#include <collisionHandlerQueue.h>
Inheritance diagram for CollisionHandlerQueue:
Public Member Functions | |
CollisionHandlerQueue () | |
virtual void | begin_group () |
Will be called by the CollisionTraverser before a new traversal is begun. | |
virtual void | add_entry (CollisionEntry *entry) |
Called between a begin_group() .. | |
void | sort_entries () |
Sorts all the detected collisions front-to-back by from_intersection_point() so that those intersection points closest to the collider's origin (e.g., the center of the CollisionSphere, or the point_a of a CollisionSegment) appear first. | |
void | clear_entries () |
Removes all the entries from the queue. | |
int | get_num_entries () const |
Returns the number of CollisionEntries detected last pass. | |
CollisionEntry * | get_entry (int n) const |
Returns the nth CollisionEntry detected last pass. | |
virtual TypeHandle | get_type () const |
virtual TypeHandle | force_init_type () |
virtual bool | end_group () |
Called by the CollisionTraverser at the completion of all collision detections for this traversal. | |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
TypeHandle | get_class_type () |
void | init_type () |
Private Types | |
typedef pvector< PointerTo< CollisionEntry > > | Entries |
Private Attributes | |
Entries | _entries |
Static Private Attributes | |
TypeHandle | _type_handle |
This set of CollisionEntries may then be queried by the calling function. It's primarily useful when a simple intersection test is being made, e.g. for picking from the window.
Definition at line 47 of file collisionHandlerQueue.h.
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Definition at line 63 of file collisionHandlerQueue.h. |
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Definition at line 53 of file collisionHandlerQueue.cxx. References _entries. |
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Called between a begin_group() .. end_group() sequence for each collision that is detected. Reimplemented from CollisionHandler. Definition at line 86 of file collisionHandlerQueue.cxx. |
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Will be called by the CollisionTraverser before a new traversal is begun. It instructs the handler to reset itself in preparation for a number of CollisionEntries to be sent. Reimplemented from CollisionHandler. Definition at line 71 of file collisionHandlerQueue.cxx. |
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Removes all the entries from the queue.
Definition at line 145 of file collisionHandlerQueue.cxx. |
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Called by the CollisionTraverser at the completion of all collision detections for this traversal. It should do whatever finalization is required for the handler. The return value is normally true, but if this returns value, the CollisionTraverser will remove the handler from its list, allowing the CollisionHandler itself to determine when it is no longer needed. Reimplemented in CollisionHandlerEvent, and CollisionHandlerPhysical. Definition at line 83 of file collisionHandler.cxx. |
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Reimplemented from CollisionHandler. Definition at line 78 of file collisionHandlerQueue.h. |
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Reimplemented from CollisionHandler. Definition at line 67 of file collisionHandlerQueue.h. References CollisionHandler::get_class_type(), and CollisionHandler::init_type(). |
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Returns the nth CollisionEntry detected last pass.
Definition at line 173 of file collisionHandlerQueue.cxx. |
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Returns the number of CollisionEntries detected last pass.
Definition at line 160 of file collisionHandlerQueue.cxx. |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Reimplemented from CollisionHandler. Definition at line 75 of file collisionHandlerQueue.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Reimplemented from CollisionHandler. Definition at line 70 of file collisionHandlerQueue.h. |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Sorts all the detected collisions front-to-back by from_intersection_point() so that those intersection points closest to the collider's origin (e.g., the center of the CollisionSphere, or the point_a of a CollisionSegment) appear first.
Definition at line 108 of file collisionHandlerQueue.cxx. |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Definition at line 64 of file collisionHandlerQueue.h. Referenced by add_entry(), begin_group(), and CollisionHandlerQueue(). |
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Reimplemented from CollisionHandler. Definition at line 25 of file collisionHandlerQueue.cxx. |