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LinearVectorForce Class Reference

Simple directed vector force. More...

#include <linearVectorForce.h>

Inheritance diagram for LinearVectorForce:

LinearForce BaseForce TypedReferenceCount TypedObject ReferenceCount List of all members.

Public Member Functions

 LinearVectorForce (const LVector3f &vec, float a=1.0f, bool mass=false)
 Vector Constructor.

 LinearVectorForce (const LinearVectorForce &copy)
 Copy Constructor.

 LinearVectorForce (float x=0.0f, float y=0.0f, float z=0.0f, float a=1.0f, bool mass=false)
 Default/Piecewise constructor.

virtual ~LinearVectorForce (void)
 Destructor.

void set_vector (const LVector3f &v)
 encapsulating wrapper

void set_vector (float x, float y, float z)
 piecewise encapsulating wrapper

LVector3f get_local_vector (void) const
virtual TypeHandle get_type (void) const
virtual TypeHandle force_init_type ()
void set_amplitude (const float a)
void set_mass_dependent (bool m)
float get_amplitude (void) const
bool get_mass_dependent (void) const
void set_vector_masks (bool x, bool y, bool z)
virtual LVector3f get_vector (const PhysicsObject *po)
virtual bool is_linear (void) const
bool get_active (void) const
void set_active (bool active)
ForceNodeget_force_node (void) const
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.

int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.


Static Public Member Functions

TypeHandle get_class_type (void)
void init_type (void)

Private Member Functions

virtual LinearForcemake_copy (void)
 copier

virtual LVector3f get_child_vector (const PhysicsObject *po)
 vector access


Private Attributes

LVector3f _fvec

Static Private Attributes

TypeHandle _type_handle

Detailed Description

Simple directed vector force.

Suitable for gravity, non-turbulent wind, etc...

Definition at line 36 of file linearVectorForce.h.


Constructor & Destructor Documentation

LinearVectorForce::LinearVectorForce const LVector3f &  vec,
float  a = 1.0f,
bool  mass = false
 

Vector Constructor.

Definition at line 40 of file linearVectorForce.cxx.

References _fvec, x, and y.

LinearVectorForce::LinearVectorForce const LinearVectorForce &  copy  ) 
 

Copy Constructor.

Definition at line 69 of file linearVectorForce.cxx.

LinearVectorForce::LinearVectorForce float  x = 0.0f,
float  y = 0.0f,
float  z = 0.0f,
float  a = 1.0f,
bool  mass = false
 

Default/Piecewise constructor.

Definition at line 55 of file linearVectorForce.cxx.

References _fvec.

LinearVectorForce::~LinearVectorForce void   )  [virtual]
 

Destructor.

Definition at line 83 of file linearVectorForce.cxx.

References _fvec.


Member Function Documentation

virtual TypeHandle LinearVectorForce::force_init_type void   )  [inline, virtual]
 

Reimplemented from LinearForce.

Definition at line 67 of file linearVectorForce.h.

bool BaseForce::get_active void   )  const [inline, inherited]
 

Definition at line 51 of file baseForce.I.

float LinearForce::get_amplitude void   )  const [inline, inherited]
 

Definition at line 40 of file linearForce.I.

References LinearForce::_mass_dependent, and INLINE.

LVector3f LinearVectorForce::get_child_vector const PhysicsObject po  )  [private, virtual]
 

vector access

Implements LinearForce.

Definition at line 108 of file linearVectorForce.cxx.

TypeHandle LinearVectorForce::get_class_type void   )  [inline, static]
 

Reimplemented from LinearForce.

Definition at line 56 of file linearVectorForce.h.

ForceNode * BaseForce::get_force_node void   )  const [inline, inherited]
 

Definition at line 29 of file baseForce.I.

References BaseForce::_active, and INLINE.

LVector3f LinearVectorForce::get_local_vector void   )  const [inline]
 

Definition at line 56 of file linearVectorForce.I.

bool LinearForce::get_mass_dependent void   )  const [inline, inherited]
 

Definition at line 51 of file linearForce.I.

References LinearForce::_mass_dependent.

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

virtual TypeHandle LinearVectorForce::get_type void   )  const [inline, virtual]
 

Reimplemented from LinearForce.

Definition at line 64 of file linearVectorForce.h.

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

LVector3f LinearForce::get_vector const PhysicsObject po  )  [virtual, inherited]
 

Implements BaseForce.

Definition at line 83 of file linearForce.cxx.

void LinearVectorForce::init_type void   )  [inline, static]
 

Reimplemented from LinearForce.

Definition at line 59 of file linearVectorForce.h.

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool LinearForce::is_linear void   )  const [virtual, inherited]
 

Implements BaseForce.

Definition at line 105 of file linearForce.cxx.

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

LinearForce * LinearVectorForce::make_copy void   )  [private, virtual]
 

copier

Implements LinearForce.

Definition at line 95 of file linearVectorForce.cxx.

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

void BaseForce::set_active bool  active  )  [inline, inherited]
 

Definition at line 40 of file baseForce.I.

References BaseForce::_active, and INLINE.

void LinearForce::set_amplitude const float  a  )  [inline, inherited]
 

Definition at line 29 of file linearForce.I.

References LinearForce::_amplitude, and INLINE.

void LinearForce::set_mass_dependent bool  m  )  [inline, inherited]
 

Definition at line 62 of file linearForce.I.

References LinearForce::_y_mask, LinearForce::_z_mask, and y.

void LinearVectorForce::set_vector float  x,
float  y,
float  z
[inline]
 

piecewise encapsulating wrapper

Definition at line 44 of file linearVectorForce.I.

References _fvec, and INLINE.

void LinearVectorForce::set_vector const LVector3f &  v  )  [inline]
 

encapsulating wrapper

Definition at line 31 of file linearVectorForce.I.

References _fvec, INLINE, x, and y.

void LinearForce::set_vector_masks bool  x,
bool  y,
bool  z
[inline, inherited]
 

Definition at line 73 of file linearForce.I.

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().


Member Data Documentation

LVector3f LinearVectorForce::_fvec [private]
 

Definition at line 38 of file linearVectorForce.h.

Referenced by LinearVectorForce(), set_vector(), and ~LinearVectorForce().

TypeHandle LinearVectorForce::_type_handle [static, private]
 

Reimplemented from LinearForce.

Definition at line 29 of file linearVectorForce.cxx.


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:51:55 2003 for Panda by doxygen1.3