#include <pandabase.h>
#include <configurable.h>
#include <namedNode.h>
#include <lensNode.h>
#include <typedReferenceCount.h>
#include <graphicsStateGuardian.h>
#include <allAttributesWrapper.h>
#include <allTransitionsWrapper.h>
#include <pointerTo.h>
#include "shader.I"
Go to the source code of this file.
Compounds | |
class | FrustumShader |
Shader that computes effect based on a frustum (most often a light or a camera) for a list of receiving objects. More... | |
class | Shader |
Renders an effect on a list of receiving objects. More... | |
class | Shader::Visualize |
Definition in file shader.h.