00001 // Filename: shaderTransition.I 00002 // Created by: drose (24Mar00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #include <algorithm> 00020 00021 //////////////////////////////////////////////////////////////////// 00022 // Function: ShaderTransition::Constructor 00023 // Access: Public 00024 // Description: 00025 //////////////////////////////////////////////////////////////////// 00026 INLINE ShaderTransition:: 00027 ShaderTransition() { 00028 } 00029 00030 //////////////////////////////////////////////////////////////////// 00031 // Function: set_shader 00032 // Description: An external function, handy for setting shaders 00033 // directly onto arcs. This will add the indicated 00034 // shader to an existing ShaderTransition, or create a 00035 // new ShaderTransition if necessary. 00036 //////////////////////////////////////////////////////////////////// 00037 INLINE bool 00038 set_shader(NodeRelation *arc, Shader *shader) { 00039 ShaderTransition *st; 00040 if (get_transition_into(st, arc)) { 00041 return st->set_shader(shader); 00042 } 00043 st = new ShaderTransition; 00044 st->set_shader(shader); 00045 arc->set_transition(st); 00046 return true; 00047 } 00048 00049 00050 //////////////////////////////////////////////////////////////////// 00051 // Function: clear_shader 00052 // Description: An external function, handy for setting shaders 00053 // directly onto arcs. This will remove the indicated 00054 // shader from the existing ShaderTransition, if there 00055 // is one. 00056 //////////////////////////////////////////////////////////////////// 00057 INLINE bool 00058 clear_shader(NodeRelation *arc, Shader *shader) { 00059 ShaderTransition *st; 00060 if (get_transition_into(st, arc)) { 00061 return st->clear_shader(shader); 00062 } 00063 return false; 00064 } 00065 00066 //////////////////////////////////////////////////////////////////// 00067 // Function: has_shader 00068 // Description: An external function, handy for setting shaders 00069 // directly onto arcs. This returns true if there 00070 // exists a ShaderTransition and it contains the 00071 // indicated shader, false otherwise. 00072 //////////////////////////////////////////////////////////////////// 00073 INLINE bool 00074 has_shader(const NodeRelation *arc, Shader *shader) { 00075 const ShaderTransition *st; 00076 if (get_transition_into(st, arc)) { 00077 return st->has_shader(shader); 00078 } 00079 return false; 00080 }