#include <projtexShadower.h>
Inheritance diagram for ProjtexShadower:
Public Types | |
typedef pvector< NamedNode * > | NamedNodeVector |
typedef pvector< LensNode * > | LensVector |
Public Member Functions | |
ProjtexShadower (int size=256) | |
virtual void | pre_apply (Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg) |
virtual void | apply (Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg) |
void | set_size (int size) |
int | get_size (void) |
virtual void | set_priority (int priority) |
virtual void | set_multipass (bool on) |
virtual TypeHandle | get_type () const |
virtual TypeHandle | force_init_type () |
int | get_num_casters (void) const |
int | add_caster (NamedNode *node) |
int | remove_caster (NamedNode *node) |
int | get_num_frusta (void) const |
int | add_frustum (LensNode *frust) |
int | remove_frustum (LensNode *frust) |
virtual int | get_priority (void) const |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
virtual void | config (void) |
void | check_config () const |
bool | is_dirty (void) const |
void | make_dirty (void) |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
Static Public Member Functions | |
TypeHandle | get_class_type () |
void | init_type () |
Visualize * | get_viz (void) |
void | set_viz (Visualize *) |
Static Public Attributes | |
Visualize * | _viz = (Shader::Visualize*)0L |
Protected Attributes | |
PointerTo< ProjtexShader > | _projtex_shader |
int | _size |
NamedNodeVector | _casters |
LensVector | _frusta |
int | _priority |
bool | _multipass_on |
Static Private Attributes | |
TypeHandle | _type_handle |
Definition at line 53 of file projtexShadower.h.
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Definition at line 62 of file casterShader.h. |
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Definition at line 55 of file projtexShadower.cxx. References _projtex_shader. |
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Definition at line 21 of file casterShader.I. References CasterShader::_casters. |
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Definition at line 46 of file shader.I. References FrustumShader::_frusta, INLINE, and Configurable::make_dirty(). |
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Reimplemented from Shader. Definition at line 253 of file projtexShadower.cxx. |
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Definition at line 58 of file configurable.h. References INLINE. |
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Reimplemented in OutlineShader, ProjtexShader, SpheretexShader, and SpotlightShader. Definition at line 57 of file configurable.h. References INLINE. Referenced by Shader::Visualize::Flush(), OutlineShader::OutlineShader(), ProjtexShader::ProjtexShader(), and SpheretexShader::SpheretexShader(). |
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Reimplemented from CasterShader. Definition at line 94 of file projtexShadower.h. |
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Reimplemented from CasterShader. Definition at line 83 of file projtexShadower.h. |
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Definition at line 58 of file casterShader.h. Referenced by SpheretexReflector::set_multipass(), and set_multipass(). |
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Definition at line 137 of file shader.h. References Shader::get_class_type(), Shader::init_type(), and register_type(). Referenced by ProjtexShader::config(), set_multipass(), and SpheretexHighlighter::set_priority(). |
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Definition at line 115 of file shader.cxx. |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Definition at line 68 of file projtexShadower.h. |
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Reimplemented from CasterShader. Definition at line 91 of file projtexShadower.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Definition at line 22 of file shader.I. References Shader::_viz, and INLINE. Referenced by setup_planar(). |
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Reimplemented from CasterShader. Definition at line 86 of file projtexShadower.h. |
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Definition at line 70 of file configurable.h. Referenced by Shader::Visualize::Flush(). |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Definition at line 71 of file configurable.h. Referenced by FrustumShader::add_frustum(), and Shader::set_viz(). |
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Reimplemented from Shader. Definition at line 106 of file projtexShadower.cxx. |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Definition at line 35 of file casterShader.I. References CasterShader::_casters. |
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Reimplemented from Shader. Definition at line 92 of file projtexShadower.cxx. References CasterShader::get_num_casters(), and FrustumShader::get_num_frusta(). |
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Reimplemented from Shader. Definition at line 78 of file projtexShadower.cxx. References _projtex_shader, and Shader::set_multipass(). |
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Definition at line 67 of file projtexShadower.h. |
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Definition at line 34 of file shader.I. References INLINE, and Configurable::make_dirty(). |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Definition at line 66 of file casterShader.h. Referenced by CasterShader::add_caster(), SpheretexReflector::pre_apply(), and CasterShader::remove_caster(). |
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Definition at line 145 of file shader.h. Referenced by FrustumShader::add_frustum(), and SpheretexHighlighter::pre_apply(). |
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Definition at line 60 of file shader.h. Referenced by PlanarReflector::apply(). |
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Definition at line 59 of file shader.h. Referenced by Shader::pre_apply(), and Shader::set_priority(). |
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Definition at line 78 of file projtexShadower.h. Referenced by ProjtexShadower(), and set_priority(). |
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Definition at line 79 of file projtexShadower.h. |
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Reimplemented from CasterShader. Definition at line 46 of file projtexShadower.cxx. |
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Definition at line 31 of file shader.cxx. Referenced by SpheretexShader::apply(), and Shader::get_viz(). |