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SpheretexReflector Class Reference

Creates a reflection texture map for a given object. More...

#include <spheretexReflector.h>

Inheritance diagram for SpheretexReflector:

CasterShader FrustumShader Shader ReferenceCount Configurable TypedObject List of all members.

Public Types

typedef pvector< NamedNode * > NamedNodeVector
typedef pvector< LensNode * > LensVector

Public Member Functions

 SpheretexReflector (int size=256)
 ~SpheretexReflector (void)
virtual void pre_apply (Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg)
virtual void apply (Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg)
void set_size (int size)
int get_size (void) const
bool is_reflector (void) const
void make_reflector (void)
void make_refractor (void)
void set_near (float fnear)
float get_near (void) const
void set_far (float ffar)
float get_far (void) const
virtual void set_priority (int priority)
virtual void set_multipass (bool on)
virtual TypeHandle get_type () const
virtual TypeHandle force_init_type ()
int get_num_casters (void) const
int add_caster (NamedNode *node)
int remove_caster (NamedNode *node)
int get_num_frusta (void) const
int add_frustum (LensNode *frust)
int remove_frustum (LensNode *frust)
virtual int get_priority (void) const
int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.

virtual void config (void)
void check_config () const
bool is_dirty (void) const
void make_dirty (void)
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.


Static Public Member Functions

TypeHandle get_class_type ()
void init_type ()
Visualize * get_viz (void)
void set_viz (Visualize *)

Static Public Attributes

Visualize * _viz = (Shader::Visualize*)0L

Protected Attributes

SpheretexShader _spheretex_shader
int _size
bool _is_reflector
float _fnear
float _ffar
NamedNodeVector _casters
LensVector _frusta
int _priority
bool _multipass_on

Static Private Attributes

TypeHandle _type_handle

Detailed Description

Creates a reflection texture map for a given object.

Definition at line 48 of file spheretexReflector.h.


Member Typedef Documentation

typedef pvector<LensNode *> FrustumShader::LensVector [inherited]
 

Definition at line 141 of file shader.h.

typedef pvector<NamedNode *> CasterShader::NamedNodeVector [inherited]
 

Definition at line 62 of file casterShader.h.


Constructor & Destructor Documentation

SpheretexReflector::SpheretexReflector int  size = 256  ) 
 

Definition at line 53 of file spheretexReflector.cxx.

References _spheretex_shader.

SpheretexReflector::~SpheretexReflector void   ) 
 

Definition at line 80 of file spheretexReflector.cxx.

References _spheretex_shader, and Shader::set_priority().


Member Function Documentation

int CasterShader::add_caster NamedNode *  node  )  [inline, inherited]
 

Definition at line 21 of file casterShader.I.

References CasterShader::_casters.

int FrustumShader::add_frustum LensNode frust  )  [inline, inherited]
 

Definition at line 46 of file shader.I.

References FrustumShader::_frusta, INLINE, and Configurable::make_dirty().

void SpheretexReflector::apply Node *  node,
const AllAttributesWrapper &  init_state,
const AllTransitionsWrapper &  net_trans,
GraphicsStateGuardian gsg
[virtual]
 

Reimplemented from Shader.

Definition at line 243 of file spheretexReflector.cxx.

void Configurable::check_config  )  const [inline, inherited]
 

Definition at line 58 of file configurable.h.

References INLINE.

virtual void Configurable::config void   )  [inline, virtual, inherited]
 

Reimplemented in OutlineShader, ProjtexShader, SpheretexShader, and SpotlightShader.

Definition at line 57 of file configurable.h.

References INLINE.

Referenced by Shader::Visualize::Flush(), OutlineShader::OutlineShader(), ProjtexShader::ProjtexShader(), and SpheretexShader::SpheretexShader().

virtual TypeHandle SpheretexReflector::force_init_type void   )  [inline, virtual]
 

Reimplemented from CasterShader.

Definition at line 102 of file spheretexReflector.h.

TypeHandle SpheretexReflector::get_class_type void   )  [inline, static]
 

Reimplemented from CasterShader.

Definition at line 91 of file spheretexReflector.h.

float SpheretexReflector::get_far void   )  const [inline]
 

Definition at line 73 of file spheretexReflector.h.

float SpheretexReflector::get_near void   )  const [inline]
 

Definition at line 71 of file spheretexReflector.h.

int CasterShader::get_num_casters void   )  const [inline, inherited]
 

Definition at line 58 of file casterShader.h.

Referenced by set_multipass(), and ProjtexShadower::set_multipass().

int FrustumShader::get_num_frusta void   )  const [inline, inherited]
 

Definition at line 137 of file shader.h.

References Shader::get_class_type(), Shader::init_type(), and register_type().

Referenced by ProjtexShader::config(), ProjtexShadower::set_multipass(), and SpheretexHighlighter::set_priority().

int Shader::get_priority void   )  const [virtual, inherited]
 

Definition at line 115 of file shader.cxx.

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

int SpheretexReflector::get_size void   )  const [inline]
 

Definition at line 64 of file spheretexReflector.h.

virtual TypeHandle SpheretexReflector::get_type void   )  const [inline, virtual]
 

Reimplemented from CasterShader.

Definition at line 99 of file spheretexReflector.h.

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

Shader::Visualize * Shader::get_viz void   )  [inline, static, inherited]
 

Definition at line 22 of file shader.I.

References Shader::_viz, and INLINE.

Referenced by setup_planar().

void SpheretexReflector::init_type void   )  [inline, static]
 

Reimplemented from CasterShader.

Definition at line 94 of file spheretexReflector.h.

bool Configurable::is_dirty void   )  const [inline, inherited]
 

Definition at line 70 of file configurable.h.

Referenced by Shader::Visualize::Flush().

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

bool SpheretexReflector::is_reflector void   )  const [inline]
 

Definition at line 66 of file spheretexReflector.h.

void Configurable::make_dirty void   )  [inline, inherited]
 

Definition at line 71 of file configurable.h.

Referenced by FrustumShader::add_frustum(), and Shader::set_viz().

void SpheretexReflector::make_reflector void   )  [inline]
 

Definition at line 67 of file spheretexReflector.h.

void SpheretexReflector::make_refractor void   )  [inline]
 

Definition at line 68 of file spheretexReflector.h.

void SpheretexReflector::pre_apply Node *  node,
const AllAttributesWrapper &  init_state,
const AllTransitionsWrapper &  net_trans,
GraphicsStateGuardian gsg
[virtual]
 

Reimplemented from Shader.

Definition at line 119 of file spheretexReflector.cxx.

References CasterShader::_casters, and Colorf.

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

int CasterShader::remove_caster NamedNode *  node  )  [inline, inherited]
 

Definition at line 35 of file casterShader.I.

References CasterShader::_casters.

int FrustumShader::remove_frustum LensNode frust  )  [inline, inherited]
 

Definition at line 60 of file shader.I.

void SpheretexReflector::set_far float  ffar  )  [inline]
 

Definition at line 72 of file spheretexReflector.h.

void SpheretexReflector::set_multipass bool  on  )  [virtual]
 

Reimplemented from Shader.

Definition at line 105 of file spheretexReflector.cxx.

References CasterShader::get_num_casters().

void SpheretexReflector::set_near float  fnear  )  [inline]
 

Definition at line 70 of file spheretexReflector.h.

void SpheretexReflector::set_priority int  priority  )  [virtual]
 

Reimplemented from Shader.

Definition at line 91 of file spheretexReflector.cxx.

References _spheretex_shader, and Shader::set_multipass().

void SpheretexReflector::set_size int  size  )  [inline]
 

Definition at line 63 of file spheretexReflector.h.

References INLINE.

void Shader::set_viz Shader::Visualize v  )  [inline, static, inherited]
 

Definition at line 34 of file shader.I.

References INLINE, and Configurable::make_dirty().

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().


Member Data Documentation

NamedNodeVector CasterShader::_casters [protected, inherited]
 

Definition at line 66 of file casterShader.h.

Referenced by CasterShader::add_caster(), pre_apply(), and CasterShader::remove_caster().

float SpheretexReflector::_ffar [protected]
 

Definition at line 87 of file spheretexReflector.h.

float SpheretexReflector::_fnear [protected]
 

Definition at line 86 of file spheretexReflector.h.

LensVector FrustumShader::_frusta [protected, inherited]
 

Definition at line 145 of file shader.h.

Referenced by FrustumShader::add_frustum(), and SpheretexHighlighter::pre_apply().

bool SpheretexReflector::_is_reflector [protected]
 

Definition at line 85 of file spheretexReflector.h.

bool Shader::_multipass_on [protected, inherited]
 

Definition at line 60 of file shader.h.

Referenced by PlanarReflector::apply().

int Shader::_priority [protected, inherited]
 

Definition at line 59 of file shader.h.

Referenced by Shader::pre_apply(), and Shader::set_priority().

int SpheretexReflector::_size [protected]
 

Definition at line 84 of file spheretexReflector.h.

SpheretexShader SpheretexReflector::_spheretex_shader [protected]
 

Definition at line 83 of file spheretexReflector.h.

Referenced by set_priority(), SpheretexReflector(), and ~SpheretexReflector().

TypeHandle SpheretexReflector::_type_handle [static, private]
 

Reimplemented from CasterShader.

Definition at line 44 of file spheretexReflector.cxx.

Shader::Visualize * Shader::_viz = (Shader::Visualize*)0L [static, inherited]
 

Definition at line 31 of file shader.cxx.

Referenced by SpheretexShader::apply(), and Shader::get_viz().


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:55:10 2003 for Panda by doxygen1.3