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AngularVectorForce Class Reference

a simple directed torque force, the angular equivalent of simple vector force. More...

#include <angularVectorForce.h>

Inheritance diagram for AngularVectorForce:

AngularForce BaseForce TypedReferenceCount TypedObject ReferenceCount List of all members.

Public Member Functions

 AngularVectorForce (const LVector3f &vec)
 constructor

 AngularVectorForce (float x=0.0f, float y=0.0f, float z=0.0f)
 constructor

 AngularVectorForce (const AngularVectorForce &copy)
 copy constructor

virtual ~AngularVectorForce (void)
 destructor

void set_vector (const LVector3f &v)
void set_vector (float x, float y, float z)
LVector3f get_local_vector (void) const
virtual TypeHandle get_type (void) const
virtual TypeHandle force_init_type ()
LVector3f get_vector (const PhysicsObject *po)
 access query

virtual bool is_linear (void) const
 access query

bool get_active (void) const
void set_active (bool active)
ForceNodeget_force_node (void) const
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.

int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.


Static Public Member Functions

TypeHandle get_class_type (void)
void init_type (void)

Private Member Functions

virtual AngularForcemake_copy (void) const
 dynamic copier

virtual LVector3f get_child_vector (const PhysicsObject *po)
 query


Private Attributes

LVector3f _fvec

Static Private Attributes

TypeHandle _type_handle

Detailed Description

a simple directed torque force, the angular equivalent of simple vector force.

Definition at line 36 of file angularVectorForce.h.


Constructor & Destructor Documentation

AngularVectorForce::AngularVectorForce const LVector3f &  vec  ) 
 

constructor

Definition at line 35 of file angularVectorForce.cxx.

References _fvec, x, and y.

AngularVectorForce::AngularVectorForce float  x = 0.0f,
float  y = 0.0f,
float  z = 0.0f
 

constructor

Definition at line 48 of file angularVectorForce.cxx.

References _fvec.

AngularVectorForce::AngularVectorForce const AngularVectorForce &  copy  ) 
 

copy constructor

Definition at line 62 of file angularVectorForce.cxx.

AngularVectorForce::~AngularVectorForce void   )  [virtual]
 

destructor

Definition at line 76 of file angularVectorForce.cxx.

References _fvec.


Member Function Documentation

virtual TypeHandle AngularVectorForce::force_init_type void   )  [inline, virtual]
 

Reimplemented from AngularForce.

Definition at line 65 of file angularVectorForce.h.

bool BaseForce::get_active void   )  const [inline, inherited]
 

Definition at line 51 of file baseForce.I.

LVector3f AngularVectorForce::get_child_vector const PhysicsObject po  )  [private, virtual]
 

query

Implements AngularForce.

Definition at line 101 of file angularVectorForce.cxx.

TypeHandle AngularVectorForce::get_class_type void   )  [inline, static]
 

Reimplemented from AngularForce.

Definition at line 54 of file angularVectorForce.h.

ForceNode * BaseForce::get_force_node void   )  const [inline, inherited]
 

Definition at line 29 of file baseForce.I.

References BaseForce::_active, and INLINE.

LVector3f AngularVectorForce::get_local_vector void   )  const [inline]
 

Definition at line 51 of file angularVectorForce.I.

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

virtual TypeHandle AngularVectorForce::get_type void   )  const [inline, virtual]
 

Reimplemented from AngularForce.

Definition at line 62 of file angularVectorForce.h.

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

LVector3f AngularForce::get_vector const PhysicsObject po  )  [virtual, inherited]
 

access query

Implements BaseForce.

Definition at line 73 of file angularForce.cxx.

void AngularVectorForce::init_type void   )  [inline, static]
 

Reimplemented from AngularForce.

Definition at line 57 of file angularVectorForce.h.

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool AngularForce::is_linear void   )  const [virtual, inherited]
 

access query

Implements BaseForce.

Definition at line 87 of file angularForce.cxx.

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

AngularForce * AngularVectorForce::make_copy void   )  const [private, virtual]
 

dynamic copier

Implements AngularForce.

Definition at line 88 of file angularVectorForce.cxx.

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

void BaseForce::set_active bool  active  )  [inline, inherited]
 

Definition at line 40 of file baseForce.I.

References BaseForce::_active, and INLINE.

void AngularVectorForce::set_vector float  x,
float  y,
float  z
[inline]
 

Definition at line 40 of file angularVectorForce.I.

References _fvec, and INLINE.

void AngularVectorForce::set_vector const LVector3f &  v  )  [inline]
 

Definition at line 29 of file angularVectorForce.I.

References _fvec, INLINE, x, and y.

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().


Member Data Documentation

LVector3f AngularVectorForce::_fvec [private]
 

Definition at line 38 of file angularVectorForce.h.

Referenced by AngularVectorForce(), set_vector(), and ~AngularVectorForce().

TypeHandle AngularVectorForce::_type_handle [static, private]
 

Reimplemented from AngularForce.

Definition at line 24 of file angularVectorForce.cxx.


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:47:19 2003 for Panda by doxygen1.3