#include <namable.h>
Inheritance diagram for Namable:

Public Member Functions | |
| Namable (const string &initial_name="") | |
| Namable (const Namable ©) | |
| Namable & | operator= (const Namable &other) |
| void | set_name (const string &name) |
| void | clear_name () |
| Resets the Namable's name to empty. | |
| bool | has_name () const |
| Returns true if the Namable has a nonempty name set, false if the name is empty. | |
| const string & | get_name () const |
| void | output (ostream &out) const |
| Outputs the Namable. | |
Static Public Member Functions | |
| TypeHandle | get_class_type () |
| void | init_type () |
Private Attributes | |
| string | _name |
Static Private Attributes | |
| TypeHandle | _type_handle |
The name is either empty or nonempty, but it is never NULL.
Definition at line 41 of file namable.h.
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Definition at line 30 of file namable.I. References INLINE. |
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Resets the Namable's name to empty.
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Returns true if the Namable has a nonempty name set, false if the name is empty.
Definition at line 97 of file namable.I. References get_name(), and INLINE. Referenced by EggGroupUniquifier::EggGroupUniquifier(), Texture::read(), and Texture::Texture(). |
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Definition at line 56 of file namable.I. Referenced by EggNamedObject::EggNamedObject(). |
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Outputs the Namable. This function simply writes the name to the output stream; most Namable derivatives will probably redefine this. Reimplemented in BuilderBucket, AnimBundle, AnimChannelBase, AnimChannelFixed< SwitchType >, AnimGroup, PartBundle, CollisionNode, ButtonNode, HermiteCurve, RopeNode, Fog, GeomNode, LensNode, LightLensNode, LightNode, LODNode, PandaNode, PlaneNode, MouseWatcher, and MouseWatcherRegion. |
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Definition at line 69 of file namable.I. References _name. Referenced by BuilderBucket::BuilderBucket(), SceneGraphReducer::do_flatten_siblings(), Texture::read(), PandaNode::reparent(), and Texture::Texture(). |
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Definition at line 57 of file namable.h. Referenced by clear_name(), Namable(), operator=(), and set_name(). |
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1.3