| _multipass_on | Shader | [protected] |
| _priority | Shader | [protected] |
| _type_handle | Shader | [private, static] |
| _viz | Shader | [static] |
| apply(Node *, const AllAttributesWrapper &, const AllTransitionsWrapper &, GraphicsStateGuardian *) | Shader | [virtual] |
| check_config() const | Configurable | [inline] |
| config(void) | Configurable | [inline, virtual] |
| Configurable(void) | Configurable | [inline] |
| force_init_type() | Shader | [inline, virtual] |
| get_class_type() | Shader | [inline, static] |
| get_priority(void) const | Shader | [virtual] |
| get_ref_count() const | ReferenceCount | [inline] |
| get_type() const | Shader | [inline, virtual] |
| get_type_index() const | TypedObject | [inline] |
| get_viz(void) | Shader | [inline, static] |
| init_type() | Shader | [inline, static] |
| is_dirty(void) const | Configurable | [inline] |
| is_exact_type(TypeHandle handle) const | TypedObject | [inline] |
| is_of_type(TypeHandle handle) const | TypedObject | [inline] |
| make_dirty(void) | Configurable | [inline] |
| ReferenceCount::operator=(const ReferenceCount &) | ReferenceCount | [inline, protected] |
| Configurable::operator=(const TypedObject ©) | TypedObject | [inline] |
| pre_apply(Node *, const AllAttributesWrapper &, const AllTransitionsWrapper &, GraphicsStateGuardian *) | Shader | [virtual] |
| ref() const | ReferenceCount | [inline] |
| ReferenceCount() | ReferenceCount | [inline, protected] |
| ReferenceCount(const ReferenceCount &) | ReferenceCount | [inline, protected] |
| set_multipass(bool on) | Shader | [virtual] |
| set_priority(int priority) | Shader | [virtual] |
| set_viz(Visualize *) | Shader | [inline, static] |
| Shader() | Shader | [protected] |
| test_ref_count_integrity() const | ReferenceCount | [inline] |
| TypedObject() | TypedObject | [inline] |
| TypedObject(const TypedObject ©) | TypedObject | [inline] |
| unref() const | ReferenceCount | [inline] |
| ~ReferenceCount() | ReferenceCount | [inline, protected] |
| ~Shader(void) | Shader | [inline, virtual] |
| ~TypedObject() | TypedObject | [virtual] |