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Shader Class Reference

Renders an effect on a list of receiving objects. More...

#include <shader.h>

Inheritance diagram for Shader:

ReferenceCount Configurable TypedObject FrustumShader OutlineShader SpheretexShader CasterShader ProjtexShader SpheretexHighlighter PlanarReflector ProjtexShadower SpheretexReflector SpotlightShader List of all members.

Public Member Functions

virtual ~Shader (void)
virtual void pre_apply (Node *, const AllAttributesWrapper &, const AllTransitionsWrapper &, GraphicsStateGuardian *)
virtual void apply (Node *, const AllAttributesWrapper &, const AllTransitionsWrapper &, GraphicsStateGuardian *)
virtual void set_priority (int priority)
virtual int get_priority (void) const
virtual void set_multipass (bool on)
virtual TypeHandle get_type () const
virtual TypeHandle force_init_type ()
int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.

virtual void config (void)
void check_config () const
bool is_dirty (void) const
void make_dirty (void)
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.


Static Public Member Functions

Visualizeget_viz (void)
void set_viz (Visualize *)
TypeHandle get_class_type ()
void init_type ()

Static Public Attributes

Visualize_viz = (Shader::Visualize*)0L

Protected Member Functions

 Shader ()

Protected Attributes

int _priority
bool _multipass_on

Static Private Attributes

TypeHandle _type_handle

Detailed Description

Renders an effect on a list of receiving objects.

Definition at line 53 of file shader.h.


Constructor & Destructor Documentation

Shader::Shader  )  [protected]
 

Definition at line 41 of file shader.cxx.

Referenced by force_init_type().

virtual Shader::~Shader void   )  [inline, virtual]
 

Definition at line 64 of file shader.h.

References EXPCL_SHADER.


Member Function Documentation

void Shader::apply Node *  ,
const AllAttributesWrapper &  ,
const AllTransitionsWrapper &  ,
GraphicsStateGuardian
[virtual]
 

Reimplemented in OutlineShader, PlanarReflector, ProjtexShader, ProjtexShadower, SpheretexHighlighter, SpheretexReflector, and SpheretexShader.

Definition at line 73 of file shader.cxx.

Referenced by ProjtexShader::config(), and OutlineShader::config().

void Configurable::check_config  )  const [inline, inherited]
 

Definition at line 58 of file configurable.h.

References INLINE.

virtual void Configurable::config void   )  [inline, virtual, inherited]
 

Reimplemented in OutlineShader, ProjtexShader, SpheretexShader, and SpotlightShader.

Definition at line 57 of file configurable.h.

References INLINE.

Referenced by Shader::Visualize::Flush(), OutlineShader::OutlineShader(), ProjtexShader::ProjtexShader(), and SpheretexShader::SpheretexShader().

virtual TypeHandle Shader::force_init_type void   )  [inline, virtual]
 

Reimplemented from Configurable.

Reimplemented in CasterShader, OutlineShader, PlanarReflector, ProjtexShader, ProjtexShadower, SpheretexHighlighter, SpheretexReflector, SpheretexShader, and SpotlightShader.

Definition at line 107 of file shader.h.

References EXPCL_SHADER, INLINE, and Shader().

TypeHandle Shader::get_class_type void   )  [inline, static]
 

Reimplemented from ReferenceCount.

Reimplemented in CasterShader, OutlineShader, PlanarReflector, ProjtexShader, ProjtexShadower, FrustumShader, SpheretexHighlighter, SpheretexReflector, SpheretexShader, and SpotlightShader.

Definition at line 94 of file shader.h.

Referenced by FrustumShader::get_num_frusta().

int Shader::get_priority void   )  const [virtual]
 

Definition at line 115 of file shader.cxx.

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

virtual TypeHandle Shader::get_type void   )  const [inline, virtual]
 

Reimplemented from Configurable.

Reimplemented in CasterShader, OutlineShader, PlanarReflector, ProjtexShader, ProjtexShadower, FrustumShader, SpheretexHighlighter, SpheretexReflector, SpheretexShader, and SpotlightShader.

Definition at line 104 of file shader.h.

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

Shader::Visualize * Shader::get_viz void   )  [inline, static]
 

Definition at line 22 of file shader.I.

References _viz, and INLINE.

Referenced by setup_planar().

void Shader::init_type void   )  [inline, static]
 

Reimplemented from ReferenceCount.

Reimplemented in CasterShader, OutlineShader, PlanarReflector, ProjtexShader, ProjtexShadower, FrustumShader, SpheretexHighlighter, SpheretexReflector, SpheretexShader, and SpotlightShader.

Definition at line 97 of file shader.h.

Referenced by FrustumShader::get_num_frusta(), and OutlineShader::set_color().

bool Configurable::is_dirty void   )  const [inline, inherited]
 

Definition at line 70 of file configurable.h.

Referenced by Shader::Visualize::Flush().

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

void Configurable::make_dirty void   )  [inline, inherited]
 

Definition at line 71 of file configurable.h.

Referenced by FrustumShader::add_frustum(), and set_viz().

void Shader::pre_apply Node *  ,
const AllAttributesWrapper &  ,
const AllTransitionsWrapper &  ,
GraphicsStateGuardian
[virtual]
 

Reimplemented in PlanarReflector, ProjtexShadower, SpheretexHighlighter, and SpheretexReflector.

Definition at line 88 of file shader.cxx.

References _priority.

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

void Shader::set_multipass bool  on  )  [virtual]
 

Reimplemented in ProjtexShadower, SpheretexHighlighter, and SpheretexReflector.

Definition at line 129 of file shader.cxx.

Referenced by SpheretexReflector::set_priority(), and ProjtexShadower::set_priority().

void Shader::set_priority int  priority  )  [virtual]
 

Reimplemented in ProjtexShadower, SpheretexHighlighter, and SpheretexReflector.

Definition at line 102 of file shader.cxx.

References _priority.

Referenced by SpheretexHighlighter::set_multipass(), and SpheretexReflector::~SpheretexReflector().

void Shader::set_viz Shader::Visualize v  )  [inline, static]
 

Definition at line 34 of file shader.I.

References INLINE, and Configurable::make_dirty().

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().


Member Data Documentation

bool Shader::_multipass_on [protected]
 

Definition at line 60 of file shader.h.

Referenced by PlanarReflector::apply().

int Shader::_priority [protected]
 

Definition at line 59 of file shader.h.

Referenced by pre_apply(), and set_priority().

TypeHandle Shader::_type_handle [static, private]
 

Reimplemented from ReferenceCount.

Reimplemented in CasterShader, OutlineShader, PlanarReflector, ProjtexShader, ProjtexShadower, FrustumShader, SpheretexHighlighter, SpheretexReflector, SpheretexShader, and SpotlightShader.

Definition at line 28 of file shader.cxx.

Shader::Visualize * Shader::_viz = (Shader::Visualize*)0L [static]
 

Definition at line 31 of file shader.cxx.

Referenced by SpheretexShader::apply(), and get_viz().


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:55:03 2003 for Panda by doxygen1.3