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CollisionSphere Class Reference

A spherical collision volume or object. More...

#include <collisionSphere.h>

Inheritance diagram for CollisionSphere:

CollisionSolid TypedWritableReferenceCount BoundedObject TypedWritable ReferenceCount TypedObject List of all members.

Public Types

enum  BoundingVolumeType { BVT_static, BVT_dynamic_sphere }

Public Member Functions

 CollisionSphere (const LPoint3f &center, float radius)
 CollisionSphere (float cx, float cy, float cz, float radius)
 CollisionSphere (const CollisionSphere &copy)
virtual CollisionSolidmake_copy ()
virtual PointerTo< CollisionEntrytest_intersection (const CollisionEntry &entry) const
 Tests for a collision between this object (which is also the "from" object in the entry) and the "into" object.

virtual void xform (const LMatrix4f &mat)
 Transforms the solid by the indicated matrix.

virtual LPoint3f get_collision_origin () const
 Returns the point in space deemed to be the "origin" of the solid for collision purposes.

virtual void output (ostream &out) const
void set_center (const LPoint3f &center)
void set_center (float x, float y, float z)
const LPoint3f & get_center () const
void set_radius (float radius)
float get_radius () const
virtual void write_datagram (BamWriter *manager, Datagram &me)
 Function to write the important information in the particular object to a Datagram.

virtual TypeHandle get_type () const
virtual TypeHandle force_init_type ()
void set_tangible (bool tangible)
 Sets the current state of the 'tangible' flag.

bool is_tangible () const
 Returns whether the solid is considered 'tangible' or not.

GeomNodeget_viz () const
 Returns a GeomNode that may be rendered to visualize the CollisionSolid.

virtual void write (ostream &out, int indent_level=0) const
virtual int complete_pointers (TypedWritable **p_list, BamReader *manager)
 Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().

virtual void finalize ()
 Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.

int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.

int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.

void set_bound (BoundingVolumeType type)
 Sets the type of the bounding volume that will be dynamically computed for this particular node.

void set_bound (const BoundingVolume &volume)
 Explicitly sets a new bounding volume on this node.

const BoundingVolumeget_bound () const
 Returns the current bounding volume on this node, possibly forcing a recompute.

bool mark_bound_stale ()
 Marks the current bounding volume as stale, so that it will be recomputed later.

void force_bound_stale ()
 Marks the current volume as stale and propagates the effect at least one level, even if it had already been marked stale.

bool is_bound_stale () const
 Returns true if the bound is currently marked stale and will be recomputed the next time get_bound() is called.

void set_final (bool flag)
 Sets the "final" flag on this BoundedObject.

bool is_final () const
 Returns the current state of the "final" flag.


Static Public Member Functions

void register_with_read_factory ()
 Factory method to generate a CollisionSphere object.

TypeHandle get_class_type ()
void init_type ()

Static Public Attributes

TypedWritable *const Null = (TypedWritable*)0L

Protected Member Functions

 CollisionSphere (void)
virtual BoundingVolumerecompute_bound ()
 Recomputes the dynamic bounding volume for this object.

virtual PointerTo< CollisionEntrytest_intersection_from_sphere (const CollisionEntry &entry) const
 This is part of the double-dispatch implementation of test_intersection().

virtual PointerTo< CollisionEntrytest_intersection_from_ray (const CollisionEntry &entry) const
 This is part of the double-dispatch implementation of test_intersection().

virtual PointerTo< CollisionEntrytest_intersection_from_segment (const CollisionEntry &entry) const
 This is part of the double-dispatch implementation of test_intersection().

virtual void fill_viz_geom ()
 Fills the _viz_geom GeomNode up with Geoms suitable for rendering this solid.

bool intersects_line (double &t1, double &t2, const LPoint3f &from, const LVector3f &delta) const
 Determine the point(s) of intersect of a parametric line with the sphere.

void fillin (DatagramIterator &scan, BamReader *manager)
 Function that reads out of the datagram (or asks manager to read) all of the data that is needed to re-create this object and stores it in the appropiate place.

void mark_viz_stale ()
 Called internally when the visualization may have been compromised by some change to internal state and will need to be recomputed the next time it is rendered.

ConstPointerTo< RenderStateget_solid_viz_state ()
 Returns a RenderState for rendering collision visualizations in solid.

ConstPointerTo< RenderStateget_wireframe_viz_state ()
 Returns a RenderState for rendering collision visualizations in wireframe.

ConstPointerTo< RenderStateget_other_viz_state ()
 Returns a RenderState for rendering collision visualizations for things that are neither solid nor exactly wireframe, like rays and segments.

virtual void propagate_stale_bound ()
 Called by BoundedObject::mark_bound_stale(), this should make sure that all bounding volumes that depend on this one are marked stale also.

const BoundingVolumeget_bound_ptr () const
 Returns the state of the _bound pointer.

BoundingVolumeset_bound_ptr (BoundingVolume *bound)
 Changes the _bound pointer.


Static Protected Member Functions

TypedWritablemake_CollisionSphere (const FactoryParams &params)
 Factory method to generate a CollisionSphere object.

void report_undefined_intersection_test (TypeHandle from_type, TypeHandle into_type)
 Outputs a message the first time an intersection test is attempted that isn't defined, and explains a bit about what it means.

void report_undefined_from_intersection (TypeHandle from_type)
 Outputs a message the first time an intersection test is attempted that isn't defined, and explains a bit about what it means.


Protected Attributes

PointerTo< GeomNode_viz_geom
bool _viz_geom_stale
bool _tangible

Private Attributes

LPoint3f _center
float _radius

Static Private Attributes

TypeHandle _type_handle

Detailed Description

A spherical collision volume or object.

Definition at line 36 of file collisionSphere.h.


Member Enumeration Documentation

enum BoundedObject::BoundingVolumeType [inherited]
 

Enumeration values:
BVT_static 
BVT_dynamic_sphere 

Definition at line 58 of file boundedObject.h.


Constructor & Destructor Documentation

CollisionSphere::CollisionSphere const LPoint3f &  center,
float  radius
[inline]
 

Definition at line 31 of file collisionSphere.I.

References INLINE.

CollisionSphere::CollisionSphere float  cx,
float  cy,
float  cz,
float  radius
[inline]
 

Definition at line 44 of file collisionSphere.I.

References INLINE.

CollisionSphere::CollisionSphere const CollisionSphere &  copy  )  [inline]
 

Definition at line 68 of file collisionSphere.I.

References _center, INLINE, BoundedObject::mark_bound_stale(), and CollisionSolid::mark_viz_stale().

CollisionSphere::CollisionSphere void   )  [inline, protected]
 

Definition at line 57 of file collisionSphere.I.


Member Function Documentation

int TypedWritable::complete_pointers TypedWritable **  p_list,
BamReader manager
[virtual, inherited]
 

Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().

Returns the number of pointers processed.

This is the callback function that is made by the BamReader at some later point, after all of the required pointers have been filled in. It is necessary because there might be forward references in a bam file; when we call read_pointer() in fillin(), the object may not have been read from the file yet, so we do not have a pointer available at that time. Thus, instead of returning a pointer, read_pointer() simply reserves a later callback. This function provides that callback. The calling object is responsible for keeping track of the number of times it called read_pointer() and extracting the same number of pointers out of the supplied vector, and storing them appropriately within the object.

Reimplemented in AnimBundleNode, AnimGroup, PartBundleNode, PartGroup, Character, CharacterJoint, CollisionNode, GeomSprite, PiecewiseCurve, ClipPlaneAttrib, FogAttrib, LensNode, LightAttrib, MaterialAttrib, RenderEffects, RenderState, TextureAttrib, Person, and Child.

Definition at line 94 of file typedWritable.cxx.

Referenced by RenderState::do_invert_compose().

void CollisionSphere::fill_viz_geom  )  [protected, virtual]
 

Fills the _viz_geom GeomNode up with Geoms suitable for rendering this solid.

Reimplemented from CollisionSolid.

Definition at line 291 of file collisionSphere.cxx.

References _center, _radius, dot(), and nassertr.

void CollisionSphere::fillin DatagramIterator scan,
BamReader manager
[protected]
 

Function that reads out of the datagram (or asks manager to read) all of the data that is needed to re-create this object and stores it in the appropiate place.

Reimplemented from CollisionSolid.

Definition at line 457 of file collisionSphere.cxx.

void TypedWritable::finalize void   )  [virtual, inherited]
 

Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.

Reimplemented in PartBundle, RenderAttrib, RenderEffect, RenderEffects, RenderState, and TransformState.

Definition at line 112 of file typedWritable.cxx.

Referenced by BamReader::skip_pointer().

void BoundedObject::force_bound_stale  )  [inline, inherited]
 

Marks the current volume as stale and propagates the effect at least one level, even if it had already been marked stale.

Definition at line 188 of file boundedObject.I.

References BoundedObject::_cycler, BoundedObject::F_final, and INLINE.

Referenced by PandaNode::remove_child().

virtual TypeHandle CollisionSphere::force_init_type void   )  [inline, virtual]
 

Reimplemented from CollisionSolid.

Definition at line 102 of file collisionSphere.h.

const BoundingVolume & BoundedObject::get_bound  )  const [inherited]
 

Returns the current bounding volume on this node, possibly forcing a recompute.

A node's bounding volume encloses only the node itself, irrespective of the nodes above or below it in the graph. This is different from the bounding volumes on the arcs, which enclose all geometry below them.

Reimplemented in PandaNode.

Definition at line 59 of file boundedObject.cxx.

Referenced by PandaNode::clear_effect(), PandaNode::get_state(), and CollisionLevelState::reserve().

const BoundingVolume * BoundedObject::get_bound_ptr  )  const [inline, protected, inherited]
 

Returns the state of the _bound pointer.

To be used only internally by derived classes.

This returns a const pointer only; the bounding volume should not be modified directly, because that might interfere with pipelining. Instead, create a new copy with make_copy(), modify the copy, and set_bound_ptr() with the copy.

Alternatively, if you have just called recompute_bound(), which is guaranteed to reset the pointer, just use the return value from that as a non-const BoundingVolume pointer.

Definition at line 318 of file boundedObject.I.

const LPoint3f & CollisionSphere::get_center  )  const [inline]
 

Definition at line 109 of file collisionSphere.I.

References _radius, and INLINE.

TypeHandle CollisionSphere::get_class_type void   )  [inline, static]
 

Reimplemented from CollisionSolid.

Definition at line 91 of file collisionSphere.h.

LPoint3f CollisionSphere::get_collision_origin  )  const [virtual]
 

Returns the point in space deemed to be the "origin" of the solid for collision purposes.

The closest intersection point to this origin point is considered to be the most significant.

Implements CollisionSolid.

Definition at line 100 of file collisionSphere.cxx.

References _center, _radius, cnan(), BoundingVolume::extend_by(), nassertr, and BoundedObject::recompute_bound().

ConstPointerTo< RenderState > CollisionSolid::get_other_viz_state  )  [protected, inherited]
 

Returns a RenderState for rendering collision visualizations for things that are neither solid nor exactly wireframe, like rays and segments.

Definition at line 447 of file collisionSolid.cxx.

float CollisionSphere::get_radius  )  const [inline]
 

Definition at line 135 of file collisionSphere.I.

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

ConstPointerTo< RenderState > CollisionSolid::get_solid_viz_state  )  [protected, inherited]
 

Returns a RenderState for rendering collision visualizations in solid.

This automatically returns the appropriate state according to the setting of _tangible.

Definition at line 359 of file collisionSolid.cxx.

References CPT, TransparencyAttrib::M_alpha, CullFaceAttrib::M_cull_clockwise, RenderModeAttrib::M_filled, TransparencyAttrib::make(), RenderModeAttrib::make(), CullFaceAttrib::make(), RenderState::make(), and NULL.

Referenced by CollisionPolygon::test_intersection_from_segment().

virtual TypeHandle CollisionSphere::get_type void   )  const [inline, virtual]
 

Reimplemented from CollisionSolid.

Definition at line 99 of file collisionSphere.h.

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

GeomNode * CollisionSolid::get_viz  )  const [inherited]
 

Returns a GeomNode that may be rendered to visualize the CollisionSolid.

This is used during the cull traversal to render the CollisionNodes that have been made visible.

Definition at line 118 of file collisionSolid.cxx.

References indent().

Referenced by CollisionNode::combine_with().

ConstPointerTo< RenderState > CollisionSolid::get_wireframe_viz_state  )  [protected, inherited]
 

Returns a RenderState for rendering collision visualizations in wireframe.

This automatically returns the appropriate state according to the setting of _tangible.

Definition at line 404 of file collisionSolid.cxx.

Referenced by CollisionPolygon::test_intersection_from_segment().

void CollisionSphere::init_type void   )  [inline, static]
 

Reimplemented from CollisionSolid.

Definition at line 94 of file collisionSphere.h.

bool CollisionSphere::intersects_line double &  t1,
double &  t2,
const LPoint3f &  from,
const LVector3f &  delta
const [protected]
 

Determine the point(s) of intersect of a parametric line with the sphere.

The line is infinite in both directions, and passes through "from" and from+delta. If the line does not intersect the sphere, the function returns false, and t1 and t2 are undefined. If it does intersect the sphere, it returns true, and t1 and t2 are set to the points along the equation from+t*delta that correspond to the two points of intersection.

Definition at line 332 of file collisionSphere.cxx.

bool BoundedObject::is_bound_stale  )  const [inline, inherited]
 

Returns true if the bound is currently marked stale and will be recomputed the next time get_bound() is called.

This function is defined up at the top of this file, because several of the inline functions below reference it.

Definition at line 217 of file boundedObject.I.

References BoundedObject::_cycler, and INLINE.

Referenced by BoundedObject::~BoundedObject().

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool BoundedObject::is_final  )  const [inline, inherited]
 

Returns the current state of the "final" flag.

Initially, this flag is off (false), but it may be changed by an explicit call to set_final(). See set_final().

Definition at line 280 of file boundedObject.I.

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

bool CollisionSolid::is_tangible  )  const [inline, inherited]
 

Returns whether the solid is considered 'tangible' or not.

An intangible solid has no effect in a CollisionHandlerPusher (except to throw an event); it's useful for defining 'trigger' planes and spheres, that cause an effect when passed through.

Definition at line 66 of file collisionSolid.I.

TypedWritable * CollisionSphere::make_CollisionSphere const FactoryParams params  )  [static, protected]
 

Factory method to generate a CollisionSphere object.

Definition at line 432 of file collisionSphere.cxx.

CollisionSolid * CollisionSphere::make_copy void   )  [virtual]
 

Implements CollisionSolid.

Definition at line 48 of file collisionSphere.cxx.

References CollisionEntry::get_into(), and CollisionSolid::test_intersection_from_sphere().

bool BoundedObject::mark_bound_stale  )  [inline, inherited]
 

Marks the current bounding volume as stale, so that it will be recomputed later.

This may have a cascading effect up to the root of all graphs of which the node is a part. Returns true if the setting was changed, or false if it was already marked stale (or if it is a static bounding volume).

Definition at line 162 of file boundedObject.I.

References BoundedObject::_cycler, BoundedObject::F_bound_stale, and INLINE.

Referenced by CollisionSphere(), GeomNode::combine_with(), CollisionPlane::get_normal(), PGItem::instance_to_state_def(), CollisionPlane::make_copy(), PGItem::set_active(), set_center(), TextNode::set_coordinate_system(), PandaNode::set_effect(), CollisionNode::set_from_collide_mask(), GeomNode::set_geom_state(), CollisionRay::set_origin(), CollisionSegment::set_point_a(), test_intersection(), CollisionSegment::test_intersection(), CollisionRay::test_intersection(), and CollisionNode::xform().

void CollisionSolid::mark_viz_stale  )  [inline, protected, inherited]
 

Called internally when the visualization may have been compromised by some change to internal state and will need to be recomputed the next time it is rendered.

Definition at line 85 of file collisionSolid.I.

Referenced by CollisionSphere(), CollisionPlane::get_normal(), CollisionPlane::make_copy(), set_center(), CollisionRay::set_origin(), CollisionSegment::set_point_a(), test_intersection(), CollisionSegment::test_intersection(), and CollisionRay::test_intersection().

void CollisionSphere::output ostream &  out  )  const [virtual]
 

Reimplemented from CollisionSolid.

Definition at line 112 of file collisionSphere.cxx.

void BoundedObject::propagate_stale_bound  )  [protected, virtual, inherited]
 

Called by BoundedObject::mark_bound_stale(), this should make sure that all bounding volumes that depend on this one are marked stale also.

Reimplemented in dDrawable, and PandaNode.

Definition at line 108 of file boundedObject.cxx.

BoundingVolume * CollisionSphere::recompute_bound  )  [protected, virtual]
 

Recomputes the dynamic bounding volume for this object.

The default behavior is the compute an empty bounding volume; this may be overridden to extend it to create a nonempty bounding volume. However, after calling this function, it is guaranteed that the _bound pointer will not be shared with any other stage of the pipeline, and this new pointer is returned.

Reimplemented from BoundedObject.

Definition at line 124 of file collisionSphere.cxx.

References _center, _radius, and NULL.

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

void CollisionSphere::register_with_read_factory void   )  [static]
 

Factory method to generate a CollisionSphere object.

Definition at line 402 of file collisionSphere.cxx.

References _center, and _radius.

void CollisionSolid::report_undefined_from_intersection TypeHandle  from_type  )  [static, protected, inherited]
 

Outputs a message the first time an intersection test is attempted that isn't defined, and explains a bit about what it means.

Definition at line 276 of file collisionSolid.cxx.

Referenced by CollisionSolid::~CollisionSolid().

void CollisionSolid::report_undefined_intersection_test TypeHandle  from_type,
TypeHandle  into_type
[static, protected, inherited]
 

Outputs a message the first time an intersection test is attempted that isn't defined, and explains a bit about what it means.

Definition at line 243 of file collisionSolid.cxx.

References CollisionSolid::_tangible, and Datagram::add_uint8().

Referenced by CollisionSolid::write().

void BoundedObject::set_bound const BoundingVolume volume  )  [inline, inherited]
 

Explicitly sets a new bounding volume on this node.

This will be a static bounding volume that will no longer be recomputed automatically.

Reimplemented in PandaNode.

Definition at line 135 of file boundedObject.I.

References BoundedObject::F_bound_stale.

void BoundedObject::set_bound BoundedObject::BoundingVolumeType  type  )  [inline, inherited]
 

Sets the type of the bounding volume that will be dynamically computed for this particular node.

Presently, this should only be BVT_dynamic_sphere.

Definition at line 115 of file boundedObject.I.

BoundingVolume * BoundedObject::set_bound_ptr BoundingVolume bound  )  [inline, protected, inherited]
 

Changes the _bound pointer.

To be used only internally by derived classes, usually in recompute_bound(). The return value is the same pointer passed in, as a convenience (it will now be reference counted).

Definition at line 340 of file boundedObject.I.

void CollisionSphere::set_center float  x,
float  y,
float  z
[inline]
 

Definition at line 97 of file collisionSphere.I.

References _radius, INLINE, BoundedObject::mark_bound_stale(), and CollisionSolid::mark_viz_stale().

void CollisionSphere::set_center const LPoint3f &  center  )  [inline]
 

Definition at line 83 of file collisionSphere.I.

void BoundedObject::set_final bool  flag  )  [inline, inherited]
 

Sets the "final" flag on this BoundedObject.

If this is true, than no bounding volume need be tested below it; a positive intersection with this bounding volume is deemed to be a positive intersection with all geometry inside.

This is useful to quickly force a larger bounding volume around a node when the GeomNodes themselves are inaccurate for some reason, without forcing a recompute of every nested bounding volume. It's also helpful when the bounding volume is tricked by some special properties, like billboards, that may move geometry out of its bounding volume otherwise.

Definition at line 256 of file boundedObject.I.

void CollisionSphere::set_radius float  radius  )  [inline]
 

Definition at line 121 of file collisionSphere.I.

void CollisionSolid::set_tangible bool  tangible  )  [inline, inherited]
 

Sets the current state of the 'tangible' flag.

Set this true to make the solid tangible, so that a CollisionHandlerPusher will not allow another object to intersect it, or false to make it intangible, so that a CollisionHandlerPusher will ignore it except to throw an event.

Definition at line 42 of file collisionSolid.I.

References CollisionSolid::_tangible, and INLINE.

Referenced by EggLoader::make_collision_sphere().

PointerTo< CollisionEntry > CollisionSphere::test_intersection const CollisionEntry entry  )  const [virtual]
 

Tests for a collision between this object (which is also the "from" object in the entry) and the "into" object.

If a collision is detected, returns a new CollisionEntry object that records the collision; otherwise, returns NULL.

Reimplemented from CollisionSolid.

Definition at line 60 of file collisionSphere.cxx.

References _center, _radius, length(), BoundedObject::mark_bound_stale(), and CollisionSolid::mark_viz_stale().

PointerTo< CollisionEntry > CollisionSphere::test_intersection_from_ray const CollisionEntry entry  )  const [protected, virtual]
 

This is part of the double-dispatch implementation of test_intersection().

It is called when the "from" object is a ray.

Reimplemented from CollisionSolid.

Definition at line 194 of file collisionSphere.cxx.

PointerTo< CollisionEntry > CollisionSphere::test_intersection_from_segment const CollisionEntry entry  )  const [protected, virtual]
 

This is part of the double-dispatch implementation of test_intersection().

It is called when the "from" object is a segment.

Reimplemented from CollisionSolid.

Definition at line 238 of file collisionSphere.cxx.

PointerTo< CollisionEntry > CollisionSphere::test_intersection_from_sphere const CollisionEntry entry  )  const [protected, virtual]
 

This is part of the double-dispatch implementation of test_intersection().

It is called when the "from" object is a sphere.

Reimplemented from CollisionSolid.

Definition at line 142 of file collisionSphere.cxx.

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().

void CollisionSolid::write ostream &  out,
int  indent_level = 0
const [virtual, inherited]
 

Definition at line 151 of file collisionSolid.cxx.

References CollisionRay::get_class_type(), CollisionSolid::get_type(), NULL, and CollisionSolid::report_undefined_intersection_test().

void CollisionSphere::write_datagram BamWriter manager,
Datagram me
[virtual]
 

Function to write the important information in the particular object to a Datagram.

Reimplemented from CollisionSolid.

Definition at line 417 of file collisionSphere.cxx.

void CollisionSphere::xform const LMatrix4f &  mat  )  [virtual]
 

Transforms the solid by the indicated matrix.

Implements CollisionSolid.

Definition at line 73 of file collisionSphere.cxx.


Member Data Documentation

LPoint3f CollisionSphere::_center [private]
 

Definition at line 79 of file collisionSphere.h.

Referenced by CollisionSphere(), fill_viz_geom(), get_collision_origin(), recompute_bound(), register_with_read_factory(), and test_intersection().

float CollisionSphere::_radius [private]
 

Definition at line 80 of file collisionSphere.h.

Referenced by fill_viz_geom(), get_center(), get_collision_origin(), recompute_bound(), register_with_read_factory(), set_center(), and test_intersection().

bool CollisionSolid::_tangible [protected, inherited]
 

Definition at line 112 of file collisionSolid.h.

Referenced by CollisionSolid::report_undefined_intersection_test(), and CollisionSolid::set_tangible().

TypeHandle CollisionSphere::_type_handle [static, private]
 

Reimplemented from CollisionSolid.

Definition at line 38 of file collisionSphere.cxx.

PointerTo< GeomNode > CollisionSolid::_viz_geom [protected, inherited]
 

Definition at line 110 of file collisionSolid.h.

Referenced by CollisionSegment::recompute_bound(), CollisionSolid::test_intersection(), and CollisionPolygon::test_intersection_from_segment().

bool CollisionSolid::_viz_geom_stale [protected, inherited]
 

Definition at line 111 of file collisionSolid.h.

Referenced by CollisionSolid::CollisionSolid().

TypedWritable *const TypedWritable::Null = (TypedWritable*)0L [static, inherited]
 

Definition at line 25 of file typedWritable.cxx.

Referenced by Child::complete_pointers(), Parent::complete_pointers(), Person::complete_pointers(), LoaderFileTypeBam::get_extension(), PartGroup::pick_channel_index(), BamReader::read_pointer(), and AnimGroup::write_datagram().


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:48:38 2003 for Panda by doxygen1.3