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panda/src/shader/projtexShader.h

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00001 // Filename: projtexShader.h
00002 // Created by:  mike (09Jan97)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 #ifndef PROJTEXSHADER_H
00019 #define PROJTEXSHADER_H
00020 //
00021 ////////////////////////////////////////////////////////////////////
00022 // Includes
00023 ////////////////////////////////////////////////////////////////////
00024 #include <pandabase.h>
00025 
00026 #include "shader.h"
00027 #include <texture.h>
00028 #include <colorBlendProperty.h>
00029 
00030 ////////////////////////////////////////////////////////////////////
00031 // Defines
00032 ////////////////////////////////////////////////////////////////////
00033 
00034 ////////////////////////////////////////////////////////////////////
00035 //       Class : ProjtexShader
00036 // Description :
00037 ////////////////////////////////////////////////////////////////////
00038 class EXPCL_SHADER ProjtexShader : public FrustumShader
00039 {
00040 public:
00041 
00042   ProjtexShader(Texture* texture = NULL,
00043                 ColorBlendProperty::Mode mode = ColorBlendProperty::M_multiply);
00044   ~ProjtexShader() { }
00045 
00046   virtual void config(void);
00047   virtual void apply(Node *node, const AllAttributesWrapper &init_state,
00048                      const AllTransitionsWrapper &net_trans,
00049                      GraphicsStateGuardian *gsg);
00050 
00051   INLINE void set_texture(Texture* texture) {
00052     _texture = texture;
00053     make_dirty();
00054   }
00055 
00056   INLINE Texture* get_texture(void) { return _texture; }
00057 
00058 protected:
00059 
00060   PT(Texture) _texture;
00061   ColorBlendProperty::Mode _blend;
00062 
00063 public:
00064 
00065   static TypeHandle get_class_type() {
00066     return _type_handle;
00067     }
00068   static void init_type() {
00069     FrustumShader::init_type();
00070     register_type(_type_handle, "ProjtexShader",
00071                   FrustumShader::get_class_type());
00072   }
00073   virtual TypeHandle get_type() const {
00074     return get_class_type();
00075   }
00076     virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00077 
00078 private:
00079 
00080   static TypeHandle _type_handle;
00081 };
00082 
00083 #endif

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