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panda/src/physics/angularVectorForce.I

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00001 // Filename: angularVectorForce.I
00002 // Created by:  charles (09Aug00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 ////////////////////////////////////////////////////////////////////
00020 // Function : set_vector
00021 //   Access : public
00022 ////////////////////////////////////////////////////////////////////
00023 INLINE void AngularVectorForce::
00024 set_vector(const LVector3f &v) {
00025   _fvec = v;
00026 }
00027 
00028 ////////////////////////////////////////////////////////////////////
00029 // Function : set_vector
00030 //   Access : public
00031 ////////////////////////////////////////////////////////////////////
00032 INLINE void AngularVectorForce::
00033 set_vector(float x, float y, float z) {
00034   _fvec.set(x, y, z);
00035 }
00036 
00037 ////////////////////////////////////////////////////////////////////
00038 // Function : get_local_vector
00039 //   Access : public
00040 ////////////////////////////////////////////////////////////////////
00041 INLINE LVector3f AngularVectorForce::
00042 get_local_vector(void) const {
00043   return _fvec;
00044 }

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