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panda/src/shader/projtexShadower.h

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00001 // Filename: projtexShadower.h
00002 // Created by:  mike (09Jan97)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 #ifndef PROJTEXSHADOWER_H
00019 #define PROJTEXSHADOWER_H
00020 //
00021 ////////////////////////////////////////////////////////////////////
00022 // Includes
00023 ////////////////////////////////////////////////////////////////////
00024 #include <pandabase.h>
00025 
00026 #include "casterShader.h"
00027 #include "projtexShader.h"
00028 
00029 #include <pt_Node.h>
00030 
00031 ////////////////////////////////////////////////////////////////////
00032 // Defines
00033 ////////////////////////////////////////////////////////////////////
00034 
00035 ////////////////////////////////////////////////////////////////////
00036 //       Class : ProjtexShadower
00037 // Description : Creates the shadow of a casting object(s) and projects
00038 //               it onto a receiving object(s) from a given light
00039 //               frustum
00040 ////////////////////////////////////////////////////////////////////
00041 class EXPCL_SHADER ProjtexShadower : public CasterShader
00042 {
00043 public:
00044 
00045   ProjtexShadower(int size = 256);
00046 
00047   virtual void pre_apply(Node *node, const AllAttributesWrapper &init_state,
00048                          const AllTransitionsWrapper &net_trans,
00049                          GraphicsStateGuardian *gsg);
00050   virtual void apply(Node *node, const AllAttributesWrapper &init_state,
00051                      const AllTransitionsWrapper &net_trans,
00052                      GraphicsStateGuardian *gsg);
00053 
00054   // MPG - should we make this check for powers of 2?
00055   INLINE void set_size(int size) { _size = size; }
00056   INLINE int get_size(void) { return _size; }
00057 
00058   //Override base class shader's set_priority to allow
00059   //us to set the priority of the contained projtex_shader at
00060   //the same time
00061   virtual void set_priority(int priority);
00062   virtual void set_multipass(bool on);
00063 
00064 protected:
00065 
00066   PT(ProjtexShader)             _projtex_shader;
00067   int                           _size;
00068 
00069 public:
00070 
00071   static TypeHandle get_class_type() {
00072     return _type_handle;
00073   }
00074   static void init_type() {
00075     CasterShader::init_type();
00076     register_type(_type_handle, "ProjtexShadower",
00077                   CasterShader::get_class_type());
00078   }
00079   virtual TypeHandle get_type() const {
00080     return get_class_type();
00081   }
00082   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00083 
00084 private:
00085 
00086   static TypeHandle _type_handle;
00087 };
00088 
00089 #endif

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