#include <linearVectorForce.h>
Inheritance diagram for LinearVectorForce:
Public Member Functions | |
LinearVectorForce (const LVector3f &vec, float a=1.0f, bool mass=false) | |
Vector Constructor. | |
LinearVectorForce (const LinearVectorForce ©) | |
Copy Constructor. | |
LinearVectorForce (float x=0.0f, float y=0.0f, float z=0.0f, float a=1.0f, bool mass=false) | |
Default/Piecewise constructor. | |
virtual | ~LinearVectorForce (void) |
Destructor. | |
void | set_vector (const LVector3f &v) |
encapsulating wrapper | |
void | set_vector (float x, float y, float z) |
piecewise encapsulating wrapper | |
LVector3f | get_local_vector (void) const |
virtual TypeHandle | get_type (void) const |
virtual TypeHandle | force_init_type () |
void | set_amplitude (const float a) |
void | set_mass_dependent (bool m) |
float | get_amplitude (void) const |
bool | get_mass_dependent (void) const |
void | set_vector_masks (bool x, bool y, bool z) |
virtual LVector3f | get_vector (const PhysicsObject *po) |
virtual bool | is_linear (void) const |
bool | get_active (void) const |
void | set_active (bool active) |
ForceNode * | get_force_node (void) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
TypeHandle | get_class_type (void) |
void | init_type (void) |
Private Member Functions | |
virtual LinearForce * | make_copy (void) |
copier | |
virtual LVector3f | get_child_vector (const PhysicsObject *po) |
vector access | |
Private Attributes | |
LVector3f | _fvec |
Static Private Attributes | |
TypeHandle | _type_handle |
Suitable for gravity, non-turbulent wind, etc...
Definition at line 36 of file linearVectorForce.h.
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Vector Constructor.
Definition at line 40 of file linearVectorForce.cxx. |
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Copy Constructor.
Definition at line 69 of file linearVectorForce.cxx. |
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Default/Piecewise constructor.
Definition at line 55 of file linearVectorForce.cxx. References _fvec. |
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Destructor.
Definition at line 83 of file linearVectorForce.cxx. References _fvec. |
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Reimplemented from LinearForce. Definition at line 67 of file linearVectorForce.h. |
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Definition at line 51 of file baseForce.I. |
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Definition at line 40 of file linearForce.I. References LinearForce::_mass_dependent, and INLINE. |
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vector access
Implements LinearForce. Definition at line 108 of file linearVectorForce.cxx. |
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Reimplemented from LinearForce. Definition at line 56 of file linearVectorForce.h. |
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Definition at line 29 of file baseForce.I. References BaseForce::_active, and INLINE. |
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Definition at line 56 of file linearVectorForce.I. |
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Definition at line 51 of file linearForce.I. References LinearForce::_mass_dependent. |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Reimplemented from LinearForce. Definition at line 64 of file linearVectorForce.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Implements BaseForce. Definition at line 83 of file linearForce.cxx. |
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Reimplemented from LinearForce. Definition at line 59 of file linearVectorForce.h. |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Implements BaseForce. Definition at line 105 of file linearForce.cxx. |
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copier
Implements LinearForce. Definition at line 95 of file linearVectorForce.cxx. |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Definition at line 40 of file baseForce.I. References BaseForce::_active, and INLINE. |
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Definition at line 29 of file linearForce.I. References LinearForce::_amplitude, and INLINE. |
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Definition at line 62 of file linearForce.I. References LinearForce::_y_mask, LinearForce::_z_mask, and y. |
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piecewise encapsulating wrapper
Definition at line 44 of file linearVectorForce.I. |
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encapsulating wrapper
Definition at line 31 of file linearVectorForce.I. |
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Definition at line 73 of file linearForce.I. |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Definition at line 38 of file linearVectorForce.h. Referenced by LinearVectorForce(), set_vector(), and ~LinearVectorForce(). |
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Reimplemented from LinearForce. Definition at line 29 of file linearVectorForce.cxx. |