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PartGroup Class Reference

This is the base class for PartRoot and MovingPart. More...

#include <partGroup.h>

Inheritance diagram for PartGroup:

TypedWritableReferenceCount Namable TypedWritable ReferenceCount TypedObject MovingPartBase PartBundle MovingPart< SwitchType > MovingPart< ACMatrixSwitchType > MovingPart< ACScalarSwitchType > CharacterJointBundle MovingPartMatrix MovingPartScalar CharacterJoint CharacterSlider List of all members.

Public Types

enum  HierarchyMatchFlags { HMF_ok_part_extra = 0x01, HMF_ok_anim_extra = 0x02, HMF_ok_wrong_root_name = 0x04 }

Public Member Functions

 PartGroup (PartGroup *parent, const string &name)
 Creates the PartGroup, and adds it to the indicated parent.

virtual ~PartGroup ()
virtual PartGroup * make_copy () const
 Allocates and returns a new copy of the node.

PartGroup * copy_subgraph () const
 Allocates and returns a new copy of this node and of all of its children.

int get_num_children () const
 Returns the number of child nodes of the group.

PartGroup * get_child (int n) const
 Returns the nth child of the group.

PartGroup * find_child (const string &name) const
 Returns the first descendant found with the indicated name, or NULL if no such descendant exists.

virtual void write (ostream &out, int indent_level) const
 Writes a brief description of the group and all of its descendants.

virtual void write_with_value (ostream &out, int indent_level) const
 Writes a brief description of the group, showing its current value, and that of all of its descendants.

virtual TypeHandle get_value_type () const
 Returns the TypeHandle associated with the ValueType we are concerned with.

void sort_descendants ()
 Sorts the children nodes at each level of the hierarchy into alphabetical order.

bool check_hierarchy (const AnimGroup *anim, const PartGroup *parent, int hierarchy_match_flags=0) const
 Walks the part hierarchy in tandem with the indicated anim hierarchy, and returns true if the hierarchies match, false otherwise.

virtual bool do_update (PartBundle *root, PartGroup *parent, bool parent_changed, bool anim_changed)
 Recursively update this particular part and all of its descendents for the current frame.

virtual void write_datagram (BamWriter *manager, Datagram &me)
 Function to write the important information in the particular object to a Datagram.

virtual int complete_pointers (TypedWritable **p_list, BamReader *manager)
 Takes in a vector of pointes to TypedWritable objects that correspond to all the requests for pointers that this object made to BamReader.

virtual TypeHandle get_type () const
virtual TypeHandle force_init_type ()
virtual void finalize ()
 Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.

int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.

int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.

void set_name (const string &name)
void clear_name ()
 Resets the Namable's name to empty.

bool has_name () const
 Returns true if the Namable has a nonempty name set, false if the name is empty.

const string & get_name () const
void output (ostream &out) const
 Outputs the Namable.


Static Public Member Functions

void register_with_read_factory (void)
 Factory method to generate a PartGroup object.

TypedWritablemake_PartGroup (const FactoryParams &params)
 Factory method to generate a PartGroup object.

TypeHandle get_class_type ()
void init_type ()

Static Public Attributes

TypedWritable *const Null = (TypedWritable*)0L

Protected Types

typedef pvector< PointerTo<
PartGroup > > 
Children

Protected Member Functions

 PartGroup (const string &name="")
 This constructor is only intended for interal use and for derived classes.

 PartGroup (const PartGroup &copy)
 This constructor is only intended for interal use and for derived classes.

void write_descendants (ostream &out, int indent_level) const
 Writes a brief description of all of the group's descendants.

void write_descendants_with_value (ostream &out, int indent_level) const
 Writes a brief description of all of the group's descendants and their values.

virtual void pick_channel_index (plist< int > &holes, int &next) const
 Walks the part hierarchy, looking for a suitable channel index number to use.

virtual void bind_hierarchy (AnimGroup *anim, int channel_index)
 Binds the indicated anim hierarchy to the part hierarchy, at the given channel index number.

void fillin (DatagramIterator &scan, BamReader *manager)
 Function that reads out of the datagram (or asks manager to read) all of the data that is needed to re-create this object and stores it in the appropiate place.


Protected Attributes

Children _children

Private Attributes

int _num_children

Static Private Attributes

TypeHandle _type_handle

Friends

class Character

Detailed Description

This is the base class for PartRoot and MovingPart.

It defines a hierarchy of MovingParts.

Definition at line 49 of file partGroup.h.


Member Typedef Documentation

typedef pvector< PointerTo< PartGroup > > PartGroup::Children [protected]
 

Definition at line 103 of file partGroup.h.


Member Enumeration Documentation

enum PartGroup::HierarchyMatchFlags
 

Enumeration values:
HMF_ok_part_extra 
HMF_ok_anim_extra 
HMF_ok_wrong_root_name 

Definition at line 55 of file partGroup.h.


Constructor & Destructor Documentation

PartGroup::PartGroup const string &  name = ""  )  [inline, protected]
 

This constructor is only intended for interal use and for derived classes.

You should normally use the non-default constructor, below.

Definition at line 36 of file partGroup.I.

References INLINE.

Referenced by ~PartGroup().

PartGroup::PartGroup const PartGroup &  copy  )  [inline, protected]
 

This constructor is only intended for interal use and for derived classes.

You should normally use the make_copy() interface to make copies..

Definition at line 54 of file partGroup.I.

PartGroup::PartGroup PartGroup *  parent,
const string &  name
 

Creates the PartGroup, and adds it to the indicated parent.

The only way to delete it subsequently is to delete the entire hierarchy.

Definition at line 50 of file partGroup.cxx.

PartGroup::~PartGroup  )  [virtual]
 

Definition at line 64 of file partGroup.cxx.

References PartGroup().


Member Function Documentation

void PartGroup::bind_hierarchy AnimGroup anim,
int  channel_index
[protected, virtual]
 

Binds the indicated anim hierarchy to the part hierarchy, at the given channel index number.

Reimplemented in MovingPartBase.

Definition at line 526 of file partGroup.cxx.

Referenced by MovingPartBase::pick_channel_index().

bool PartGroup::check_hierarchy const AnimGroup anim,
const PartGroup *  parent,
int  hierarchy_match_flags = 0
const
 

Walks the part hierarchy in tandem with the indicated anim hierarchy, and returns true if the hierarchies match, false otherwise.

If hierarchy_match_flags is 0, only an exact match is accepted; otherwise, it may contain a union of PartGroup::HierarchyMatchFlags values indicating conditions that will be tolerated (but warnings will still be issued).

If there is a discrepancy, it is reported to the indicated output stream, if it is non-null.

Definition at line 251 of file partGroup.cxx.

void Namable::clear_name  )  [inline, inherited]
 

Resets the Namable's name to empty.

Definition at line 82 of file namable.I.

References Namable::_name, and INLINE.

int PartGroup::complete_pointers TypedWritable **  p_list,
BamReader manager
[virtual]
 

Takes in a vector of pointes to TypedWritable objects that correspond to all the requests for pointers that this object made to BamReader.

Reimplemented from TypedWritable.

Reimplemented in CharacterJoint.

Definition at line 618 of file partGroup.cxx.

Referenced by CharacterJoint::clear_local_transforms().

PartGroup * PartGroup::copy_subgraph  )  const
 

Allocates and returns a new copy of this node and of all of its children.

Definition at line 93 of file partGroup.cxx.

References _children.

bool PartGroup::do_update PartBundle root,
PartGroup *  parent,
bool  parent_changed,
bool  anim_changed
[virtual]
 

Recursively update this particular part and all of its descendents for the current frame.

This is not really public and is not intended to be called directly; it is called from the top of the tree by PartBundle::update().

The return value is true if any part has changed, false otherwise.

Reimplemented in MovingPartBase.

Definition at line 436 of file partGroup.cxx.

References NULL.

Referenced by PartBundle::bind_anim().

void PartGroup::fillin DatagramIterator scan,
BamReader manager
[protected]
 

Function that reads out of the datagram (or asks manager to read) all of the data that is needed to re-create this object and stores it in the appropiate place.

Reimplemented from TypedWritable.

Reimplemented in MovingPart< SwitchType >, CharacterJoint, MovingPart< ACScalarSwitchType >, and MovingPart< ACMatrixSwitchType >.

Definition at line 594 of file partGroup.cxx.

Referenced by CharacterJointBundle::make_copy(), and MovingPart< SwitchType >::output_value().

void TypedWritable::finalize void   )  [virtual, inherited]
 

Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.

Reimplemented in PartBundle, RenderAttrib, RenderEffect, RenderEffects, RenderState, and TransformState.

Definition at line 112 of file typedWritable.cxx.

Referenced by BamReader::skip_pointer().

PartGroup * PartGroup::find_child const string &  name  )  const
 

Returns the first descendant found with the indicated name, or NULL if no such descendant exists.

Definition at line 150 of file partGroup.cxx.

References Namable::get_name(), PartGroupAlphabeticalOrder::operator()(), and PT.

Referenced by get_num_children().

virtual TypeHandle PartGroup::force_init_type void   )  [inline, virtual]
 

Reimplemented from TypedWritableReferenceCount.

Reimplemented in MovingPart< SwitchType >, MovingPartBase, MovingPartMatrix, MovingPartScalar, PartBundle, CharacterJoint, CharacterJointBundle, CharacterSlider, MovingPart< ACScalarSwitchType >, and MovingPart< ACMatrixSwitchType >.

Definition at line 125 of file partGroup.h.

PartGroup * PartGroup::get_child int  n  )  const
 

Returns the nth child of the group.

Definition at line 134 of file partGroup.cxx.

References NULL.

TypeHandle PartGroup::get_class_type void   )  [inline, static]
 

Reimplemented from Namable.

Reimplemented in MovingPart< SwitchType >, MovingPartBase, MovingPartMatrix, MovingPartScalar, PartBundle, CharacterJoint, CharacterJointBundle, CharacterSlider, MovingPart< ACScalarSwitchType >, and MovingPart< ACMatrixSwitchType >.

Definition at line 126 of file partGroup.h.

const string & Namable::get_name  )  const [inline, inherited]
 

Definition at line 109 of file namable.I.

Referenced by ComputedVerticesMaker::add_normal(), GLGraphicsStateGuardian::begin_bind_clip_planes(), GLGraphicsStateGuardian::begin_bind_lights(), BuilderBucket::BuilderBucket(), EggVertex::clear_grefs(), AnimBundleMaker::create_xfm_channel(), SceneGraphReducer::do_flatten_siblings(), BuilderBucket::done_geom(), DXTextureContext8::DXTextureContext8(), find_child(), EggLoader::find_collision_geometry(), EggGroupUniquifier::get_category(), PartBundle::get_control_effect(), get_num_children(), EggMorph< Parameter >::get_offset(), AnimChannelBase::has_changed(), Namable::has_name(), EggMaterial::is_equivalent_to(), Texture::load(), EggLoader::make_node(), AnimBundleMaker::make_node(), FindApproxPath::Component::matches(), LineSegs::move_to(), MovingPartBase::MovingPartBase(), NodeMap::NodeMap(), EggMorph< Parameter >::operator<(), operator<<(), MouseWatcherRegion::output(), AnimGroup::output(), EggXfmSAnim::r_transform(), Texture::read(), MouseWatcherGroup::remove_region(), EggLoader::reparent_decals(), CRGraphicsStateGuardian::set_blend_mode(), NodePath::set_color(), GLGraphicsStateGuardian::set_draw_buffer(), AnimChannelScalarTable::set_table(), NodePath::set_transparency(), NodePathComponent::uncollapse(), Texture::unprepare(), TextNode::wordwrap_to(), MovingPartBase::write(), CollisionNode::xform(), and EggVertex::~EggVertex().

int PartGroup::get_num_children  )  const
 

Returns the number of child nodes of the group.

Definition at line 120 of file partGroup.cxx.

References _children, find_child(), Namable::get_name(), and NULL.

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

virtual TypeHandle PartGroup::get_type void   )  const [inline, virtual]
 

Reimplemented from TypedWritableReferenceCount.

Reimplemented in MovingPart< SwitchType >, MovingPartBase, MovingPartMatrix, MovingPartScalar, PartBundle, CharacterJoint, CharacterJointBundle, CharacterSlider, MovingPart< ACScalarSwitchType >, and MovingPart< ACMatrixSwitchType >.

Definition at line 122 of file partGroup.h.

Referenced by make_copy(), pick_channel_index(), and Character::update_to_now().

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

TypeHandle PartGroup::get_value_type  )  const [virtual]
 

Returns the TypeHandle associated with the ValueType we are concerned with.

This is provided to allow a bit of run-time checking that joints and channels are matching properly in type.

Reimplemented in MovingPart< SwitchType >, MovingPartBase, MovingPart< ACScalarSwitchType >, and MovingPart< ACMatrixSwitchType >.

Definition at line 181 of file partGroup.cxx.

bool Namable::has_name  )  const [inline, inherited]
 

Returns true if the Namable has a nonempty name set, false if the name is empty.

Definition at line 97 of file namable.I.

References Namable::get_name(), and INLINE.

Referenced by EggGroupUniquifier::EggGroupUniquifier(), Texture::read(), and Texture::Texture().

void PartGroup::init_type void   )  [inline, static]
 

Reimplemented from Namable.

Reimplemented in MovingPart< SwitchType >, MovingPartBase, MovingPartMatrix, MovingPartScalar, PartBundle, CharacterJoint, CharacterJointBundle, CharacterSlider, MovingPart< ACScalarSwitchType >, and MovingPart< ACMatrixSwitchType >.

Definition at line 131 of file partGroup.h.

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

PartGroup * PartGroup::make_copy  )  const [virtual]
 

Allocates and returns a new copy of the node.

Children are not copied, but see copy_subgraph().

Reimplemented in PartBundle, CharacterJoint, CharacterJointBundle, and CharacterSlider.

Definition at line 78 of file partGroup.cxx.

References get_type(), and root.

Referenced by Character::update_to_now().

TypedWritable * PartGroup::make_PartGroup const FactoryParams params  )  [static]
 

Factory method to generate a PartGroup object.

Definition at line 646 of file partGroup.cxx.

void Namable::output ostream &  out  )  const [inline, inherited]
 

Outputs the Namable.

This function simply writes the name to the output stream; most Namable derivatives will probably redefine this.

Reimplemented in BuilderBucket, AnimBundle, AnimChannelBase, AnimChannelFixed< SwitchType >, AnimGroup, PartBundle, CollisionNode, ButtonNode, HermiteCurve, RopeNode, Fog, GeomNode, LensNode, LightLensNode, LightNode, LODNode, PandaNode, PlaneNode, MouseWatcher, and MouseWatcherRegion.

Definition at line 126 of file namable.I.

void PartGroup::pick_channel_index plist< int > &  holes,
int &  next
const [protected, virtual]
 

Walks the part hierarchy, looking for a suitable channel index number to use.

Available index numbers are the elements of the holes set, as well as next to infinity.

Reimplemented in MovingPartBase.

Definition at line 507 of file partGroup.cxx.

References _children, _num_children, DCAST, TypeHandle::get_name(), get_type(), and TypedWritable::Null.

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

void PartGroup::register_with_read_factory void   )  [static]
 

Factory method to generate a PartGroup object.

Reimplemented in MovingPartMatrix, MovingPartScalar, PartBundle, CharacterJoint, CharacterJointBundle, and CharacterSlider.

Definition at line 666 of file partGroup.cxx.

void Namable::set_name const string &  name  )  [inline, inherited]
 

Definition at line 69 of file namable.I.

References Namable::_name.

Referenced by BuilderBucket::BuilderBucket(), SceneGraphReducer::do_flatten_siblings(), Texture::read(), PandaNode::reparent(), and Texture::Texture().

void PartGroup::sort_descendants  ) 
 

Sorts the children nodes at each level of the hierarchy into alphabetical order.

This should be done after creating the hierarchy, to guarantee that the correct names will match up together when the AnimBundle is later bound to a PlayerRoot.

Definition at line 211 of file partGroup.cxx.

References AnimGroup::get_num_children().

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().

void PartGroup::write ostream &  out,
int  indent_level
const [virtual]
 

Writes a brief description of the group and all of its descendants.

Reimplemented in MovingPartBase, and PartBundle.

Definition at line 387 of file partGroup.cxx.

References _children.

void PartGroup::write_datagram BamWriter manager,
Datagram me
[virtual]
 

Function to write the important information in the particular object to a Datagram.

Implements TypedWritableReferenceCount.

Reimplemented in MovingPart< SwitchType >, CharacterJoint, MovingPart< ACScalarSwitchType >, and MovingPart< ACMatrixSwitchType >.

Definition at line 568 of file partGroup.cxx.

Referenced by MovingPart< SwitchType >::make_initial_channel().

void PartGroup::write_descendants ostream &  out,
int  indent_level
const [protected]
 

Writes a brief description of all of the group's descendants.

Definition at line 462 of file partGroup.cxx.

Referenced by MovingPartBase::MovingPartBase().

void PartGroup::write_descendants_with_value ostream &  out,
int  indent_level
const [protected]
 

Writes a brief description of all of the group's descendants and their values.

Definition at line 481 of file partGroup.cxx.

Referenced by MovingPartBase::write().

void PartGroup::write_with_value ostream &  out,
int  indent_level
const [virtual]
 

Writes a brief description of the group, showing its current value, and that of all of its descendants.

Reimplemented in MovingPartBase.

Definition at line 405 of file partGroup.cxx.


Friends And Related Function Documentation

friend class Character [friend]
 

Reimplemented in CharacterJoint.

Definition at line 140 of file partGroup.h.


Member Data Documentation

Children PartGroup::_children [protected]
 

Definition at line 104 of file partGroup.h.

Referenced by copy_subgraph(), get_num_children(), MovingPartBase::MovingPartBase(), pick_channel_index(), Character::update_to_now(), write(), and MovingPartBase::write().

int PartGroup::_num_children [private]
 

Definition at line 118 of file partGroup.h.

Referenced by pick_channel_index().

TypeHandle PartGroup::_type_handle [static, private]
 

Reimplemented from Namable.

Reimplemented in MovingPart< SwitchType >, MovingPartBase, MovingPartMatrix, MovingPartScalar, PartBundle, CharacterJoint, CharacterJointBundle, CharacterSlider, MovingPart< ACScalarSwitchType >, and MovingPart< ACMatrixSwitchType >.

Definition at line 35 of file partGroup.cxx.

TypedWritable *const TypedWritable::Null = (TypedWritable*)0L [static, inherited]
 

Definition at line 25 of file typedWritable.cxx.

Referenced by Child::complete_pointers(), Parent::complete_pointers(), Person::complete_pointers(), LoaderFileTypeBam::get_extension(), pick_channel_index(), BamReader::read_pointer(), and AnimGroup::write_datagram().


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:53:13 2003 for Panda by doxygen1.3