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Shader Member List

This is the complete list of members for Shader, including all inherited members.
_multipass_onShader [protected]
_priorityShader [protected]
_type_handleShader [private, static]
_vizShader [static]
apply(Node *, const AllAttributesWrapper &, const AllTransitionsWrapper &, GraphicsStateGuardian *)Shader [virtual]
check_config() constConfigurable [inline]
config(void)Configurable [inline, virtual]
Configurable(void)Configurable [inline]
force_init_type()Shader [inline, virtual]
get_class_type()Shader [inline, static]
get_priority(void) constShader [virtual]
get_ref_count() constReferenceCount [inline]
get_type() constShader [inline, virtual]
get_type_index() constTypedObject [inline]
get_viz(void)Shader [inline, static]
init_type()Shader [inline, static]
is_dirty(void) constConfigurable [inline]
is_exact_type(TypeHandle handle) constTypedObject [inline]
is_of_type(TypeHandle handle) constTypedObject [inline]
make_dirty(void)Configurable [inline]
ReferenceCount::operator=(const ReferenceCount &)ReferenceCount [inline, protected]
Configurable::operator=(const TypedObject &copy)TypedObject [inline]
pre_apply(Node *, const AllAttributesWrapper &, const AllTransitionsWrapper &, GraphicsStateGuardian *)Shader [virtual]
ref() constReferenceCount [inline]
ReferenceCount()ReferenceCount [inline, protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [inline, protected]
set_multipass(bool on)Shader [virtual]
set_priority(int priority)Shader [virtual]
set_viz(Visualize *)Shader [inline, static]
Shader()Shader [protected]
test_ref_count_integrity() constReferenceCount [inline]
TypedObject()TypedObject [inline]
TypedObject(const TypedObject &copy)TypedObject [inline]
unref() constReferenceCount [inline]
~ReferenceCount()ReferenceCount [inline, protected]
~Shader(void)Shader [inline, virtual]
~TypedObject()TypedObject [virtual]

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