#include <eventHandler.h>
#include <projtexShader.h>
#include <shaderTransition.h>
#include <renderRelation.h>
#include <nodeRelation.h>
#include <chancfg.h>
#include <string>
#include <texGenTransition.h>
#include <colorBlendTransition.h>
#include <colorMaskTransition.h>
#include <textureTransition.h>
#include <texMatrixTransition.h>
#include <spotlightShader.h>
#include <light.h>
#include <eggLoader.h>
#include <look_at.h>
#include <transformTransition.h>
#include <geomNode.h>
#include <lightTransition.h>
#include <spotlight.h>
#include <projtexShadower.h>
#include <spheretexHighlighter.h>
#include <spheretexReflector.h>
#include <trackball.h>
#include <transform2sg.h>
#include <mouse.h>
#include <graphicsWindow.h>
#include <planarReflector.h>
#include <stencilTransition.h>
#include <plane.h>
#include <renderBuffer.h>
#include <outlineShader.h>
#include <pt_NamedNode.h>
#include <dataRelation.h>
#include <geomLine.h>
#include <dconfig.h>
Go to the source code of this file.
Compounds | |
class | Oldviz |
class | SomeViz |
class | Tiledviz |
class | Viztex |
Defines | |
#define | DISPLAY_TEXPROJFRUST |
#define | DISPLAY_TEXPROJSPOTFRUST |
Functions | |
Configure (shader_test) | |
ConfigureFn (shader_test) | |
PT (LensNode) tex_proj | |
Allocates a new Lens just like this one. | |
PT (Trackball) tex_proj_trackball | |
PT (ProjtexShader) proj_shader | |
PT (ProjtexShadower) proj_shadow | |
PT (SpheretexShader) spheretex | |
PT (SpheretexHighlighter) highlight | |
PT (SpheretexReflector) sreflect | |
PT (PlanarReflector) preflect | |
PT (OutlineShader) outline_shader | |
PT (Spotlight) tex_proj_spot | |
PT (LightTransition) light_transition | |
PT (GeomNode) geomnode | |
Returns a Geom that renders the particular glyph. | |
PT (MouseAndKeyboard) mak | |
void | set_alt_trackball (Node *trackball) |
int | framework_main (int argc, char *argv[]) |
PT (GraphicsWindow) main_win | |
Creates a new window on the pipe, if possible. | |
void | shader_display_func (void) |
void | event_p (CPT_Event) |
void | event_s (CPT_Event) |
void | event_d (CPT_Event) |
void | event_h (CPT_Event) |
void | event_e (CPT_Event) |
void | event_m (CPT_Event) |
void | event_r (CPT_Event) |
void | event_n (CPT_Event) |
void | event_o (CPT_Event) |
void | shader_keys (EventHandler &eh) |
int | main (int argc, char *argv[]) |
Variables | |
ShaderTransition | shader_trans |
RenderRelation * | room_arc |
RenderRelation * | spot_arc |
RenderRelation * | jack_arc |
RenderRelation * | camera_model_arc |
PT_NamedNode | render |
NodeAttributes | initial_state |
RenderRelation * | first_arc |
PT_NamedNode | lights |
PT_NamedNode | root |
PT_NamedNode | cameras |
void(* | extra_display_func )() |
void(* | define_keys )(EventHandler &) |
Definition in file shader_test.cxx.
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Definition at line 65 of file shader_test.cxx. References shader_trans. |
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Definition at line 420 of file shader_test.cxx. References clear_shader(), NULL, room_arc, and set_alt_trackball(). |
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Definition at line 450 of file shader_test.cxx. References clear_shader(), and first_arc. |
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Definition at line 436 of file shader_test.cxx. References clear_shader(), and first_arc. |
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Definition at line 465 of file shader_test.cxx. References clear_shader(), and first_arc. |
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Definition at line 495 of file shader_test.cxx. References NULL, and set_alt_trackball(). |
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Definition at line 508 of file shader_test.cxx. References clear_shader(), and first_arc. |
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Definition at line 380 of file shader_test.cxx. References clear_shader(), first_arc, jack_arc, NULL, room_arc, and set_alt_trackball(). |
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Definition at line 480 of file shader_test.cxx. References clear_shader(), and first_arc. |
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Definition at line 403 of file shader_test.cxx. References clear_shader(), NULL, room_arc, and set_alt_trackball(). |
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Definition at line 715 of file shader_test.cxx. |
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Creates a new window on the pipe, if possible.
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Returns a Geom that renders the particular glyph. This generates and returns a new GeomNode but does not automatically parent it to the ProjectionScreen node; see regenerate_screen(). The specified projector need not be the same as the projector given to the ProjectionScreen with set_projector() (although this is often what you want). num_x_verts and num_y_verts specify the number of vertices to make in the grid across the horizontal and vertical dimension of the projector, respectively; distance represents the approximate distance of the screen from the lens center. Definition at line 237 of file projectionScreen.cxx. References ProjectionScreen::_last_screen, and ProjectionScreen::_stale. |
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Allocates a new Lens just like this one.
Definition at line 41 of file cylindricalLens.cxx. References csincos(), cylindrical_k, and deg_2_rad(). |
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Referenced by event_d(), event_n(), event_p(), and event_s(). |
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Definition at line 374 of file shader_test.cxx. |
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Definition at line 522 of file shader_test.cxx. References center_pos, Colorf, NULL, root, spot_arc, tball2cam, and tex. |
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Definition at line 87 of file shader_test.cxx. |
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Definition at line 97 of file shader_test.cxx. |
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Definition at line 104 of file shader_test.cxx. |
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Definition at line 103 of file shader_test.cxx. |
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Definition at line 93 of file shader_test.cxx. |
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Definition at line 92 of file shader_test.cxx. |
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Definition at line 86 of file shader_test.cxx. |
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Definition at line 84 of file shader_test.cxx. |
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Definition at line 95 of file shader_test.cxx. |
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Definition at line 78 of file shader_test.cxx. |
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Definition at line 85 of file shader_test.cxx. |