#include <projtexShader.h>
Inheritance diagram for ProjtexShader:
Public Types | |
typedef pvector< LensNode * > | LensVector |
Public Member Functions | |
ProjtexShader (Texture *texture=NULL, ColorBlendProperty::Mode mode=ColorBlendProperty::M_multiply) | |
~ProjtexShader () | |
virtual void | config (void) |
virtual void | apply (Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg) |
void | set_texture (Texture *texture) |
Texture * | get_texture (void) |
virtual TypeHandle | get_type () const |
virtual TypeHandle | force_init_type () |
int | get_num_frusta (void) const |
int | add_frustum (LensNode *frust) |
int | remove_frustum (LensNode *frust) |
virtual void | pre_apply (Node *, const AllAttributesWrapper &, const AllTransitionsWrapper &, GraphicsStateGuardian *) |
virtual void | set_priority (int priority) |
virtual int | get_priority (void) const |
virtual void | set_multipass (bool on) |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
void | check_config () const |
bool | is_dirty (void) const |
void | make_dirty (void) |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
Static Public Member Functions | |
TypeHandle | get_class_type () |
void | init_type () |
Visualize * | get_viz (void) |
void | set_viz (Visualize *) |
Static Public Attributes | |
Visualize * | _viz = (Shader::Visualize*)0L |
Protected Attributes | |
PointerTo< Texture > | _texture |
ColorBlendProperty::Mode | _blend |
LensVector | _frusta |
int | _priority |
bool | _multipass_on |
Static Private Attributes | |
TypeHandle | _type_handle |
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Definition at line 52 of file projtexShader.cxx. References _texture, Configurable::config(), nassertv, and NULL. |
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Definition at line 53 of file projtexShader.h. |
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Definition at line 46 of file shader.I. References FrustumShader::_frusta, INLINE, and Configurable::make_dirty(). |
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Reimplemented from Shader. Definition at line 81 of file projtexShader.cxx. |
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Definition at line 58 of file configurable.h. References INLINE. |
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Reimplemented from Configurable. Reimplemented in SpotlightShader. Definition at line 66 of file projtexShader.cxx. References Shader::apply(), and FrustumShader::get_num_frusta(). |
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Reimplemented from Shader. Reimplemented in SpotlightShader. Definition at line 85 of file projtexShader.h. |
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Reimplemented from FrustumShader. Reimplemented in SpotlightShader. Definition at line 74 of file projtexShader.h. |
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Definition at line 137 of file shader.h. References Shader::get_class_type(), Shader::init_type(), and register_type(). Referenced by config(), ProjtexShadower::set_multipass(), and SpheretexHighlighter::set_priority(). |
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Definition at line 115 of file shader.cxx. |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Definition at line 65 of file projtexShader.h. |
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Reimplemented from FrustumShader. Reimplemented in SpotlightShader. Definition at line 82 of file projtexShader.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Definition at line 22 of file shader.I. References Shader::_viz, and INLINE. Referenced by setup_planar(). |
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Reimplemented from FrustumShader. Reimplemented in SpotlightShader. Definition at line 77 of file projtexShader.h. |
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Definition at line 70 of file configurable.h. Referenced by Shader::Visualize::Flush(). |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Definition at line 71 of file configurable.h. Referenced by FrustumShader::add_frustum(), and Shader::set_viz(). |
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Reimplemented in PlanarReflector, ProjtexShadower, SpheretexHighlighter, and SpheretexReflector. Definition at line 88 of file shader.cxx. References Shader::_priority. |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Reimplemented in ProjtexShadower, SpheretexHighlighter, and SpheretexReflector. Definition at line 129 of file shader.cxx. Referenced by SpheretexReflector::set_priority(), and ProjtexShadower::set_priority(). |
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Reimplemented in ProjtexShadower, SpheretexHighlighter, and SpheretexReflector. Definition at line 102 of file shader.cxx. References Shader::_priority. Referenced by SpheretexHighlighter::set_multipass(), and SpheretexReflector::~SpheretexReflector(). |
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Definition at line 60 of file projtexShader.h. |
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Definition at line 34 of file shader.I. References INLINE, and Configurable::make_dirty(). |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Definition at line 70 of file projtexShader.h. |
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Definition at line 145 of file shader.h. Referenced by FrustumShader::add_frustum(), and SpheretexHighlighter::pre_apply(). |
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Definition at line 60 of file shader.h. Referenced by PlanarReflector::apply(). |
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Definition at line 59 of file shader.h. Referenced by Shader::pre_apply(), and Shader::set_priority(). |
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Definition at line 69 of file projtexShader.h. Referenced by ProjtexShader(). |
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Reimplemented from FrustumShader. Reimplemented in SpotlightShader. Definition at line 43 of file projtexShader.cxx. |
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Definition at line 31 of file shader.cxx. Referenced by SpheretexShader::apply(), and Shader::get_viz(). |