type(void) { 00063 return _type_handle; 00064 } 00065 static void init_type(void) { 00066 LinearForce::init_type(); 00067 register_type(_type_handle, "LinearCylinderVortexForce", 00068 LinearForce::get_class_type()); 00069 } 00070 virtual TypeHandle get_type(void) const { 00071 return get_class_type(); 00072 } 00073 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00074 00075 private: 00076 static TypeHandle _type_handle; 00077 }; 00078 00079 #include "linearCylinderVortexForce.I" 00080 00081 #endif // LINEARCYLINDERVORTEXFORCE_H