00001 // Filename: angularVectorForce.h 00002 // Created by: charles (09Aug00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef ANGULARVECTORFORCE_H 00020 #define ANGULARVECTORFORCE_H 00021 00022 #include "angularForce.h" 00023 00024 //////////////////////////////////////////////////////////////////// 00025 // Class : AngularVectorForce 00026 // Description : a simple directed torque force, the angular 00027 // equivalent of simple vector force. 00028 //////////////////////////////////////////////////////////////////// 00029 class EXPCL_PANDAPHYSICS AngularVectorForce : public AngularForce { 00030 private: 00031 LVector3f _fvec; 00032 00033 virtual AngularForce *make_copy(void) const; 00034 virtual LVector3f get_child_vector(const PhysicsObject *po); 00035 00036 PUBLISHED: 00037 AngularVectorForce(const LVector3f& vec); 00038 AngularVectorForce(float x = 0.0f, float y = 0.0f, float z = 0.0f); 00039 AngularVectorForce(const AngularVectorForce ©); 00040 virtual ~AngularVectorForce(void); 00041 00042 INLINE void set_vector(const LVector3f& v); 00043 INLINE void set_vector(float x, float y, float z); 00044 INLINE LVector3f get_local_vector(void) const; 00045 00046 public: 00047 static TypeHandle get_class_type(void) { 00048 return _type_handle; 00049 } 00050 static void init_type(void) { 00051 AngularForce::init_type(); 00052 register_type(_type_handle, "AngularVectorForce", 00053 AngularForce::get_class_type()); 00054 } 00055 virtual TypeHandle get_type(void) const { 00056 return get_class_type(); 00057 } 00058 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00059 00060 private: 00061 static TypeHandle _type_handle; 00062 }; 00063 00064 #include "angularVectorForce.I" 00065 00066 #endif // ANGULARVECTORFORCE_H