#include <pandabase.h>#include <configurable.h>#include <namedNode.h>#include <lensNode.h>#include <typedReferenceCount.h>#include <graphicsStateGuardian.h>#include <allAttributesWrapper.h>#include <allTransitionsWrapper.h>#include <pointerTo.h>#include "shader.I"Go to the source code of this file.
Compounds | |
| class | FrustumShader |
| Shader that computes effect based on a frustum (most often a light or a camera) for a list of receiving objects. More... | |
| class | Shader |
| Renders an effect on a list of receiving objects. More... | |
| class | Shader::Visualize |
Definition in file shader.h.
1.3