| _casters | CasterShader | [protected] |
| _ffar | SpheretexReflector | [protected] |
| _fnear | SpheretexReflector | [protected] |
| _frusta | FrustumShader | [protected] |
| _is_reflector | SpheretexReflector | [protected] |
| _multipass_on | Shader | [protected] |
| _priority | Shader | [protected] |
| _size | SpheretexReflector | [protected] |
| _spheretex_shader | SpheretexReflector | [protected] |
| _type_handle | SpheretexReflector | [private, static] |
| _viz | Shader | [static] |
| add_caster(NamedNode *node) | CasterShader | [inline] |
| add_frustum(LensNode *frust) | FrustumShader | [inline] |
| apply(Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg) | SpheretexReflector | [virtual] |
| CasterShader(void) | CasterShader | [inline, protected] |
| check_config() const | Configurable | [inline] |
| config(void) | Configurable | [inline, virtual] |
| Configurable(void) | Configurable | [inline] |
| force_init_type() | SpheretexReflector | [inline, virtual] |
| FrustumShader(void) | FrustumShader | [inline, protected] |
| get_class_type() | SpheretexReflector | [inline, static] |
| get_far(void) const | SpheretexReflector | [inline] |
| get_near(void) const | SpheretexReflector | [inline] |
| get_num_casters(void) const | CasterShader | [inline] |
| get_num_frusta(void) const | FrustumShader | [inline] |
| get_priority(void) const | Shader | [virtual] |
| get_ref_count() const | ReferenceCount | [inline] |
| get_size(void) const | SpheretexReflector | [inline] |
| get_type() const | SpheretexReflector | [inline, virtual] |
| get_type_index() const | TypedObject | [inline] |
| get_viz(void) | Shader | [inline, static] |
| init_type() | SpheretexReflector | [inline, static] |
| is_dirty(void) const | Configurable | [inline] |
| is_exact_type(TypeHandle handle) const | TypedObject | [inline] |
| is_of_type(TypeHandle handle) const | TypedObject | [inline] |
| is_reflector(void) const | SpheretexReflector | [inline] |
| LensVector typedef | FrustumShader | |
| make_dirty(void) | Configurable | [inline] |
| make_reflector(void) | SpheretexReflector | [inline] |
| make_refractor(void) | SpheretexReflector | [inline] |
| NamedNodeVector typedef | CasterShader | |
| ReferenceCount::operator=(const ReferenceCount &) | ReferenceCount | [inline, protected] |
| Configurable::operator=(const TypedObject ©) | TypedObject | [inline] |
| pre_apply(Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg) | SpheretexReflector | [virtual] |
| ref() const | ReferenceCount | [inline] |
| ReferenceCount() | ReferenceCount | [inline, protected] |
| ReferenceCount(const ReferenceCount &) | ReferenceCount | [inline, protected] |
| remove_caster(NamedNode *node) | CasterShader | [inline] |
| remove_frustum(LensNode *frust) | FrustumShader | [inline] |
| set_far(float ffar) | SpheretexReflector | [inline] |
| set_multipass(bool on) | SpheretexReflector | [virtual] |
| set_near(float fnear) | SpheretexReflector | [inline] |
| set_priority(int priority) | SpheretexReflector | [virtual] |
| set_size(int size) | SpheretexReflector | [inline] |
| set_viz(Visualize *) | Shader | [inline, static] |
| Shader() | Shader | [protected] |
| SpheretexReflector(int size=256) | SpheretexReflector | |
| test_ref_count_integrity() const | ReferenceCount | [inline] |
| TypedObject() | TypedObject | [inline] |
| TypedObject(const TypedObject ©) | TypedObject | [inline] |
| unref() const | ReferenceCount | [inline] |
| ~CasterShader(void) | CasterShader | [inline, virtual] |
| ~FrustumShader(void) | FrustumShader | [inline, virtual] |
| ~ReferenceCount() | ReferenceCount | [inline, protected] |
| ~Shader(void) | Shader | [inline, virtual] |
| ~SpheretexReflector(void) | SpheretexReflector | |
| ~TypedObject() | TypedObject | [virtual] |