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panda/src/shader/outlineShader.h

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00001 // Filename: outlineShader.h
00002 // Created by:  mike (09Jan97)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 #ifndef OUTILNESHADER_H
00019 #define OUTLINESHADER_H
00020 //
00021 ////////////////////////////////////////////////////////////////////
00022 // Includes
00023 ////////////////////////////////////////////////////////////////////
00024 #include <pandabase.h>
00025 
00026 #include "shader.h"
00027 
00028 ////////////////////////////////////////////////////////////////////
00029 // Defines
00030 ////////////////////////////////////////////////////////////////////
00031 
00032 ////////////////////////////////////////////////////////////////////
00033 //       Class : OutlineShader
00034 // Description :
00035 ////////////////////////////////////////////////////////////////////
00036 class EXPCL_SHADER OutlineShader : public Shader {
00037 public:
00038   OutlineShader(void);
00039   OutlineShader(const Colorf &color);
00040   ~OutlineShader() { }
00041 
00042   virtual void config(void);
00043   virtual void apply(Node *node, const AllAttributesWrapper &init_state,
00044                      const AllTransitionsWrapper &net_trans,
00045                      GraphicsStateGuardian *gsg);
00046 
00047   INLINE void set_color(const Colorf &color) { _color = color; }
00048 
00049 protected:
00050   Colorf                _color;
00051 
00052 public:
00053   static TypeHandle get_class_type() {
00054     return _type_handle;
00055   }
00056   static void init_type() {
00057     Shader::init_type();
00058     register_type(_type_handle, "OutlineShader",
00059                         Shader::get_class_type());
00060   }
00061   virtual TypeHandle get_type() const {
00062     return get_class_type();
00063   }
00064   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00065 
00066 private:
00067   static TypeHandle _type_handle;
00068 };
00069 
00070 #endif

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