#include <angularForce.h>
Inheritance diagram for AngularForce:
Public Member Functions | |
virtual | ~AngularForce (void) |
destructor | |
virtual AngularForce * | make_copy (void) const=0 |
LVector3f | get_vector (const PhysicsObject *po) |
access query | |
virtual bool | is_linear (void) const |
access query | |
virtual TypeHandle | get_type (void) const |
virtual TypeHandle | force_init_type () |
bool | get_active (void) const |
void | set_active (bool active) |
ForceNode * | get_force_node (void) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
TypeHandle | get_class_type (void) |
void | init_type (void) |
Protected Member Functions | |
AngularForce (void) | |
constructor | |
AngularForce (const AngularForce ©) | |
copy constructor | |
Private Member Functions | |
virtual LVector3f | get_child_vector (const PhysicsObject *po)=0 |
Static Private Attributes | |
TypeHandle | _type_handle |
Definition at line 34 of file angularForce.h.
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constructor
Definition at line 35 of file angularForce.cxx. |
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copy constructor
Definition at line 48 of file angularForce.cxx. |
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destructor
Definition at line 61 of file angularForce.cxx. |
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Reimplemented from BaseForce. Reimplemented in AngularVectorForce. Definition at line 61 of file angularForce.h. |
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Definition at line 51 of file baseForce.I. |
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Implements BaseForce. Implemented in AngularVectorForce. |
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Reimplemented from BaseForce. Reimplemented in AngularVectorForce. Definition at line 50 of file angularForce.h. |
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Definition at line 29 of file baseForce.I. References BaseForce::_active, and INLINE. |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Reimplemented from BaseForce. Reimplemented in AngularVectorForce. Definition at line 58 of file angularForce.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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access query
Implements BaseForce. Definition at line 73 of file angularForce.cxx. |
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Reimplemented from BaseForce. Reimplemented in AngularVectorForce. Definition at line 53 of file angularForce.h. |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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access query
Implements BaseForce. Definition at line 87 of file angularForce.cxx. |
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Implemented in AngularVectorForce. |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Definition at line 40 of file baseForce.I. References BaseForce::_active, and INLINE. |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Reimplemented from BaseForce. Reimplemented in AngularVectorForce. Definition at line 24 of file angularForce.cxx. |