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panda/src/shader/spheretexReflector.h

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00001 // Filename: spheretexReflector.h
00002 // Created by:  mike (09Jan97)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 #ifndef SPHERETEXREFLECTOR_H
00019 #define SPHERETEXREFLECTOR_H
00020 //
00021 ////////////////////////////////////////////////////////////////////
00022 // Includes
00023 ////////////////////////////////////////////////////////////////////
00024 #include <pandabase.h>
00025 
00026 #include "shader.h"
00027 #include "spheretexShader.h"
00028 #include "casterShader.h"
00029 
00030 ////////////////////////////////////////////////////////////////////
00031 // Defines
00032 ////////////////////////////////////////////////////////////////////
00033 
00034 ////////////////////////////////////////////////////////////////////
00035 //       Class : SpheretexReflector
00036 // Description : Creates a reflection texture map for a given object
00037 ////////////////////////////////////////////////////////////////////
00038 class EXPCL_SHADER SpheretexReflector : public CasterShader
00039 {
00040 public:
00041 
00042   SpheretexReflector(int size = 256);
00043   ~SpheretexReflector(void);
00044 
00045   virtual void pre_apply(Node *node, const AllAttributesWrapper &init_state,
00046                          const AllTransitionsWrapper &net_trans,
00047                          GraphicsStateGuardian *gsg);
00048   virtual void apply(Node *node, const AllAttributesWrapper &init_state,
00049                      const AllTransitionsWrapper &net_trans,
00050                      GraphicsStateGuardian *gsg);
00051 
00052   // MPG - should we make this check for powers of 2?
00053   INLINE void set_size(int size) { _size = size; }
00054   INLINE int get_size(void) const { return _size; }
00055 
00056   INLINE bool is_reflector(void) const { return _is_reflector; }
00057   INLINE void make_reflector(void) { _is_reflector = true; }
00058   INLINE void make_refractor(void) { _is_reflector = false; }
00059 
00060   INLINE void set_near(float fnear) { _fnear = fnear; }
00061   INLINE float get_near(void) const { return _fnear; }
00062   INLINE void set_far(float ffar) { _ffar = ffar; }
00063   INLINE float get_far(void) const { return _ffar; }
00064 
00065   //Override base class shader's set_priority to allow
00066   //us to set the priority of the contained projtex_shader at
00067   //the same time
00068   virtual void set_priority(int priority);
00069   virtual void set_multipass(bool on);
00070 
00071 protected:
00072 
00073   SpheretexShader               _spheretex_shader;
00074   int                           _size;
00075   bool                  _is_reflector;
00076   float                 _fnear;
00077   float                 _ffar;
00078 
00079 public:
00080 
00081   static TypeHandle get_class_type() {
00082     return _type_handle;
00083   }
00084   static void init_type() {
00085     CasterShader::init_type();
00086     register_type(_type_handle, "SpheretexReflector",
00087                   CasterShader::get_class_type());
00088   }
00089   virtual TypeHandle get_type() const {
00090     return get_class_type();
00091   }
00092   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00093 
00094 private:
00095 
00096   static TypeHandle _type_handle;
00097 };
00098 
00099 #endif

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