00001 // Filename: spotlightShader.cxx 00002 // Created by: mike (09Jan97) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 #include "spotlightShader.h" 00019 #include "config_shader.h" 00020 00021 #include <spotlight.h> 00022 00023 //////////////////////////////////////////////////////////////////// 00024 // Static variables 00025 //////////////////////////////////////////////////////////////////// 00026 TypeHandle SpotlightShader::_type_handle; 00027 00028 //////////////////////////////////////////////////////////////////// 00029 // Function: SpotlightShader::constructor 00030 // Access: 00031 // Description: 00032 //////////////////////////////////////////////////////////////////// 00033 SpotlightShader::SpotlightShader(int size, float radius) : ProjtexShader(NULL, ColorBlendProperty::M_multiply_add) 00034 { 00035 Texture* texture = new Texture; 00036 texture->set_minfilter(Texture::FT_linear); 00037 texture->set_magfilter(Texture::FT_linear); 00038 texture->set_wrapu(Texture::WM_clamp); 00039 texture->set_wrapv(Texture::WM_clamp); 00040 texture->_pbuffer = new PixelBuffer(PixelBuffer::rgb_buffer(size, size)); 00041 set_texture(texture); 00042 _radius = radius; 00043 } 00044 00045 //////////////////////////////////////////////////////////////////// 00046 // Function: SpotlightShader::config 00047 // Access: 00048 // Description: 00049 //////////////////////////////////////////////////////////////////// 00050 void SpotlightShader::config(void) 00051 { 00052 Configurable::config(); 00053 00054 if (get_num_frusta() == 0) { 00055 shader_cat.error() 00056 << "SpotlightShader::config() - no lights in frusta list" << endl; 00057 return; 00058 } else if (get_num_frusta() > 1) { 00059 shader_cat.warning() 00060 << "SpotlightShader::config() - frusta list has more than one " 00061 << "frustum - ignore all but the first one for now..." << endl; 00062 } 00063 if (_frusta[0]->get_type() != Spotlight::get_class_type()) { 00064 shader_cat.error() 00065 << "SpotlightShader::config() - frusta is not a spotlight" << endl; 00066 return; 00067 } 00068 Spotlight* spotlight = (Spotlight *)_frusta[0]; 00069 00070 spotlight->make_image(_texture, _radius); 00071 } 00072 00073 00074 00075 00076