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ProjtexShadower Class Reference

Creates the shadow of a casting object(s) and projects it onto a receiving object(s) from a given light frustum. More...

#include <projtexShadower.h>

Inheritance diagram for ProjtexShadower:

CasterShader FrustumShader Shader ReferenceCount Configurable TypedObject List of all members.

Public Types

typedef pvector< NamedNode * > NamedNodeVector
typedef pvector< LensNode * > LensVector

Public Member Functions

 ProjtexShadower (int size=256)
virtual void pre_apply (Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg)
virtual void apply (Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg)
void set_size (int size)
int get_size (void)
virtual void set_priority (int priority)
virtual void set_multipass (bool on)
virtual TypeHandle get_type () const
virtual TypeHandle force_init_type ()
int get_num_casters (void) const
int add_caster (NamedNode *node)
int remove_caster (NamedNode *node)
int get_num_frusta (void) const
int add_frustum (LensNode *frust)
int remove_frustum (LensNode *frust)
virtual int get_priority (void) const
int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.

virtual void config (void)
void check_config () const
bool is_dirty (void) const
void make_dirty (void)
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.


Static Public Member Functions

TypeHandle get_class_type ()
void init_type ()
Visualize * get_viz (void)
void set_viz (Visualize *)

Static Public Attributes

Visualize * _viz = (Shader::Visualize*)0L

Protected Attributes

PointerTo< ProjtexShader_projtex_shader
int _size
NamedNodeVector _casters
LensVector _frusta
int _priority
bool _multipass_on

Static Private Attributes

TypeHandle _type_handle

Detailed Description

Creates the shadow of a casting object(s) and projects it onto a receiving object(s) from a given light frustum.

Definition at line 53 of file projtexShadower.h.


Member Typedef Documentation

typedef pvector<LensNode *> FrustumShader::LensVector [inherited]
 

Definition at line 141 of file shader.h.

typedef pvector<NamedNode *> CasterShader::NamedNodeVector [inherited]
 

Definition at line 62 of file casterShader.h.


Constructor & Destructor Documentation

ProjtexShadower::ProjtexShadower int  size = 256  ) 
 

Definition at line 55 of file projtexShadower.cxx.

References _projtex_shader.


Member Function Documentation

int CasterShader::add_caster NamedNode *  node  )  [inline, inherited]
 

Definition at line 21 of file casterShader.I.

References CasterShader::_casters.

int FrustumShader::add_frustum LensNode frust  )  [inline, inherited]
 

Definition at line 46 of file shader.I.

References FrustumShader::_frusta, INLINE, and Configurable::make_dirty().

void ProjtexShadower::apply Node *  node,
const AllAttributesWrapper &  init_state,
const AllTransitionsWrapper &  net_trans,
GraphicsStateGuardian gsg
[virtual]
 

Reimplemented from Shader.

Definition at line 253 of file projtexShadower.cxx.

void Configurable::check_config  )  const [inline, inherited]
 

Definition at line 58 of file configurable.h.

References INLINE.

virtual void Configurable::config void   )  [inline, virtual, inherited]
 

Reimplemented in OutlineShader, ProjtexShader, SpheretexShader, and SpotlightShader.

Definition at line 57 of file configurable.h.

References INLINE.

Referenced by Shader::Visualize::Flush(), OutlineShader::OutlineShader(), ProjtexShader::ProjtexShader(), and SpheretexShader::SpheretexShader().

virtual TypeHandle ProjtexShadower::force_init_type void   )  [inline, virtual]
 

Reimplemented from CasterShader.

Definition at line 94 of file projtexShadower.h.

TypeHandle ProjtexShadower::get_class_type void   )  [inline, static]
 

Reimplemented from CasterShader.

Definition at line 83 of file projtexShadower.h.

int CasterShader::get_num_casters void   )  const [inline, inherited]
 

Definition at line 58 of file casterShader.h.

Referenced by SpheretexReflector::set_multipass(), and set_multipass().

int FrustumShader::get_num_frusta void   )  const [inline, inherited]
 

Definition at line 137 of file shader.h.

References Shader::get_class_type(), Shader::init_type(), and register_type().

Referenced by ProjtexShader::config(), set_multipass(), and SpheretexHighlighter::set_priority().

int Shader::get_priority void   )  const [virtual, inherited]
 

Definition at line 115 of file shader.cxx.

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

int ProjtexShadower::get_size void   )  [inline]
 

Definition at line 68 of file projtexShadower.h.

virtual TypeHandle ProjtexShadower::get_type void   )  const [inline, virtual]
 

Reimplemented from CasterShader.

Definition at line 91 of file projtexShadower.h.

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

Shader::Visualize * Shader::get_viz void   )  [inline, static, inherited]
 

Definition at line 22 of file shader.I.

References Shader::_viz, and INLINE.

Referenced by setup_planar().

void ProjtexShadower::init_type void   )  [inline, static]
 

Reimplemented from CasterShader.

Definition at line 86 of file projtexShadower.h.

bool Configurable::is_dirty void   )  const [inline, inherited]
 

Definition at line 70 of file configurable.h.

Referenced by Shader::Visualize::Flush().

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

void Configurable::make_dirty void   )  [inline, inherited]
 

Definition at line 71 of file configurable.h.

Referenced by FrustumShader::add_frustum(), and Shader::set_viz().

void ProjtexShadower::pre_apply Node *  node,
const AllAttributesWrapper &  init_state,
const AllTransitionsWrapper &  net_trans,
GraphicsStateGuardian gsg
[virtual]
 

Reimplemented from Shader.

Definition at line 106 of file projtexShadower.cxx.

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

int CasterShader::remove_caster NamedNode *  node  )  [inline, inherited]
 

Definition at line 35 of file casterShader.I.

References CasterShader::_casters.

int FrustumShader::remove_frustum LensNode frust  )  [inline, inherited]
 

Definition at line 60 of file shader.I.

void ProjtexShadower::set_multipass bool  on  )  [virtual]
 

Reimplemented from Shader.

Definition at line 92 of file projtexShadower.cxx.

References CasterShader::get_num_casters(), and FrustumShader::get_num_frusta().

void ProjtexShadower::set_priority int  priority  )  [virtual]
 

Reimplemented from Shader.

Definition at line 78 of file projtexShadower.cxx.

References _projtex_shader, and Shader::set_multipass().

void ProjtexShadower::set_size int  size  )  [inline]
 

Definition at line 67 of file projtexShadower.h.

void Shader::set_viz Shader::Visualize v  )  [inline, static, inherited]
 

Definition at line 34 of file shader.I.

References INLINE, and Configurable::make_dirty().

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().


Member Data Documentation

NamedNodeVector CasterShader::_casters [protected, inherited]
 

Definition at line 66 of file casterShader.h.

Referenced by CasterShader::add_caster(), SpheretexReflector::pre_apply(), and CasterShader::remove_caster().

LensVector FrustumShader::_frusta [protected, inherited]
 

Definition at line 145 of file shader.h.

Referenced by FrustumShader::add_frustum(), and SpheretexHighlighter::pre_apply().

bool Shader::_multipass_on [protected, inherited]
 

Definition at line 60 of file shader.h.

Referenced by PlanarReflector::apply().

int Shader::_priority [protected, inherited]
 

Definition at line 59 of file shader.h.

Referenced by Shader::pre_apply(), and Shader::set_priority().

PointerTo< ProjtexShader > ProjtexShadower::_projtex_shader [protected]
 

Definition at line 78 of file projtexShadower.h.

Referenced by ProjtexShadower(), and set_priority().

int ProjtexShadower::_size [protected]
 

Definition at line 79 of file projtexShadower.h.

TypeHandle ProjtexShadower::_type_handle [static, private]
 

Reimplemented from CasterShader.

Definition at line 46 of file projtexShadower.cxx.

Shader::Visualize * Shader::_viz = (Shader::Visualize*)0L [static, inherited]
 

Definition at line 31 of file shader.cxx.

Referenced by SpheretexShader::apply(), and Shader::get_viz().


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:54:27 2003 for Panda by doxygen1.3