#include <spheretexHighlighter.h>
Inheritance diagram for SpheretexHighlighter:
Public Types | |
typedef pvector< LensNode * > | LensVector |
Public Member Functions | |
SpheretexHighlighter (int size=128) | |
virtual void | pre_apply (Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg) |
virtual void | apply (Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg) |
void | set_size (int size) |
int | get_size (void) |
virtual void | set_priority (int priority) |
virtual void | set_multipass (bool on) |
virtual TypeHandle | get_type () const |
virtual TypeHandle | force_init_type () |
int | get_num_frusta (void) const |
int | add_frustum (LensNode *frust) |
int | remove_frustum (LensNode *frust) |
virtual int | get_priority (void) const |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
virtual void | config (void) |
void | check_config () const |
bool | is_dirty (void) const |
void | make_dirty (void) |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
Static Public Member Functions | |
TypeHandle | get_class_type () |
void | init_type () |
Visualize * | get_viz (void) |
void | set_viz (Visualize *) |
Static Public Attributes | |
Visualize * | _viz = (Shader::Visualize*)0L |
Protected Attributes | |
SpheretexShader | _spheretex_shader |
int | _size |
LensVector | _frusta |
int | _priority |
bool | _multipass_on |
Static Private Attributes | |
TypeHandle | _type_handle |
Definition at line 51 of file spheretexHighlighter.h.
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Definition at line 48 of file spheretexHighlighter.cxx. References _spheretex_shader. |
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Definition at line 46 of file shader.I. References FrustumShader::_frusta, INLINE, and Configurable::make_dirty(). |
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Reimplemented from Shader. Definition at line 194 of file spheretexHighlighter.cxx. |
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Definition at line 58 of file configurable.h. References INLINE. |
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Reimplemented in OutlineShader, ProjtexShader, SpheretexShader, and SpotlightShader. Definition at line 57 of file configurable.h. References INLINE. Referenced by Shader::Visualize::Flush(), OutlineShader::OutlineShader(), ProjtexShader::ProjtexShader(), and SpheretexShader::SpheretexShader(). |
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Reimplemented from Shader. Definition at line 91 of file spheretexHighlighter.h. |
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Reimplemented from FrustumShader. Definition at line 80 of file spheretexHighlighter.h. References FrustumShader::get_class_type(), and FrustumShader::init_type(). |
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Definition at line 137 of file shader.h. References Shader::get_class_type(), Shader::init_type(), and register_type(). Referenced by ProjtexShader::config(), ProjtexShadower::set_multipass(), and set_priority(). |
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Definition at line 115 of file shader.cxx. |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Definition at line 66 of file spheretexHighlighter.h. |
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Reimplemented from FrustumShader. Definition at line 88 of file spheretexHighlighter.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Definition at line 22 of file shader.I. References Shader::_viz, and INLINE. Referenced by setup_planar(). |
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Reimplemented from FrustumShader. Definition at line 83 of file spheretexHighlighter.h. |
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Definition at line 70 of file configurable.h. Referenced by Shader::Visualize::Flush(). |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Definition at line 71 of file configurable.h. Referenced by FrustumShader::add_frustum(), and Shader::set_viz(). |
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Reimplemented from Shader. Definition at line 99 of file spheretexHighlighter.cxx. References FrustumShader::_frusta. |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Reimplemented from Shader. Definition at line 70 of file spheretexHighlighter.cxx. References _spheretex_shader, and Shader::set_priority(). |
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Reimplemented from Shader. Definition at line 85 of file spheretexHighlighter.cxx. References FrustumShader::get_num_frusta(). |
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Definition at line 65 of file spheretexHighlighter.h. |
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Definition at line 34 of file shader.I. References INLINE, and Configurable::make_dirty(). |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Definition at line 145 of file shader.h. Referenced by FrustumShader::add_frustum(), and pre_apply(). |
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Definition at line 60 of file shader.h. Referenced by PlanarReflector::apply(). |
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Definition at line 59 of file shader.h. Referenced by Shader::pre_apply(), and Shader::set_priority(). |
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Definition at line 76 of file spheretexHighlighter.h. |
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Definition at line 75 of file spheretexHighlighter.h. Referenced by set_multipass(), and SpheretexHighlighter(). |
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Reimplemented from FrustumShader. Definition at line 39 of file spheretexHighlighter.cxx. |
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Definition at line 31 of file shader.cxx. Referenced by SpheretexShader::apply(), and Shader::get_viz(). |