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panda/src/pgraph/light.h

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00001 // Filename: light.h
00002 // Created by:  mike (09Jan97)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef LIGHT_H
00020 #define LIGHT_H
00021 
00022 #include "pandabase.h"
00023 
00024 #include "referenceCount.h"
00025 #include "luse.h"
00026 #include "cycleData.h"
00027 #include "cycleDataReader.h"
00028 #include "cycleDataWriter.h"
00029 #include "pipelineCycler.h"
00030 #include "geomNode.h"
00031 
00032 class PandaNode;
00033 class GraphicsStateGuardianBase;
00034 
00035 ////////////////////////////////////////////////////////////////////
00036 //       Class : Light
00037 // Description : The abstract interface to all kinds of lights.  The
00038 //               actual light objects also inherit from PandaNode, and
00039 //               can therefore be added to the scene graph at some
00040 //               arbitrary point to define the coordinate system of
00041 //               effect.
00042 ////////////////////////////////////////////////////////////////////
00043 class EXPCL_PANDA Light : virtual public ReferenceCount {
00044   // We inherit from ReferenceCount instead of TypedReferenceCount so
00045   // that LightNode does not inherit from TypedObject twice.  Note
00046   // that we also inherit virtually from ReferenceCount for the same
00047   // reason.
00048 PUBLISHED:
00049   INLINE Light();
00050   INLINE Light(const Light &copy);
00051   virtual ~Light();
00052 
00053   virtual PandaNode *as_node()=0;
00054 
00055   INLINE const Colorf &get_color() const;
00056   INLINE void set_color(const Colorf &color);
00057 
00058 public:
00059   virtual void output(ostream &out) const=0;
00060   virtual void write(ostream &out, int indent_level) const=0;
00061   virtual void bind(GraphicsStateGuardianBase *gsg, int light_id)=0;
00062 
00063   GeomNode *get_viz();
00064 
00065 protected:
00066   virtual void fill_viz_geom(GeomNode *viz_geom);
00067   INLINE void mark_viz_stale();
00068 
00069 private:
00070   // This is the data that must be cycled between pipeline stages.
00071   class EXPCL_PANDA CData : public CycleData {
00072   public:
00073     INLINE CData();
00074     INLINE CData(const CData &copy);
00075     virtual CycleData *make_copy() const;
00076     virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
00077     virtual void fillin(DatagramIterator &scan, BamReader *manager);
00078 
00079     Colorf _color;
00080 
00081     PT(GeomNode) _viz_geom;
00082     bool _viz_geom_stale;
00083   };
00084 
00085   PipelineCycler<CData> _cycler;
00086   typedef CycleDataReader<CData> CDReader;
00087   typedef CycleDataWriter<CData> CDWriter;
00088 
00089 protected:
00090   void write_datagram(BamWriter *manager, Datagram &dg);
00091   void fillin(DatagramIterator &scan, BamReader *manager);
00092 
00093 public:
00094   static TypeHandle get_class_type() {
00095     return _type_handle;
00096   }
00097   static void init_type() {
00098     ReferenceCount::init_type();
00099     register_type(_type_handle, "Light",
00100                   ReferenceCount::get_class_type());
00101   }
00102   virtual TypeHandle get_type() const {
00103     return get_class_type();
00104   }
00105   
00106 private:
00107   static TypeHandle _type_handle;
00108 };
00109 
00110 INLINE ostream &operator << (ostream &out, const Light &light) {
00111   light.output(out);
00112   return out;
00113 }
00114 
00115 #include "light.I"
00116 
00117 #endif

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