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AnimBundle Class Reference

This is the root of an AnimChannel hierarchy. More...

#include <animBundle.h>

Inheritance diagram for AnimBundle:

AnimGroup TypedWritableReferenceCount Namable TypedWritable ReferenceCount TypedObject List of all members.

Public Member Functions

 AnimBundle (const string &name, float fps, int num_frames)
double get_base_frame_rate () const
 Returns the ideal number of frames per second of the animation, when it is running at normal speed.

int get_num_frames () const
 Returns the number of frames of animation, or 0 if the animation has no fixed number of frames.

virtual void output (ostream &out) const
 Writes a one-line description of the bundle.

virtual void write_datagram (BamWriter *manager, Datagram &me)
 Function to write the important information in the particular object to a Datagram.

virtual TypeHandle get_type () const
virtual TypeHandle force_init_type ()
int get_num_children () const
 Returns the number of child nodes of the group.

AnimGroupget_child (int n) const
 Returns the nth child of the group.

AnimGroupfind_child (const string &name) const
 Returns the first descendant found with the indicated name, or NULL if no such descendant exists.

virtual TypeHandle get_value_type () const
 Returns the TypeHandle associated with the ValueType we are concerned with.

void sort_descendants ()
 Sorts the children nodes at each level of the hierarchy into alphabetical order.

virtual void write (ostream &out, int indent_level) const
 Writes a brief description of the group and all of its descendants.

virtual int complete_pointers (TypedWritable **p_list, BamReader *manager)
 Takes in a vector of pointes to TypedWritable objects that correspond to all the requests for pointers that this object made to BamReader.

virtual void finalize ()
 Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.

int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.

int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.

void set_name (const string &name)
void clear_name ()
 Resets the Namable's name to empty.

bool has_name () const
 Returns true if the Namable has a nonempty name set, false if the name is empty.

const string & get_name () const

Static Public Member Functions

void register_with_read_factory (void)
 Factory method to generate a AnimBundle object.

TypedWritablemake_AnimBundle (const FactoryParams &params)
 Factory method to generate a AnimBundle object.

TypeHandle get_class_type ()
void init_type ()
TypedWritablemake_AnimGroup (const FactoryParams &params)
 Factory method to generate a AnimGroup object.


Static Public Attributes

TypedWritable *const Null = (TypedWritable*)0L

Protected Types

typedef pvector< PointerTo<
AnimGroup > > 
Children

Protected Member Functions

 AnimBundle (void)
void fillin (DatagramIterator &scan, BamReader *manager)
 Function that reads out of the datagram (or asks manager to read) all of the data that is needed to re-create this object and stores it in the appropiate place.

void write_descendants (ostream &out, int indent_level) const
 Writes a brief description of all of the group's descendants.


Protected Attributes

float _fps
int _num_frames
Children _children
AnimBundle * _root

Static Private Attributes

TypeHandle _type_handle

Detailed Description

This is the root of an AnimChannel hierarchy.

It knows the frame rate and number of frames of all the channels in the hierarchy (which must all match).

Definition at line 43 of file animBundle.h.


Member Typedef Documentation

typedef pvector< PointerTo< AnimGroup > > AnimGroup::Children [protected, inherited]
 

Definition at line 78 of file animGroup.h.


Constructor & Destructor Documentation

AnimBundle::AnimBundle const string &  name,
float  fps,
int  num_frames
[inline]
 

Definition at line 30 of file animBundle.I.

References INLINE.

AnimBundle::AnimBundle void   )  [inline, protected]
 

Definition at line 44 of file animBundle.I.

References _fps, and INLINE.


Member Function Documentation

void Namable::clear_name  )  [inline, inherited]
 

Resets the Namable's name to empty.

Definition at line 82 of file namable.I.

References Namable::_name, and INLINE.

int AnimGroup::complete_pointers TypedWritable **  p_list,
BamReader manager
[virtual, inherited]
 

Takes in a vector of pointes to TypedWritable objects that correspond to all the requests for pointers that this object made to BamReader.

Reimplemented from TypedWritable.

Definition at line 281 of file animGroup.cxx.

void AnimBundle::fillin DatagramIterator scan,
BamReader manager
[protected]
 

Function that reads out of the datagram (or asks manager to read) all of the data that is needed to re-create this object and stores it in the appropiate place.

Reimplemented from AnimGroup.

Definition at line 80 of file animBundle.cxx.

void TypedWritable::finalize void   )  [virtual, inherited]
 

Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.

Reimplemented in PartBundle, RenderAttrib, RenderEffect, RenderEffects, RenderState, and TransformState.

Definition at line 112 of file typedWritable.cxx.

Referenced by BamReader::skip_pointer().

AnimGroup * AnimGroup::find_child const string &  name  )  const [inherited]
 

Returns the first descendant found with the indicated name, or NULL if no such descendant exists.

Definition at line 99 of file animGroup.cxx.

References TypeHandle::none().

virtual TypeHandle AnimBundle::force_init_type void   )  [inline, virtual]
 

Reimplemented from AnimGroup.

Definition at line 72 of file animBundle.h.

double AnimBundle::get_base_frame_rate  )  const [inline]
 

Returns the ideal number of frames per second of the animation, when it is running at normal speed.

This may not be the same as the actual playing frame rate, as it might have been adjusted through set_play_rate() on the AnimControl object. See AnimControl::get_effective_frame_rate().

Definition at line 66 of file animBundle.I.

Referenced by AnimControl::set_play_rate().

AnimGroup * AnimGroup::get_child int  n  )  const [inherited]
 

Returns the nth child of the group.

Definition at line 83 of file animGroup.cxx.

References AnimGroup::_children.

TypeHandle AnimBundle::get_class_type void   )  [inline, static]
 

Reimplemented from AnimGroup.

Definition at line 73 of file animBundle.h.

const string & Namable::get_name  )  const [inline, inherited]
 

Definition at line 109 of file namable.I.

Referenced by ComputedVerticesMaker::add_normal(), GLGraphicsStateGuardian::begin_bind_clip_planes(), GLGraphicsStateGuardian::begin_bind_lights(), BuilderBucket::BuilderBucket(), EggVertex::clear_grefs(), AnimBundleMaker::create_xfm_channel(), SceneGraphReducer::do_flatten_siblings(), BuilderBucket::done_geom(), DXTextureContext8::DXTextureContext8(), PartGroup::find_child(), EggLoader::find_collision_geometry(), EggGroupUniquifier::get_category(), PartBundle::get_control_effect(), PartGroup::get_num_children(), EggMorph< Parameter >::get_offset(), AnimChannelBase::has_changed(), Namable::has_name(), EggMaterial::is_equivalent_to(), Texture::load(), EggLoader::make_node(), AnimBundleMaker::make_node(), FindApproxPath::Component::matches(), LineSegs::move_to(), MovingPartBase::MovingPartBase(), NodeMap::NodeMap(), EggMorph< Parameter >::operator<(), operator<<(), MouseWatcherRegion::output(), AnimGroup::output(), EggXfmSAnim::r_transform(), Texture::read(), MouseWatcherGroup::remove_region(), EggLoader::reparent_decals(), CRGraphicsStateGuardian::set_blend_mode(), NodePath::set_color(), GLGraphicsStateGuardian::set_draw_buffer(), AnimChannelScalarTable::set_table(), NodePath::set_transparency(), NodePathComponent::uncollapse(), Texture::unprepare(), TextNode::wordwrap_to(), MovingPartBase::write(), CollisionNode::xform(), and EggVertex::~EggVertex().

int AnimGroup::get_num_children  )  const [inherited]
 

Returns the number of child nodes of the group.

Definition at line 69 of file animGroup.cxx.

References AnimGroup::_children, nassertr, and NULL.

Referenced by PartGroup::sort_descendants().

int AnimBundle::get_num_frames  )  const [inline]
 

Returns the number of frames of animation, or 0 if the animation has no fixed number of frames.

Definition at line 81 of file animBundle.I.

Referenced by AnimChannelMatrixXfmTable::get_scale().

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

virtual TypeHandle AnimBundle::get_type void   )  const [inline, virtual]
 

Reimplemented from AnimGroup.

Definition at line 69 of file animBundle.h.

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

TypeHandle AnimGroup::get_value_type  )  const [virtual, inherited]
 

Returns the TypeHandle associated with the ValueType we are concerned with.

This is provided to allow a bit of run-time checking that joints and channels are matching properly in type.

Reimplemented in AnimChannel< SwitchType >, AnimChannelBase, AnimChannel< ACScalarSwitchType >, and AnimChannel< ACMatrixSwitchType >.

Definition at line 130 of file animGroup.cxx.

References AnimGroup::_children.

Referenced by PartGroupAlphabeticalOrder::operator()().

bool Namable::has_name  )  const [inline, inherited]
 

Returns true if the Namable has a nonempty name set, false if the name is empty.

Definition at line 97 of file namable.I.

References Namable::get_name(), and INLINE.

Referenced by EggGroupUniquifier::EggGroupUniquifier(), Texture::read(), and Texture::Texture().

void AnimBundle::init_type void   )  [inline, static]
 

Reimplemented from AnimGroup.

Definition at line 76 of file animBundle.h.

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

TypedWritable * AnimBundle::make_AnimBundle const FactoryParams params  )  [static]
 

Factory method to generate a AnimBundle object.

Definition at line 96 of file animBundle.cxx.

TypedWritable * AnimGroup::make_AnimGroup const FactoryParams params  )  [static, inherited]
 

Factory method to generate a AnimGroup object.

Definition at line 309 of file animGroup.cxx.

void AnimBundle::output ostream &  out  )  const [virtual]
 

Writes a one-line description of the bundle.

Reimplemented from AnimGroup.

Definition at line 42 of file animBundle.cxx.

References _fps, _num_frames, Datagram::add_float32(), Datagram::add_uint16(), and AnimGroup::write_datagram().

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

void AnimBundle::register_with_read_factory void   )  [static]
 

Factory method to generate a AnimBundle object.

Reimplemented from AnimGroup.

Definition at line 116 of file animBundle.cxx.

void Namable::set_name const string &  name  )  [inline, inherited]
 

Definition at line 69 of file namable.I.

References Namable::_name.

Referenced by BuilderBucket::BuilderBucket(), SceneGraphReducer::do_flatten_siblings(), Texture::read(), PandaNode::reparent(), and Texture::Texture().

void AnimGroup::sort_descendants  )  [inherited]
 

Sorts the children nodes at each level of the hierarchy into alphabetical order.

This should be done after creating the hierarchy, to guarantee that the correct names will match up together when the AnimBundle is later bound to a PlayerRoot.

Definition at line 160 of file animGroup.cxx.

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().

void AnimGroup::write ostream &  out,
int  indent_level
const [virtual, inherited]
 

Writes a brief description of the group and all of its descendants.

Reimplemented in AnimChannelMatrixXfmTable, and AnimChannelScalarTable.

Definition at line 194 of file animGroup.cxx.

void AnimBundle::write_datagram BamWriter manager,
Datagram me
[virtual]
 

Function to write the important information in the particular object to a Datagram.

Reimplemented from AnimGroup.

Definition at line 58 of file animBundle.cxx.

References _fps, _num_frames, AnimGroup::fillin(), DatagramIterator::get_float32(), and DatagramIterator::get_uint16().

void AnimGroup::write_descendants ostream &  out,
int  indent_level
const [protected, inherited]
 

Writes a brief description of all of the group's descendants.

Definition at line 211 of file animGroup.cxx.

References BamReader::read_pointer().

Referenced by AnimChannelScalarTable::set_table().


Member Data Documentation

Children AnimGroup::_children [protected, inherited]
 

Definition at line 79 of file animGroup.h.

Referenced by AnimGroup::AnimGroup(), AnimGroup::get_child(), AnimGroup::get_num_children(), AnimGroup::get_value_type(), AnimGroup::output(), and AnimChannelScalarTable::set_table().

float AnimBundle::_fps [protected]
 

Definition at line 55 of file animBundle.h.

Referenced by AnimBundle(), output(), and write_datagram().

int AnimBundle::_num_frames [protected]
 

Definition at line 56 of file animBundle.h.

Referenced by output(), and write_datagram().

AnimBundle* AnimGroup::_root [protected, inherited]
 

Definition at line 80 of file animGroup.h.

Referenced by AnimChannelMatrixXfmTable::get_scale(), and AnimChannelScalarTable::get_value().

TypeHandle AnimBundle::_type_handle [static, private]
 

Reimplemented from AnimGroup.

Definition at line 31 of file animBundle.cxx.

TypedWritable *const TypedWritable::Null = (TypedWritable*)0L [static, inherited]
 

Definition at line 25 of file typedWritable.cxx.

Referenced by Child::complete_pointers(), Parent::complete_pointers(), Person::complete_pointers(), LoaderFileTypeBam::get_extension(), PartGroup::pick_channel_index(), BamReader::read_pointer(), and AnimGroup::write_datagram().


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:47:19 2003 for Panda by doxygen1.3