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panda/src/collide/collisionSolid.I

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00001 // Filename: collisionSolid.I
00002 // Created by:  drose (27Jun00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 
00020 ////////////////////////////////////////////////////////////////////
00021 //     Function: CollisionSolid::set_tangible
00022 //       Access: Public
00023 //  Description: Sets the current state of the 'tangible' flag.  Set
00024 //               this true to make the solid tangible, so that a
00025 //               CollisionHandlerPusher will not allow another object
00026 //               to intersect it, or false to make it intangible, so
00027 //               that a CollisionHandlerPusher will ignore it except
00028 //               to throw an event.
00029 ////////////////////////////////////////////////////////////////////
00030 INLINE void CollisionSolid::
00031 set_tangible(bool tangible) {
00032   if (tangible != _tangible) {
00033     _tangible = tangible;
00034     mark_viz_stale();
00035   }
00036 }
00037 
00038 ////////////////////////////////////////////////////////////////////
00039 //     Function: CollisionSolid::is_tangible
00040 //       Access: Public
00041 //  Description: Returns whether the solid is considered 'tangible' or
00042 //               not.  An intangible solid has no effect in a
00043 //               CollisionHandlerPusher (except to throw an event);
00044 //               it's useful for defining 'trigger' planes and
00045 //               spheres, that cause an effect when passed through.
00046 ////////////////////////////////////////////////////////////////////
00047 INLINE bool CollisionSolid::
00048 is_tangible() const {
00049   return _tangible;
00050 }
00051 
00052 ////////////////////////////////////////////////////////////////////
00053 //     Function: CollisionSolid::mark_viz_stale
00054 //       Access: Protected
00055 //  Description: Called internally when the visualization may have
00056 //               been compromised by some change to internal state and
00057 //               will need to be recomputed the next time it is
00058 //               rendered.
00059 ////////////////////////////////////////////////////////////////////
00060 INLINE void CollisionSolid::
00061 mark_viz_stale() {
00062   _viz_geom_stale = true;
00063 }

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