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SpotlightShader Class Reference

#include <spotlightShader.h>

Inheritance diagram for SpotlightShader:

ProjtexShader FrustumShader Shader ReferenceCount Configurable TypedObject List of all members.

Public Types

typedef pvector< LensNode * > LensVector

Public Member Functions

 SpotlightShader (int size=256, float radius=0.7)
virtual void config (void)
virtual TypeHandle get_type () const
virtual TypeHandle force_init_type ()
virtual void apply (Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg)
void set_texture (Texture *texture)
Textureget_texture (void)
int get_num_frusta (void) const
int add_frustum (LensNode *frust)
int remove_frustum (LensNode *frust)
virtual void pre_apply (Node *, const AllAttributesWrapper &, const AllTransitionsWrapper &, GraphicsStateGuardian *)
virtual void set_priority (int priority)
virtual int get_priority (void) const
virtual void set_multipass (bool on)
int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.

void check_config () const
bool is_dirty (void) const
void make_dirty (void)
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.


Static Public Member Functions

TypeHandle get_class_type ()
void init_type ()
Visualize * get_viz (void)
void set_viz (Visualize *)

Static Public Attributes

Visualize * _viz = (Shader::Visualize*)0L

Protected Attributes

float _radius
PointerTo< Texture_texture
ColorBlendProperty::Mode _blend
LensVector _frusta
int _priority
bool _multipass_on

Static Private Attributes

TypeHandle _type_handle

Member Typedef Documentation

typedef pvector<LensNode *> FrustumShader::LensVector [inherited]
 

Definition at line 141 of file shader.h.


Constructor & Destructor Documentation

SpotlightShader::SpotlightShader int  size = 256,
float  radius = 0.7
 

Definition at line 40 of file spotlightShader.cxx.

References _radius.


Member Function Documentation

int FrustumShader::add_frustum LensNode frust  )  [inline, inherited]
 

Definition at line 46 of file shader.I.

References FrustumShader::_frusta, INLINE, and Configurable::make_dirty().

void ProjtexShader::apply Node *  node,
const AllAttributesWrapper &  init_state,
const AllTransitionsWrapper &  net_trans,
GraphicsStateGuardian gsg
[virtual, inherited]
 

Reimplemented from Shader.

Definition at line 81 of file projtexShader.cxx.

void Configurable::check_config  )  const [inline, inherited]
 

Definition at line 58 of file configurable.h.

References INLINE.

void SpotlightShader::config void   )  [virtual]
 

Reimplemented from ProjtexShader.

Definition at line 59 of file spotlightShader.cxx.

virtual TypeHandle SpotlightShader::force_init_type void   )  [inline, virtual]
 

Reimplemented from ProjtexShader.

Definition at line 69 of file spotlightShader.h.

TypeHandle SpotlightShader::get_class_type void   )  [inline, static]
 

Reimplemented from ProjtexShader.

Definition at line 58 of file spotlightShader.h.

int FrustumShader::get_num_frusta void   )  const [inline, inherited]
 

Definition at line 137 of file shader.h.

References Shader::get_class_type(), Shader::init_type(), and register_type().

Referenced by ProjtexShader::config(), ProjtexShadower::set_multipass(), and SpheretexHighlighter::set_priority().

int Shader::get_priority void   )  const [virtual, inherited]
 

Definition at line 115 of file shader.cxx.

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

Texture* ProjtexShader::get_texture void   )  [inline, inherited]
 

Definition at line 65 of file projtexShader.h.

virtual TypeHandle SpotlightShader::get_type void   )  const [inline, virtual]
 

Reimplemented from ProjtexShader.

Definition at line 66 of file spotlightShader.h.

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

Shader::Visualize * Shader::get_viz void   )  [inline, static, inherited]
 

Definition at line 22 of file shader.I.

References Shader::_viz, and INLINE.

Referenced by setup_planar().

void SpotlightShader::init_type void   )  [inline, static]
 

Reimplemented from ProjtexShader.

Definition at line 61 of file spotlightShader.h.

bool Configurable::is_dirty void   )  const [inline, inherited]
 

Definition at line 70 of file configurable.h.

Referenced by Shader::Visualize::Flush().

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

void Configurable::make_dirty void   )  [inline, inherited]
 

Definition at line 71 of file configurable.h.

Referenced by FrustumShader::add_frustum(), and Shader::set_viz().

void Shader::pre_apply Node *  ,
const AllAttributesWrapper &  ,
const AllTransitionsWrapper &  ,
GraphicsStateGuardian
[virtual, inherited]
 

Reimplemented in PlanarReflector, ProjtexShadower, SpheretexHighlighter, and SpheretexReflector.

Definition at line 88 of file shader.cxx.

References Shader::_priority.

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

int FrustumShader::remove_frustum LensNode frust  )  [inline, inherited]
 

Definition at line 60 of file shader.I.

void Shader::set_multipass bool  on  )  [virtual, inherited]
 

Reimplemented in ProjtexShadower, SpheretexHighlighter, and SpheretexReflector.

Definition at line 129 of file shader.cxx.

Referenced by SpheretexReflector::set_priority(), and ProjtexShadower::set_priority().

void Shader::set_priority int  priority  )  [virtual, inherited]
 

Reimplemented in ProjtexShadower, SpheretexHighlighter, and SpheretexReflector.

Definition at line 102 of file shader.cxx.

References Shader::_priority.

Referenced by SpheretexHighlighter::set_multipass(), and SpheretexReflector::~SpheretexReflector().

void ProjtexShader::set_texture Texture texture  )  [inline, inherited]
 

Definition at line 60 of file projtexShader.h.

void Shader::set_viz Shader::Visualize v  )  [inline, static, inherited]
 

Definition at line 34 of file shader.I.

References INLINE, and Configurable::make_dirty().

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().


Member Data Documentation

ColorBlendProperty::Mode ProjtexShader::_blend [protected, inherited]
 

Definition at line 70 of file projtexShader.h.

LensVector FrustumShader::_frusta [protected, inherited]
 

Definition at line 145 of file shader.h.

Referenced by FrustumShader::add_frustum(), and SpheretexHighlighter::pre_apply().

bool Shader::_multipass_on [protected, inherited]
 

Definition at line 60 of file shader.h.

Referenced by PlanarReflector::apply().

int Shader::_priority [protected, inherited]
 

Definition at line 59 of file shader.h.

Referenced by Shader::pre_apply(), and Shader::set_priority().

float SpotlightShader::_radius [protected]
 

Definition at line 54 of file spotlightShader.h.

Referenced by SpotlightShader().

PointerTo< Texture > ProjtexShader::_texture [protected, inherited]
 

Definition at line 69 of file projtexShader.h.

Referenced by ProjtexShader::ProjtexShader().

TypeHandle SpotlightShader::_type_handle [static, private]
 

Reimplemented from ProjtexShader.

Definition at line 31 of file spotlightShader.cxx.

Shader::Visualize * Shader::_viz = (Shader::Visualize*)0L [static, inherited]
 

Definition at line 31 of file shader.cxx.

Referenced by SpheretexShader::apply(), and Shader::get_viz().


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:55:15 2003 for Panda by doxygen1.3