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panda/src/shader/spheretexHighlighter.h

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00001 // Filename: spheretexHighlighter.h
00002 // Created by:  mike (09Jan97)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 #ifndef SPHERETEXHIGHLIGHTER_H
00019 #define SPHERETEXHIGHLIGHTER_H
00020 //
00021 ////////////////////////////////////////////////////////////////////
00022 // Includes
00023 ////////////////////////////////////////////////////////////////////
00024 #include <pandabase.h>
00025 
00026 #include "shader.h"
00027 #include "spheretexShader.h"
00028 
00029 #include "pt_Node.h"
00030 
00031 ////////////////////////////////////////////////////////////////////
00032 // Defines
00033 ////////////////////////////////////////////////////////////////////
00034 
00035 ////////////////////////////////////////////////////////////////////
00036 //       Class : SpheretexHighlighter
00037 // Description : Creates a highlight texture from a given light and
00038 //               projects this onto the receiving object
00039 ////////////////////////////////////////////////////////////////////
00040 class EXPCL_SHADER SpheretexHighlighter : public FrustumShader
00041 {
00042 public:
00043 
00044   SpheretexHighlighter(int size = 128);
00045 
00046   virtual void pre_apply(Node *node, const AllAttributesWrapper &init_state,
00047                          const AllTransitionsWrapper &net_trans,
00048                          GraphicsStateGuardian *gsg);
00049   virtual void apply(Node *node, const AllAttributesWrapper &init_state,
00050                      const AllTransitionsWrapper &net_trans,
00051                      GraphicsStateGuardian *gsg);
00052 
00053   // MPG - should we make this check for powers of 2?
00054   INLINE void set_size(int size) { _size = size; }
00055   INLINE int get_size(void) { return _size; }
00056   //Override base class shader's set_priority to allow
00057   //us to set the priority of the contained projtex_shader at
00058   //the same time
00059   virtual void set_priority(int priority);
00060   virtual void set_multipass(bool on);
00061 
00062 protected:
00063 
00064   SpheretexShader               _spheretex_shader;
00065   int                           _size;
00066 
00067 public:
00068 
00069   static TypeHandle get_class_type() {
00070     return _type_handle;
00071   }
00072   static void init_type() {
00073     FrustumShader::init_type();
00074     register_type(_type_handle, "SpheretexHighlighter",
00075                   FrustumShader::get_class_type());
00076   }
00077   virtual TypeHandle get_type() const {
00078     return get_class_type();
00079   }
00080   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00081 
00082 private:
00083 
00084   static TypeHandle _type_handle;
00085 };
00086 
00087 #endif

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