00001 // Filename: animBundle.I 00002 // Created by: drose (21Feb99) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 //////////////////////////////////////////////////////////////////// 00020 // Function: AnimBundle::Constructor 00021 // Access: Public 00022 // Description: 00023 //////////////////////////////////////////////////////////////////// 00024 INLINE AnimBundle:: 00025 AnimBundle(const string &name, float fps, int num_frames) : AnimGroup(name) { 00026 _fps = fps; 00027 _num_frames = num_frames; 00028 _root = this; 00029 } 00030 00031 //////////////////////////////////////////////////////////////////// 00032 // Function: AnimBundle::Constructor 00033 // Access: Public 00034 // Description: 00035 //////////////////////////////////////////////////////////////////// 00036 INLINE AnimBundle:: 00037 AnimBundle(void) { 00038 } 00039 00040 //////////////////////////////////////////////////////////////////// 00041 // Function: AnimBundle::get_base_frame_rate 00042 // Access: Public 00043 // Description: Returns the ideal number of frames per second of the 00044 // animation, when it is running at normal speed. This 00045 // may not be the same as the actual playing frame rate, 00046 // as it might have been adjusted through 00047 // set_play_rate() on the AnimControl object. See 00048 // AnimControl::get_effective_frame_rate(). 00049 //////////////////////////////////////////////////////////////////// 00050 INLINE double AnimBundle:: 00051 get_base_frame_rate() const { 00052 return _fps; 00053 } 00054 00055 //////////////////////////////////////////////////////////////////// 00056 // Function: AnimBundle::get_num_frames 00057 // Access: Public 00058 // Description: Returns the number of frames of animation, or 0 if 00059 // the animation has no fixed number of frames. 00060 //////////////////////////////////////////////////////////////////// 00061 INLINE int AnimBundle:: 00062 get_num_frames() const { 00063 return _num_frames; 00064 } 00065 00066