#include <animBundle.h>
Inheritance diagram for AnimBundle:
Public Member Functions | |
AnimBundle (const string &name, float fps, int num_frames) | |
double | get_base_frame_rate () const |
Returns the ideal number of frames per second of the animation, when it is running at normal speed. | |
int | get_num_frames () const |
Returns the number of frames of animation, or 0 if the animation has no fixed number of frames. | |
virtual void | output (ostream &out) const |
Writes a one-line description of the bundle. | |
virtual void | write_datagram (BamWriter *manager, Datagram &me) |
Function to write the important information in the particular object to a Datagram. | |
virtual TypeHandle | get_type () const |
virtual TypeHandle | force_init_type () |
int | get_num_children () const |
Returns the number of child nodes of the group. | |
AnimGroup * | get_child (int n) const |
Returns the nth child of the group. | |
AnimGroup * | find_child (const string &name) const |
Returns the first descendant found with the indicated name, or NULL if no such descendant exists. | |
virtual TypeHandle | get_value_type () const |
Returns the TypeHandle associated with the ValueType we are concerned with. | |
void | sort_descendants () |
Sorts the children nodes at each level of the hierarchy into alphabetical order. | |
virtual void | write (ostream &out, int indent_level) const |
Writes a brief description of the group and all of its descendants. | |
virtual int | complete_pointers (TypedWritable **p_list, BamReader *manager) |
Takes in a vector of pointes to TypedWritable objects that correspond to all the requests for pointers that this object made to BamReader. | |
virtual void | finalize () |
Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed. | |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
void | set_name (const string &name) |
void | clear_name () |
Resets the Namable's name to empty. | |
bool | has_name () const |
Returns true if the Namable has a nonempty name set, false if the name is empty. | |
const string & | get_name () const |
Static Public Member Functions | |
void | register_with_read_factory (void) |
Factory method to generate a AnimBundle object. | |
TypedWritable * | make_AnimBundle (const FactoryParams ¶ms) |
Factory method to generate a AnimBundle object. | |
TypeHandle | get_class_type () |
void | init_type () |
TypedWritable * | make_AnimGroup (const FactoryParams ¶ms) |
Factory method to generate a AnimGroup object. | |
Static Public Attributes | |
TypedWritable *const | Null = (TypedWritable*)0L |
Protected Types | |
typedef pvector< PointerTo< AnimGroup > > | Children |
Protected Member Functions | |
AnimBundle (void) | |
void | fillin (DatagramIterator &scan, BamReader *manager) |
Function that reads out of the datagram (or asks manager to read) all of the data that is needed to re-create this object and stores it in the appropiate place. | |
void | write_descendants (ostream &out, int indent_level) const |
Writes a brief description of all of the group's descendants. | |
Protected Attributes | |
float | _fps |
int | _num_frames |
Children | _children |
AnimBundle * | _root |
Static Private Attributes | |
TypeHandle | _type_handle |
It knows the frame rate and number of frames of all the channels in the hierarchy (which must all match).
Definition at line 43 of file animBundle.h.
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Definition at line 78 of file animGroup.h. |
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Definition at line 30 of file animBundle.I. References INLINE. |
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Definition at line 44 of file animBundle.I. |
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Resets the Namable's name to empty.
Definition at line 82 of file namable.I. References Namable::_name, and INLINE. |
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Takes in a vector of pointes to TypedWritable objects that correspond to all the requests for pointers that this object made to BamReader.
Reimplemented from TypedWritable. Definition at line 281 of file animGroup.cxx. |
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Function that reads out of the datagram (or asks manager to read) all of the data that is needed to re-create this object and stores it in the appropiate place.
Reimplemented from AnimGroup. Definition at line 80 of file animBundle.cxx. |
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Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.
Reimplemented in PartBundle, RenderAttrib, RenderEffect, RenderEffects, RenderState, and TransformState. Definition at line 112 of file typedWritable.cxx. Referenced by BamReader::skip_pointer(). |
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Returns the first descendant found with the indicated name, or NULL if no such descendant exists.
Definition at line 99 of file animGroup.cxx. References TypeHandle::none(). |
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Reimplemented from AnimGroup. Definition at line 72 of file animBundle.h. |
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Returns the ideal number of frames per second of the animation, when it is running at normal speed. This may not be the same as the actual playing frame rate, as it might have been adjusted through set_play_rate() on the AnimControl object. See AnimControl::get_effective_frame_rate(). Definition at line 66 of file animBundle.I. Referenced by AnimControl::set_play_rate(). |
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Returns the nth child of the group.
Definition at line 83 of file animGroup.cxx. References AnimGroup::_children. |
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Reimplemented from AnimGroup. Definition at line 73 of file animBundle.h. |
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Returns the number of child nodes of the group.
Definition at line 69 of file animGroup.cxx. References AnimGroup::_children, nassertr, and NULL. Referenced by PartGroup::sort_descendants(). |
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Returns the number of frames of animation, or 0 if the animation has no fixed number of frames.
Definition at line 81 of file animBundle.I. Referenced by AnimChannelMatrixXfmTable::get_scale(). |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Reimplemented from AnimGroup. Definition at line 69 of file animBundle.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Returns the TypeHandle associated with the ValueType we are concerned with. This is provided to allow a bit of run-time checking that joints and channels are matching properly in type. Reimplemented in AnimChannel< SwitchType >, AnimChannelBase, AnimChannel< ACScalarSwitchType >, and AnimChannel< ACMatrixSwitchType >. Definition at line 130 of file animGroup.cxx. References AnimGroup::_children. Referenced by PartGroupAlphabeticalOrder::operator()(). |
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Returns true if the Namable has a nonempty name set, false if the name is empty.
Definition at line 97 of file namable.I. References Namable::get_name(), and INLINE. Referenced by EggGroupUniquifier::EggGroupUniquifier(), Texture::read(), and Texture::Texture(). |
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Reimplemented from AnimGroup. Definition at line 76 of file animBundle.h. |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Factory method to generate a AnimBundle object.
Definition at line 96 of file animBundle.cxx. |
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Factory method to generate a AnimGroup object.
Definition at line 309 of file animGroup.cxx. |
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Writes a one-line description of the bundle.
Reimplemented from AnimGroup. Definition at line 42 of file animBundle.cxx. References _fps, _num_frames, Datagram::add_float32(), Datagram::add_uint16(), and AnimGroup::write_datagram(). |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Factory method to generate a AnimBundle object.
Reimplemented from AnimGroup. Definition at line 116 of file animBundle.cxx. |
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Definition at line 69 of file namable.I. References Namable::_name. Referenced by BuilderBucket::BuilderBucket(), SceneGraphReducer::do_flatten_siblings(), Texture::read(), PandaNode::reparent(), and Texture::Texture(). |
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Sorts the children nodes at each level of the hierarchy into alphabetical order. This should be done after creating the hierarchy, to guarantee that the correct names will match up together when the AnimBundle is later bound to a PlayerRoot. Definition at line 160 of file animGroup.cxx. |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Writes a brief description of the group and all of its descendants.
Reimplemented in AnimChannelMatrixXfmTable, and AnimChannelScalarTable. Definition at line 194 of file animGroup.cxx. |
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Function to write the important information in the particular object to a Datagram.
Reimplemented from AnimGroup. Definition at line 58 of file animBundle.cxx. References _fps, _num_frames, AnimGroup::fillin(), DatagramIterator::get_float32(), and DatagramIterator::get_uint16(). |
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Writes a brief description of all of the group's descendants.
Definition at line 211 of file animGroup.cxx. References BamReader::read_pointer(). Referenced by AnimChannelScalarTable::set_table(). |
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Definition at line 79 of file animGroup.h. Referenced by AnimGroup::AnimGroup(), AnimGroup::get_child(), AnimGroup::get_num_children(), AnimGroup::get_value_type(), AnimGroup::output(), and AnimChannelScalarTable::set_table(). |
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Definition at line 55 of file animBundle.h. Referenced by AnimBundle(), output(), and write_datagram(). |
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Definition at line 56 of file animBundle.h. Referenced by output(), and write_datagram(). |
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Definition at line 80 of file animGroup.h. Referenced by AnimChannelMatrixXfmTable::get_scale(), and AnimChannelScalarTable::get_value(). |
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Reimplemented from AnimGroup. Definition at line 31 of file animBundle.cxx. |
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Definition at line 25 of file typedWritable.cxx. Referenced by Child::complete_pointers(), Parent::complete_pointers(), Person::complete_pointers(), LoaderFileTypeBam::get_extension(), PartGroup::pick_channel_index(), BamReader::read_pointer(), and AnimGroup::write_datagram(). |